CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 14, 2013@SnowGears
No Spout needed, it takes it from vanilla Minecraft sounds.
@DododragonX
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Posted Mar 14, 2013Hey Shampaggon another question:( I was trying to make classes with the pvparena plugin but everytime I make one it reverts to a pumpkin stem?
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Posted Mar 14, 2013@jman10923
Its already been implemented, please read the Guide before complaining :)
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Posted Mar 13, 2013Wow! Gone for 10 days on vacation come back and see like 5 updates! You good sir are an amazing plugin dev. You deserve so much recognition for your work! Never leave xD
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Posted Mar 13, 2013I think ammo should b added
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Posted Mar 13, 2013How does it play custom sounds without spout?
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Posted Mar 13, 2013@datamann10
Plugins don't break with updates :P
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Posted Mar 13, 2013@Moestaffa
Could you specify the problem, this way we can help you :)
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Posted Mar 13, 2013Nice plugin! but a zoom bug with Citizens :)
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Posted Mar 13, 2013Very important question:
Is there going to be 1.5 support?
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Posted Mar 13, 2013@wkera
Go look in the Help section, there is a tutorial made by me on how to sell weapons properly
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Posted Mar 13, 2013@wkera
Then use invincible -.-
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Posted Mar 13, 2013@Shampaggon
may be you can add if player use grenade and exit game then grenade not explosions. p.s.: small bug: if player gamemode adventure then player can't buy weapons in store
Thanks!
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Posted Mar 13, 2013@Acasher
i don't need disable explosions. i need disable PvP damage by grenade
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Posted Mar 13, 2013@wkera
Did you even try disabling EXPLOSIONS as suggested?
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Posted Mar 13, 2013@wkera
I didnt even know of the Custom_Death_Message function, thanks :)
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Posted Mar 13, 2013@Shampaggon
I disabled pvp in region
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Posted Mar 13, 2013@wkera
I think you may have simply forgotten to disable explosions in that region, though I can't be certain without have a look at your configuration.
@DododragonX
Without seeing your configuration, I can only make an assumption. You may have set the projectile-type to grenade without using the Grenade_Type node to specify the grenade's item-type. In the next update, making this mistake will no longer throw an error - you will be alerted, instead.
@carboy301
Carrot.
@RetroCharles
Yes. Read the the complete guide to CrackShot. It may be in your interest to know that CrackShot bows can only fire when fully charged, and that arrows are not the recommended projectile-type due to their tendency to neglect certain sections of the configuration.
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Posted Mar 13, 2013Just make everybody in the No-PVP region invincible. The command is:
/region flag <region> invincible allow
That will make it so they can't take any sort of damage.
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Posted Mar 12, 2013Hello. If your plugin support worldguard flag "pvp" then I found bug: if player drop grenade and exit game then grenade damages other player.