CreativeControl
CreativeControl
CreativeControl is an complete and powerfull suite designed to provide almost full control over creative players, it was built to safely grant creative access to any player without letting them give/stole items, you can use it to make constructions, improve your vip packages and anything else related to creative. With per-world configurations and a full availability of settings and permissions, you can define every single function of the plugin as you want.
Pages: Permissions | Configuration | Translate | Jenkins | Pages | Source
Features
- Highly Configurable
- MySQL/SQLite Support
- Multilingual
- Blacklist to commands, block place/break and item use
- Define survival/creative worlds
- Disable item drop/pickup
- Disable TnT Explosion
- Disable IceMelt and Water/Lava Flow
- Disable Fire damage on creative blocks
- Disable inventory interact
- Disable pvp and mob attacking
- Disable mob drop
- Disable mob target
- Disable SnowGolem and IronGolem creation
- Disable Creature and Chicken Eggs
- Separate inventories to survival/creative, also, save your survival status and restores it when you back from creative.
- If a block was placed by an creative, you can choose to nodrop or to be protected.
- Much More!
Translations
- Outdated:
- Updated:
- Russian, by Naeven17
- Slovak, by skiller4ever
- Danish, by Killertudse, Server: mc.epicgamingmc.com:25586
- Spanish, by Gonzalineitor, Server: gonzalineitor.com
- German, by TimurCastro, Server: mc.avalon-mine.de
Commands
- /cc help - to see the command list
- /cc tool - Tool to add/remove or get informations about a block
- /cc status - Database status of the plugin
- /cc add/del - Delete blocks from the database inside a selected area
- /cc check - Check players gamemode
- /cc debug - Enable debug mode
- /cc region - Create/Remove regions
- /cc sel - Expand [up,down or vert] the selection
- /cc reload - Reload the configuration file
- /cc <command> ? - To get more help
To-Do
- Send me your sugestion
ATTENTION:
Before ask for help, take a look at the FAQ and Know Bugs page. NEVER post full error in the comments, use paste, pastebin or pastie.
Using multiverse inventories? READ FAQ#3! This plugin is using metrics by Tyler Blair!
Want to see it in action? Join our test server: 204.11.61.18:25580, proudly hosted by PytoHost!
Dont use the comment section for bug reports or feature requests! Create a ticket for that!
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Posted Apr 11, 2013Scenario - I have a survival world & creative world and have ChangeGameMode: True on both worlds. This prevent staff from using /gm 1 in the survival world unless the permission CreativeControl.World.Keep is set. This allows the use of /gm 1 in the survival world but I still want gamemode to change automatically when warping between worlds. Perhaps we could add a permission that bypasses using creative in survival world but doesn't keep the gamemode per world.
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Posted Apr 9, 2013@AssRealm @wrecktify80
Fixed, uploading the fix soon.
@mihanikkaribi
READ THE FAQ!
@DeadAnyKey
READ THE FAQ!
@javieraizpuru
be more specific
@SimplyCraftedHost
READ THE CONFIGURATION COMMENTS!
@alien12
READ THE FAQ!
@rfsantos1996
Set NoDrop and OwnBlock to false.
@zaino60
SurvivalGames 0.4 and below does not have any API method, so it is not compatible.
@MinecraftAllen
READ THE FAQ!
@broluigi
Video maybe?
@alexandrage
READ THE FAQ!
@zaino60
Comment deleted, use pastebin instead, but that is an OutOfMemory error, upgrate your host or add more ram to the server.
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Posted Apr 8, 2013@zaino60
That is an Out of memory error. Upgrade your host or add more RAM to the server.
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Posted Apr 7, 2013Error on console, not sure what triggers it.
18:30:43 [WARNING] [CreativeControl] Task #3745648 for CreativeControl v5.8.7 generated an exception java.lang.NullPointerException at me.FurH.CreativeControl.data.CreativePlayerData.restore(CreativePlayerData.java:218) at me.FurH.CreativeControl.data.CreativePlayerData.process(CreativePlayerData.java:56) at me.FurH.CreativeControl.listener.CreativePlayerListener$1.run(CreativePlayerListener.java:88) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:510) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:474) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:407) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
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Posted Apr 7, 2013@zaino60
WTF MAN? ._. dont do that, use http://pastebin.com/
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Posted Apr 7, 2013Hi! We have a problem!) Creative block can move the piston and it falls under destruction.
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Posted Apr 6, 2013How to duplicate with creative control 1 Be in creative 2 Hold a item you want to keep 3 enter gm 0 and then press q quickly
item gets thrown in front of you, and you suddenly go into normal mode but the item thats thrown can be taken!
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Posted Apr 6, 2013@alien12
I am also having this problem
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Posted Apr 6, 2013Thanks for Updating with the Adventure feature :D But i have another problem now :( This error is crashing my Server! 06.04 16:14:49 [Server] SEVERE Plugin CreativeControl v5.8.7 has failed to register events for class me.FurH.CreativeControl.integration.SurvivalGames because org/mcsg/survivalgames/api/PlayerJoinArenaEvent does not exist.
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Posted Apr 6, 2013Ola Formiga, é muito bom ver um brasileiro ajudando a comunidade do Bukkit (;
Poderia adicionar uma opção para ativar a sua proteção built-in? (como Database.Type: none ?)
Obrigado, e PS: ótimo plugin :3
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Posted Apr 6, 2013There seems to be a problem with the inventory management. I'm using multiinv to handle inventories and everything related to inventories in cc turned off.
If a player is in creative mode and leaves the creative world they transfer the survival side of their creative inventory in to the normal world. I have tested this without cc and it's fine.
See http://www.youtube.com/watch?v=A9-YvTJInnw
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Posted Apr 6, 2013is it possible to not drop items that have the block below them broken? (ie redstone, pressure plates, etc.)
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Posted Apr 6, 2013the inventories in survival mode are not being saved, they lost everything every time they change to creative and back to survival. (Sorry for my bad english)
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Posted Apr 6, 2013Authme configuration: ForceSurvivalMode: true.
At each login switches to Survival
Join the game. We are in Survival Mode. Switch to Creative. We collect items in inventory. Exit the game without turning off Creative. We go again. Inventory of Creative here.
Sorry for my English (Google translator)
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Posted Apr 6, 2013Hi! We have a problem!) Creative block can move the piston and it falls under destruction.
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Posted Apr 4, 2013@FurmigaHumana
Okay, no pronlem, take your time :) Please tell me when you made the update including that feature Thanks
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Posted Apr 4, 2013Ok Furmiga, I'll wait :)
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Posted Apr 4, 20132013-04-04 13:44:08 [WARNING] [CreativeControl] Task #48112 for CreativeControl v5.8.7 generated an exception java.lang.NullPointerException at me.FurH.CreativeControl.data.CreativePlayerData.restore(CreativePlayerData.java:218) at me.FurH.CreativeControl.data.CreativePlayerData.process(CreativePlayerData.java:56) at me.FurH.CreativeControl.listener.CreativePlayerListener$1.run(CreativePlayerListener.java:88) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:512) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:476) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:409) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573)
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Posted Apr 3, 2013Guy below: already fixed with v5.8.7
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Posted Apr 3, 2013I got these errors in my console: http://pastebin.com/YzZkUMPT