CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 12, 2013Um Shampaggon I need help. I just made an XM25 grenade launcher for my MW3 series and the scope works fine (left click) but when i right click to shoot get an error in the console like this http://pastebin.com/053JqHck
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Posted Mar 12, 2013Potato.
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Posted Mar 12, 2013I have a issue with this plugin and heroes.
This plugin is based on the standard Vanilla minecraft HP.
Vanilla HP = 20 My heroes HP varies from 80 to 110.
So whenever it shoots it takes away the hearts(Vanilla way).. but heroes says the hp is higher so the hearts reset again.
I hope i explained it the right way though. (english isn't my first language)
Is there a way to fix this?
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Posted Mar 12, 2013Ok by popular request, and only if Shampaggon is ok with this (you may immediatly remove it if you dont want to)
Here is a link to the Current Version of the texturepack im creating
Features are:
Gun is textured, if you use item 104 (default)
Grenades are textures (deafult item)
Gold ingots are Gasoline drops for a flamethrower im working on
Player Hearts are cammo style
Armor slots are red
Thats it for now, if anyone wants to suggest any new features, please go to the crackshot forum, in the help section i will post a thread on this where you may reply and suggest features.
Lastly here is the current download, im paying for this fast download server, so have fun :3
Link removed, go to help section in forum for the link.
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Posted Mar 12, 2013@datamann10 @datamann10
plez let me email it its salmon.joel@ymail.com
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Posted Mar 12, 2013@Shampaggon
Hey Shampaggon, Really neat plugin! I just have one question. Is it possible to use a Bow (regularly) and add custom sounds to it using your plugin? and by regular I mean: left click to punch, right click to shoot arrow, and uses arrows as ammo.
Is it possible for me to use this plugin to change the sound of the arrow being shot, into the sound of Explode (that is used for the M40A3)
I hope this makes sense. And if you can help me in anyway that would be great, like if you know any plugin that can allow me to do this, or detailed instructions how to use it with your plugin.
Thanks! Charles
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Posted Mar 12, 2013@jman10923
If you mean, is there a way to modify the texture pack, yes, just look up any tutorial and modify the item the gun is
If you dont want to make a texture pack, your welcome to use mine, just tell me if you do.
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Posted Mar 12, 2013can textures?
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Posted Mar 12, 2013@Shampaggon
i see well hopefully you can add it ^_^,
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Posted Mar 11, 2013@Shampaggon
Ahh, the curious case of case sensitive nodes...
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Posted Mar 11, 2013@chakyl
Spot the difference. ;)
Makarov
M1911
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Posted Mar 11, 2013For some reason, some guns don't take ammo. I really can't figure out why...
This one takes ammo: http://pastie.org/6457834
This one does not: http://pastie.org/6457833
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Posted Mar 11, 2013@lawrence1998
As stated underneath Explosion_Radius in the Explosions section of the guide to CrackShot:
"For your own protection, the radius is capped at 20."
@delsolsi213
The Ammo_Type node does not currently support secondary data-values. Setting the value to 351 will take all colored dyes into account.
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Posted Mar 11, 2013@Shampaggon
Thansk! Cant wait for mounted weapons. I have found a bug also, the explosion radius dosent go past about 30 i think . Ive set my nuclear bomb to 9000 and its still around 30 blocks, any insights? Thanks , - lawrence
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Posted Mar 11, 2013Hey dude, id be glad to make a little video on this mod, if you like it would you feature it on the video page or something like that?
Im gonna go and record it now. Get back to me on that, if you're interested. By the way dont worry im not a sqeaky voice kid, im 14 :P deep-ish voice (u know, regular)
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Posted Mar 11, 2013@Shampaggon
i think i found a bug mate, im addint 351:7 as the ammo type for a gun and it wont reload at all and yes im using the ~ symbol
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Posted Mar 11, 2013<<reply 1325699>>
A lot of question, for your the first issue, i suggest getting rid of plugins which may break CrackShot, and possibly get the latest dev build of CraftBukkit
For your second issue,
You can set ammo code like this:
Example:
Ammo:
Enable: true <----- obvious
Ammo_Item_ID: 381 <----------------------- Block it uses to reload
Take_Ammo_Per_Shot: true << Should it use the blocks as ammo or as a reload clip
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Posted Mar 11, 2013@Shampaggon
I just posted 5 tickets, 4 of them are suggestions. I was hoping that you could take a look at them? http://dev.bukkit.org/server-mods/crackshot/tickets/ :)
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Posted Mar 11, 2013I've been trying to set up this plugin for a server I play/help out on, I seem to have problems with getting the guns to reload properly, it makes the sound effect but no ammunition is loaded or the gun cannot be reloaded at all.
Other than that I've been trying to figure out a few things like if i could set the ammunition to be something like cyan dye. Tried it a few times but it just wouldn't work.
any solutions to these two issues?
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Posted Mar 11, 2013Oh sorry, i should have read that. -.-