CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 18, 2013@DayZedServer
We already discussed that issue -.-
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Posted Mar 18, 2013No, im not a "half brain" but I can make guns just for a long time I've been wondering how to use multi world support and shampong answered with a permissions example, witch dosent work because I put my guns as tools and when players try to mine or cut wood with any tool it'll change to a gun and they will not be able to break blocks.
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Posted Mar 18, 2013@Acasher
Calm down... Some people are more advanced than others :)
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Posted Mar 18, 2013@DayZedServer
CrackShot has had multiworld support since it was first released... just disable weapons in certain worlds using permissions. Anyone with half a brain can do it. Not to mention there's even an entire Region_Check module...
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Posted Mar 18, 2013@DayZedServer
Go in the Complete Guide to CrackShot. you can find all you need to know there
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Posted Mar 18, 2013@DayZedServer
I posted mine on the help section it sets people on fire just trying to make it set tiles on fire now.
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Posted Mar 17, 2013also, how would you make someone combust into flames with the grenades? I tryed
Projectile_Incendiary: Enable: true Duration: 80
under Shooting:
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Posted Mar 17, 2013Uhm, where would one find all of these sound effect names? And also shampgon please add the multi world support next update
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Posted Mar 17, 2013Nice thanks for putting in the weapon folder request :D
curious for servers that are protect anyway to make Explosion_Incendiary set blocks on fire for X.
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Posted Mar 17, 2013@chakyl
Now it should work xD
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Posted Mar 17, 2013@datamann10
I already made my own :p
Offtopic, why do your replies never work?
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Posted Mar 17, 2013@chakyl
Alright, but the aesthetics are boring, i suggest using a texture, if u cant be bothered to, download mine.
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Posted Mar 17, 2013@datamann10
I just changed the config of other plugins. Changing the guns to tools makes it so much easier for my users.
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Posted Mar 17, 2013@Yomsthebomb
Ill add that to my texturepack when thats implemented.
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Posted Mar 17, 2013Awesome updates, sham!! I love the new land mines, perfect for traps on my infectedrpg server! Thank you so much, you got my player cap up to 55+ which is more then ok with me! I've added virus capsule nades which infect targets, tear gas which confuses and weakens! Just all round great ideas! I was just wondering if it would be possible to 2 new features to your explosives? One was the ability to change the block from minecart to let's say, a pressure plate? They are less noticeable and would be cool to have sneaky traps all over my cities or survivor/bandit camps! Second idea for explosives could be detonators. Say a player places a mine or any explosive. They would then need to right click with a item that spawns in your inventory after you place the bomb. They would then need to right click the detonator to trigger the bomb!! Also one last idea! Would it be possible to add a function to scopes in which when scoped in a pumpkin appears temporarily on the shooters head? This would allow us texture packers to retexture the pumpkin visuals into like a real scope! Crosshairs and all! But only make it a yes/no option. Like pumpkin-head: true/false
Ok thank you so much! Love your plugin!
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Posted Mar 17, 2013@zezree
You dont have to craft them, use /shot list
then /shot get weaponnamehere
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Posted Mar 17, 2013How craft them ? pls help .
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Posted Mar 17, 2013@datamann10
Hm, you're absolutely right. Thank you!
You will find the issue corrected in version 0.813.
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Posted Mar 17, 2013Oh shampaggon, i almost forgot, a bug(ish) i found, is that if a grenade explodes near Paintings or item frames it still destroys them, anyway to fix that?
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Posted Mar 17, 2013@SChowny_
Thats a very good idea, count me in on that, but i suggest you post it in the Suggestion section of the forum, so that it has a place to stay, as there are many comments here everyday :)