CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
![]()
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
-
View User Profile
-
Send Message
Posted Jul 18, 2014@KevinEssence
Yes it is possible to do this but on some servers, roleplay ones for example, that want to keep the bow. So instead of replacing the bow sound, which also counts for the throwing sound for things like potions and snowballs, we go and add new custom sounds that sadly are not supported by crackshot.
-
View User Profile
-
Send Message
Posted Jul 18, 2014@FlOppythp
I'm not too familiar with sounds-resource packs in minecraft, but couldn't you select one of the sounds in the plugin, "arrow" for example, and make your resource pack turn arrow sounds into something you want?
-
View User Profile
-
Send Message
Posted Jul 18, 2014Will it be possible to use custom sounds that we add to the resource pack ourselves in the future? Without replacing default sounds that is.
-
View User Profile
-
Send Message
Posted Jul 18, 2014@FlOppythp
We were just concerned and some of aren't the brightest people, no harm done.Thanks to some nice people pointing us in the right direction now we know. No need to bash with your comments as you're the one who is is truly spamming. Nonetheless the plugin is superb as always, thanks to the developer!
-
View User Profile
-
Send Message
Posted Jul 18, 2014@KevinEssence
The Bukkit team fixed it already. Update to their latest build!
-
View User Profile
-
Send Message
Posted Jul 17, 2014@rogerin0
Ah a bug, well I suppose we shall wait it out.
-
View User Profile
-
Send Message
Posted Jul 17, 2014@KevinEssence
Do you people blindly update to unstable CraftBukkit builds or something?
http://www.spigotmc.org/threads/psa-major-bukkit-bug-with-entitydamageevent.23059/
This "healing" thing is caused by a BUKKIT BUG. Stop using the bugged versions! :)
-
View User Profile
-
Send Message
Posted Jul 17, 2014I made a video of this plugin is Spanish you could put it on your page? https://www.youtube.com/watch?v=73CpeK9444w&list=UU-g-NdWLTcg1ilVeprwM14Q
-
View User Profile
-
Send Message
Posted Jul 17, 2014@FlOppythp
Nope, the bukkit damage api changed the bazooka buddy, heals when explosions are activated. Aim straight down and launch yourself.
-
View User Profile
-
Send Message
Posted Jul 16, 2014How do I get my guns to use ammo, for some reason all the guns have unlimited ammo and I dont want this. :/
-
View User Profile
-
Send Message
Posted Jul 16, 2014@FlOppythp
What's your CB build?
-
View User Profile
-
Send Message
Posted Jul 14, 2014Damage on armor? Doesn't work
-
View User Profile
-
Send Message
Posted Jul 14, 2014Why am i just now seeing this? good lord.
-
View User Profile
-
Send Message
Posted Jul 13, 2014-
View User Profile
-
Send Message
Posted Jul 13, 2014@FlOppythp
Okay so i know that with the guns you can have Physical Ammo in your inventory. And then when the gun is reloaded it is taken from the item.
I would like to have it where the gun its self stores its ammo, and when your reload it is taken of the gun in a way.
So the gun would show 50/750 The 50 is the amount of ammo you have in your clip. The 750 is the total ammo you have for that gun. If the 50 hits 0 then you would need to reload it would take 50 from the 750 ! Hope this helps your to understand.
-
View User Profile
-
Send Message
Posted Jul 12, 2014@FlOppythp
You probably did something wrong. Show us what you did with Pastebin so we can help you out. :)
-
View User Profile
-
Send Message
Posted Jul 12, 2014it dont generate a crackshot file...
-
View User Profile
-
Send Message
Posted Jul 11, 2014One question, is it possible for custom sounds that are in custom resource packs to be used for the weapons?
-
View User Profile
-
Send Message
Posted Jul 11, 2014Hello. Is this possible (I don`t think it is) I want my guns to have ammo. But not as items. i want the ammo to be stored in the gun. Eg: So the name would show: 30/500 30 is the clip and 500 is the total ammo Can this be done ?
-
View User Profile
-
Send Message
Posted Jul 10, 2014I'm really hoping the update for damage API is soon. McMMO already fixed theirs. All guns damage's are super high and almost ignores armor!