CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 9, 2013This is amazing, but i would really enjoy Ammo Support. As in ammo as an item, and maybe like an Ammo block? Which refills ammo when you touch it? Would be very useful for my Minecraft BF3 Server
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Posted Mar 9, 2013@CaptainWalfrus
It wont work, because the SignShop and Chestshop currently have a bug with Modded Items, so my solution is: Get a sign to do a Command (/tp) for a price Then it tps you to a version of the Sethbling TF2 Give Items Tube Then get Dispensers to dispense the item Then it tps them back to the shop.
Still got a problem? Add me on Steam: DJ Data
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Posted Mar 9, 2013@Shampaggon
a few small suggestions, can you make it so ammo mount is green when full yellow when half way and red when its allmost empty, and by that i mean a gun has a clip of 30 bullets so it hsows 30 green then yellow when at 15 and red when at 5 ^_^. also can you make it so the tools used as guns dont take any durability.
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Posted Mar 9, 2013Oops, just edited out that portion of my previous post.
Anyhow, I look forward to the Explosive update then. I was trying for a grenade launcher, but using projectile type egg doesn't quite cut it, as you have to set explode on impact, but I want my grenades to bounce off things, and explode where they finally land, not where they initially impact.
Thanks again for the clarification. Waiting patiently for the update. :-)
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Posted Mar 9, 2013@timsavage
Spot-on. Their initial purpose was to be thrown, not used as ammunition, which is why this is not currently possible. As part of the Explosive updates though, weapons will eventually be able to fire grenades just like any other projectile.
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Posted Mar 9, 2013When using Projectile_Type: grenade, various other settings are ignored, such as Reload_Amount, Recoil_Amount, and Particles. When Projectile_Type is switched to snowball, all of these work as expected.
This is with v0.89
Great plugin otherwise!
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Posted Mar 8, 2013@DayZedServer
Example:
Next time, read up on PEX's documentation. It has everything you need to know.
@CaptainWalfrus
Just like selling any other item, I guess. If you are having trouble using Essentials or ChestShop, you may want to consider reading up on them.
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Posted Mar 8, 2013shampaggon, how? can you give me an example? for pex?
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Posted Mar 8, 2013How do I sell guns either using the essentials thing or chest shop??
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Posted Mar 8, 2013@stealth85120
You've most likely failed to configure your weapons correctly due to syntactical errors. Pinpoint your problem using an online YAML parser.
@DayZedServer
Use either the Region_Check module or permissions to prevent usage of CrackShot weapons in specific worlds. In your situation, using permissions is the right way to go.
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Posted Mar 8, 2013Why when I customize my config file i can't have any weapons ingame ? no weapons appear in the list....
I really would like to make my own guns. So please help me.
( sorry bad english ,even french play minecraft )
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Posted Mar 8, 2013ok well hopefully the creator sees this, but please make multiworld setup to like 4+ worlds to be able to have this, I just want to disabled this on one world!
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Posted Mar 8, 2013@DayZedServer
I don't think that feature is supported yet try making custom recipes and restrict the recipe and or usage of the gun in the specified world/worlds that may solve your issue.
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Posted Mar 8, 2013How do I sell guns either using the essentials thing or chest shop??
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Posted Mar 8, 2013@DayZedServer
You can't.
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Posted Mar 8, 2013Guys, how do I make multi wolrd setup? I dont want tons of guns on one of my world
PLEASE RESPOND IN THE NEXT 24 HOURS
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Posted Mar 7, 2013Hey this is amazing! But is there any way, to get a texture for the weapons. If not, tip to everyone; make your own texture pack, the item he uses is a Pumpkin Branch, just model that into a gun.
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Posted Mar 7, 2013@Mergedflame
Hey dude, just do
Ammo: Enable: true Ammo_Item_ID: [item id, arrow, bullet, etc] Take_Ammo_Per_Shot: [True or false] Sounds_Out_Of_Ammo: [Sounds of out of ammo] Sounds_Shoot_With_No_Ammo: [Sounds when attempting to shoot with no ammo]
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Posted Mar 7, 2013can you possibly add some more entity's such as the "WitherSkull" for like rocket launchers or the "Fireball" entity for some other things on this page http://www.minecraftwiki.net/wiki/Data_values#Entity_IDs
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Posted Mar 7, 2013@Shampaggon
Thank you very much, now I can do all those clever things that I would like to add a plug-in for my FoE server.