CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jul 10, 2014Since the devs are ignoring it and i followed the FAQ guide on this problem. I'm going to ask how you can make the weapons appear. Is the only way to make the weapon usable is by taking out all the "enter" keys?
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Posted Jul 9, 2014@rogerin0
Hmm strange. It seems my grenades, and bazookas stopped working on one server that is using Crack Shot, and on my other server that is also using it, the bazooka, grenades, and basically EVERY gun regardless if it's Super_Effective or not. Just letting ya know.
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Posted Jul 8, 2014@Jleeevinnn
There is a major bug with the new Damage API that Bukkit added. This is why you shouldn't blindly update your CraftBukkit build without knowing what you are doing.
http://www.spigotmc.org/threads/psa-major-bukkit-bug-with-entitydamageevent.23059/ http://forums.bukkit.org/threads/psa-read-if-you-modify-entitydamageevent-setdamage.288595/#post-2639074 https://github.com/SpigotMC/Spigot/pull/193
This doesn't really affect CrackShot much, only weapons that use Super_Effective.
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Posted Jul 8, 2014How can I make a pew pew sound
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Posted Jul 8, 2014Damage API updated! update your plugin!
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Posted Jul 8, 2014Hi, I used the yaml corrector and put it in pastebin. It all shows up on the corrector, but it still doesn't show up on the /shot list command
here is my paste bin... it is mainly the default guns, but i organized it a bit and thats what made the guns disappear. and i added the space in the front that was the "error" from the yaml editor.
http:pastebin.com/fbFVbxz4
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Posted Jul 8, 2014In the Facts says that there Russian language. Is there a plugin or translated instruction in Russian?
Just wanted to make the lobby menu and play area (approximately as you have on the server). In the plugin there is a possibility? Or your plugin need to communicate with others?
* This text I translated using Google Translator. I apologize if there are errors.
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Posted Jul 7, 2014Wait how do u make, so if I want to make a taser, make players get effected and tased in a area around me and makes a cloud of smoke.
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Posted Jul 4, 2014@KevinEssence
Make a ticket? The developer answers valid bug reports very quickly.
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Posted Jul 4, 2014Is it possible to make a gun leave a trail of particles?
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Posted Jul 3, 2014@Theepwner
Yup, brought that up before, no response from developer.
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Posted Jul 3, 2014When using the bazooka, it heals the player's hearts if they shoot themselves with armour on. When they don't have armour, the bazooka doesn't heal them when they damage themselves.
Anyone else?
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Posted Jun 30, 2014@tazclap
maybe you have a plugin that conflicts with it, like stats or attributes or maybe you're weapon damage is insanely high.
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Posted Jun 30, 2014@unrivaledneo
Try Quickshop, its the best out there.
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Posted Jun 30, 2014Anyone know which shop plugins support this? Im trying to use Ashop atm however it will now allow the weapons to get added to the shop.
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Posted Jun 30, 2014my gun just do the same amount of dmg to non armoured ppl and full diamond people, the damage is just ignoring the armour.. how can i fix this??
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Posted Jun 29, 2014Server keeps crashing with latest spigot - bukkit change builds.
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Posted Jun 29, 2014it works! server: SkyFight.me
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Posted Jun 29, 2014@Floplip
Nope, not with crackshot. But there are many cannon plugins already out there http://dev.bukkit.org/bukkit-plugins/cannons/
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Posted Jun 29, 2014I am making a map for a 18th century battle, and I have already created the muskets and pistols, but it would be great to have a cannon. Does someone know if it is possible to create one? I would like to be able to rotate it horizontally and vertically (maybe by shift right click and right click?). Is it possible to make something like that. I know the weapons from this plugin are non-placeable, but it would be awesome to have a placable and aimable cannon. Please tell me if it is possible to make something like that!