CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Feb 1, 2014Oh. xD
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Posted Feb 1, 2014@Ballsdunn12
It would have been easier to read with a pastebin lol. pastebin.com
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Posted Feb 1, 2014@omgGrim Carbine: Item_Information: Item_Name: “&l&9M4A1/M320” Item_Type: 369 Item_Lore: “&9Deals crits with a 10% chance.|&9Switch to the grenade launcher|&9with right click. Fired grenades|&9arm themselves in 0.25 seconds." Attachments: Type: main Info: "M320" Toggle_Delay: 5 Sounds_Toggle: NOTE_STICKS-1-2-0 Sounds_Acquired: BAT_TAKEOFF-1-1-0 Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Delay_Between_Shots: 3 Recoil_Amount: 1 Projectile_Amount: 1 Projectile_Type: snowball Projectile_Speed: 40 Projectile_Damage: 4 Bullet_Spread: 0.5 Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0 Sneak: Enable: true No_Recoil: true Bullet_Spread: 0.4 Burstfire: Enable: true Shots_Per_Burst: 3 Delay_Between_Shots_In_Burst: 3 Reload: Enable: true Reload_Amount: 30 Reload_Duration: 30 Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28 Firearm_Action: Type: slide Close_Duration: 8 Sound_Close: CLICK-1-1-0 Abilities: Reset_Hit_Cooldown: true Particles: Enable: true Particle_Impact_Anything: BLOCK_BREAK-80 Particle_Critical: BLOCK_BREAK-55 Hit_Events: Enable: true Sounds_Shooter: SHOOT_ARROW-1-2-0 Critical_Hits: Enable: true Bonus_Damage: 2 Chance: 10 Sounds_Shooter: ORB_PICKUP-1-2-0
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Posted Feb 1, 2014No, I mean, When you shoot certain guns (like the bazooka) they make an animation of blocks going up into the air. Is there a way to turn that off?
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Posted Feb 1, 2014Please, please add singularity grenades like in smash on the shotbow network and an option to automatically regenerate the terrain the weapons destroy. Would be sooo awesome!
Mike_x1
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Posted Feb 1, 2014@DriftedRipper
I think just with a Resource pack
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Posted Feb 1, 2014Hi, Is there a way to turn off the animations the guns make when you shoot?
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Posted Feb 1, 2014Shampaggon, please check your tickets :(
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Posted Jan 31, 2014@Shampaggon
Please Shampaggon say me if this is possible It's posible to do a Snowman turret?
The only problem what I have when I summon a Snowman was he don't attack players, he bullet spread it's too bad, don't do damage, he can moves and his life it's too short
Please Shampaggon help me I'm very frustrated with this :C I was working on that like for 3 days, I was looking for somebody can do this: http://forums.bukkit.org/threads/snowman.225776/ And I was looking for a plugin that did this, but I have not found anything yet T_T.
If you can help me you will be my new god xD
Sorry for my bad English or Grammar.
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Posted Jan 31, 2014@Ballsdunn12
1. Post your gun, it makes everything easier.
2. Add the skip name check to weapon then add the weapon id to essentials shop.
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Posted Jan 31, 2014Hey so first of all, when i try to rename a gun it says odd letters in purple in front and behind of the new renamed item. Second, How do i create a sign shop through essentials with it?
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Posted Jan 31, 2014Can add this?
-Small Fireball (blaze fireball) projectile
-Sound range
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Posted Jan 31, 2014@Shampaggon
Ah I see, okie dokie, thank you very much Shampaggon. Nonetheless great freaken plugin! :_)
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Posted Jan 31, 2014@KevinEssence
I don't believe the Delay_Between_Shots node currently considers remotely-detonated devices. Unfortunately, I won't be able to address this issue until I return from my overseas trip.
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Posted Jan 30, 2014err...my english is very poor....there must be some fault in those words....i hope this plugin can create a Durability system....i hope we can set a number of guns' durability....every shot will take off 1 point......i think it can be amazing!
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Posted Jan 30, 2014@Anubis3467
Poo. Well thanks for trying, I'd appreciate it if the developer would respond and confirm. As he was on one hour ago and this was posted I have no idea how many days ago..
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Posted Jan 30, 2014@KevinEssence
I think it's imposible :I
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Posted Jan 29, 2014@Anubis3467
I don't want it to be a one time use, I just want it so you can't spam it ._.
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Posted Jan 29, 2014Can I say I do not know and a bug but when I create the store to buy gun player does not appear in slot is invisible it can arumar next update.
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Posted Jan 29, 2014The administrator of Obsibian destroyer has send to me this:
@Lepoty: Go
Ask the developer of CrackShot to add support. I am only handling the common events. If he throws a new explosion event and passes the blocks interacted with, it should work..
There is not much else I can do [with obsidiandestroyer] to make it play nice with other plugins. If any plugins have specific issues, it is most likely in something they are doing.
Also, if you want support please seek the proper channels and create a ticket.