CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Jan 29, 2014@KevinEssence
Try This :D
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Posted Jan 28, 2014@omgGrim
Nope, still can spam left click right click bombs.
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Posted Jan 28, 2014@KevinEssence
Try this?
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Posted Jan 28, 2014@mangelkip
Ah yes, but I don't want it to be a one time use, I just want there to be a delay within how many bullets are shot in a seconds.
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Posted Jan 28, 2014How do you make a molotov coctail?
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Posted Jan 28, 2014@KevinEssence
You must add this: One_Time_Use: true
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Posted Jan 28, 2014Hmm nope putty still spams explosives, right click left click right click left click fast for unlimited spam explosions.
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Posted Jan 27, 2014Maybe it could use a program like blender or slab6 for the 3d models while for the 2d models it could use gimp or paint.net
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Posted Jan 27, 2014If at all possible, you should have a setting under the scoping module that allows you to choose from separate models when scoping in and/or allow players to customize a model and put it in a special folder for scopes. Same thing with the guns but allows them to use a 3d or a 2d model, just gets rid of the item_ID and replaces it with a option like gmodel-3d-(ak-47), gmodel stands for gun 3d stands for, well a 3d model while (ak-47) is for the name of the model
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Posted Jan 27, 2014@mangelkip
shoot delay 0 thats the fastes but you also can ad 2 projectiles per shoot
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Posted Jan 27, 2014My gun won't get any faster then shooting delay 4.
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Posted Jan 27, 2014How do you make a gun that shoots faster then the ak-47?
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Posted Jan 26, 2014@mangelkip
Put the projectile speed around 50-60.
Shooting delay less than 20.
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Posted Jan 26, 2014How do you make a gun that shoots so fast?
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Posted Jan 26, 2014@AnInnocentPenguin
Reload: Enable: true Reload_Amount: 30
Change reload_amount to how much bullets you wanna have in the magazine.
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Posted Jan 26, 2014Hi
Is there any way to do a Sentry gun?
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Posted Jan 26, 2014So I was using crackshot and I thought, Well the AK-47 doesnt' have enough ammo so I went into the default weapons.yml and I didn't find the line to change the amount of bullets, if you know how Please Respond.
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Posted Jan 25, 2014@sammyturbo123
Probably not possible but may be able to do it with an gun that shoots an explosive arrow.
Something like this:
A modified gun from default weapon "Bazooka" [The one time use may or may not work, not tested]
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Posted Jan 25, 2014Well I have had this several times and each time I just copy and pasted and it worked... But finally this has been ineffective and I can't get my defaultweapons.yml to function
[18:32:45] [Server thread/WARN]: Caused by: mapping values are not allowed here
in "<string>", line 381, column 21:
Ammo_Item_ID: 332
^
as you can see there is no error but the config does this EVERY TIME I PUT IN A NEW GUN. Its frustrating and annoying. Please tell me how to fix this! Thank you
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Posted Jan 25, 2014I want to create a semtex that sticks to the player then explodes after a time.. is that possible.