CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jun 28, 2013Will there be throwable weapons that deals damage to mobs/players directly on hit? (throwable knives, for example)
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Posted Jun 27, 2013@jabesb2
Find the problem. Remove other plugins one by one and fix your server up.
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Posted Jun 27, 2013@pandapipino
No the loss of a player's entire inventory is not supposed to happen. When they die they do not drop any inventory. I want players to drop items to make pvp rewarding so scavenger isn't really an option.
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Posted Jun 27, 2013@jabesb2
Did that actually suppose to happen? when players die they drop their inventory? If you don't want player to lose their inventory then use the plugin Scavenger.
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Posted Jun 27, 2013This is a great plugin and I use it on my server. My only problem with it is that whenever someone gets killed by a gun of any type they lose their inventory. Is there a way to fix this?
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Posted Jun 27, 2013@CashVillan Add this to your gun config Ammo: Enable: <true/false> Ammo_Item_ID: <itemID> OR <itemIDdata> Take_Ammo_Per_Shot: <true/false> Sounds_Out_Of_Ammo: <sound>,(...) Sounds_Shoot_With_No_Ammo: <sound>,(...)
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Posted Jun 26, 2013@CashVillan
Add this module to all your guns: https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot#wiki-ammo
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Posted Jun 26, 2013Hi, I really love the plugin, and plan on using it for my minez server its just it would be too overpowered if there was unlimited ammo. Is there anyway you can add a feature of ammo, and reloading maybe a certain amount of times or something like that. Please, and Thanks! ~ I need this done asap, if your going to be doing it : Ip: SwingSword.net
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Posted Jun 25, 2013@Maraghast
That bug was fixed some updates ago, try updating to the latest version.
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Posted Jun 25, 2013I love this plugin so much, as my whole server depends on it. I am having one issue though. I want to be able to rename my ammo, but when I do so the gun does not fire. I'm guessing that the item id for the ammo is not registered some how... If you could help me out with getting past this, I would be very grateful :)
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Posted Jun 25, 2013@Ramech
You mean the weapons don't show up when you do /shot list ? It doesn't matter where you put the Crafting: node, as long as it's properly indented. Did you use tabs or did you use spaces? YAML format doesn't like tabs. And make sure nothing overlaps from one line to the next. If something does overlap, erase it then retype it.
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Posted Jun 24, 2013Amzing plugin! ;)
BTW,hope there's a language file.
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Posted Jun 24, 2013@Musikfreakmarcel
You mean land mines? They are already added. If not you can make them yourself.
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Posted Jun 24, 2013@xXMinecraftXx926
http://gyazo.com/5374f21e32bb5408451637b68921b67e
Can't find it?
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Posted Jun 24, 2013Whats the commands
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Posted Jun 24, 2013@TimothyGM
I looked at the guide Shampaggon and I found how added but my weapons do not appear any more and I wonder after which information to put crafts.
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Posted Jun 23, 2013@TimothyGM
Ok Thanks
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Posted Jun 23, 2013@Ramech
What do you mean, crafts? Crafting Recipes? Are you sure you've looked at the guide enough?
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Posted Jun 23, 2013@Musikfreakmarcel
https://github.com/Shampaggon/CrackShot/wiki/Frequently-Asked-Questions#wiki-pls
The fourth FAQ question answers that comment almost perfectly. You might have a bit of trouble making it explode at the right moment...Still, there's already a landmine type of explosive. Oh, and if you don't like using the landmine type because the minecart is so big, use the Trap type.
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Posted Jun 23, 2013Please add Claymore!!! Please