CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Feb 9, 2014I am in DESPERATE need of a way to block guns in certain zones, can you PLEASE add a feature to this? Maybe an optional hook with WorldGuard/WorldEdit to flag a region for gun-use deny.
I am willing to give a 'tip' if you add this.
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Posted Feb 9, 2014Any Texture packs Available?
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Posted Feb 8, 2014@fortune500craft
https://github.com/Shampaggon/CrackShot/wiki/Frequently-Asked-Questions#wiki-flexibility
see that page, there how to do it
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Posted Feb 6, 2014I would love to see the "note" particle that appears when a noteblock plays as a particle available for the particles node.
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Posted Feb 5, 2014Please, please add singularity grenades like in smash on the shotbow network and an option to automatically regenerate the terrain the weapons destroy. Would be THAT awesome!
Mike_x1
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Posted Feb 5, 2014How do i do kits with this plugin
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Posted Feb 3, 2014@TwistedTail
:D Mira si el archivo era .yml me paso una vez que tenía un arma en .txt xD (por que tengo las armas puestas en separado).
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Posted Feb 3, 2014@Anubis3467
Lo intente tambien, incluso re-escribi el YML y tampoco funciono. Gracias Anubis por el archivo ;D
And Thanks xXxMc_LegendxXx for helping me with this too.
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Posted Feb 3, 2014@TwistedTail
En Shooting: hay uno que pone Disable: trata de quitar eso o si quieres toma el mio :P:
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Posted Feb 3, 2014@xXxMC_LegendxXx
Didn't worked, but thanks too.
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Posted Feb 3, 2014@TwistedTail
Ah to use Skip_Name_Check you need to set Item_Type to an unused secondary data value Example: Skip_Name_Check: true , Item_Type: 280-7 Item information
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Posted Feb 2, 2014@Anubis3467
Si hablo español, y no, agregue Sound_Open y sigue sin disparar.
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Posted Feb 2, 2014@TwistedTail
Hablas Español ¿Verdad?
Pues mira, el fallo que tiene "creo" es que en el nodo Firearm_Action te falta el Sound_Open: y creo que el plugin detecta que falta eso y es por eso que no le deja funcionar. ( Sea el caso de que funcionar esa disparar el arma )
Prueba esto a ver si funciona:
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Posted Feb 2, 2014@xXxMC_LegendxXx
Nothing happened
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Posted Feb 2, 2014@TwistedTail
Try removing Inventory_Control
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Posted Feb 2, 2014Does anyone can help me with this http://pastebin.com/XU4rC95X ???? I created it but it doesn't shoot.
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Posted Feb 1, 2014there is a way to config the sounds range?, because guns like Rocket launchers can be heard like 200 blocks away, also theres a way to make a SmallFireball projectile? or a burning wither head?
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Posted Feb 1, 2014Can someone send me a link to a toturial to make custom recipies for the guns
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Posted Feb 1, 2014@DriftedRipper
Yes on the Sharpnell node turn that on off
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Posted Feb 1, 2014http://pastebin.com/HbfR98E2