CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 6, 2013So to make my own weapon I simply just copy and existing one and change everything inside? Sorry if that is the whole point, ahah.
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Posted Mar 6, 2013@ZwPBerserk
or use SignChestShop
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Posted Mar 6, 2013Can you make it where you use ammo becasue i dont want players to have unlimted ammo....
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Posted Mar 6, 2013Can someone please tell me how to make multiworld setup? =[
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Posted Mar 6, 2013Region_Check: Enable: true World_And_Coordinates: world,-2523.0,0.0,1250.0,-2180.0,255.0,1481.0|world,-2391.0,0.0,1483.0,-2307.0,255.0,1542.0 Message_Of_Denial: Sorry but your waepons dont work here.
is this the correct way this would work?
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Posted Mar 6, 2013@CalamityGreen
Woops. The plugin had been checking for Run_Console_Commands while the official node is Run_Console_Command. This will be corrected in version 0.89. Thanks for letting me know.
For the time being, you can simply add an extra 's' so the plugin will detect it, but remember to remove it after upgrading to the newest version.
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Posted Mar 6, 2013@chakyl
I know. But with serious hard work and time i can do it all by myself. Like some 60 weapons/day.
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Posted Mar 6, 2013Great plugin, Is it possible to sell the guns for money?
EDIT: Found a way using chestshop. Just selling the item id works! :P
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Posted Mar 6, 2013@Shampaggon All done, check the PM, please.
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Posted Mar 6, 2013@Shampaggon
That's all? He made it sound like you took his soul. LOL.
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Posted Mar 6, 2013@Shampaggon
Still, that's not anywhere near the same thing as "stealing".
@deleted_8537216
Off-topic- ow did you get your Minecraft cell-shaded?
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Posted Mar 6, 2013@CalamityGreen
There are a few examples on the Run_Console_Command node in the complete guide to CrackShot which you may find useful. If you can show me what you've tried to do, I can get you started.
@chakyl
It's come to my attention that he's only been referring to the similarity of how bullet spread is achieved.
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Posted Mar 6, 2013@piedude12346
I'm working on one now based off of default Minecraft you can find a glimpse of it here http://www.planetminecraft.com/project/titanium-skies---the-razul-v-machine-gun/
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Posted Mar 6, 2013@orange451
Can you please specify? Because I decompiled both of the plugins and the code is very, very different from each others'.
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Posted Mar 6, 2013@orange451
No one cares.
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Posted Mar 6, 2013Amazing plugin! Clearly, a lot of work was put into this!
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Posted Mar 6, 2013@orange451 look at you private messages
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Posted Mar 6, 2013i just look: PVPGUN sucks, i dont care if shampaggon stole the code because he made it better
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Posted Mar 6, 2013@leonolo
PVPGun. It's been out for a year. (check the bukkit forums, not dev.bukkit).
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Posted Mar 6, 2013@orange451 you say that shampaggon stole your code what is your plugin name