BloodMoon
Description
This plugin will add a blood moon event to your server, each night has a configurable chance of a blood moon. During a blood mood the game is made a lot harder:
- Skeletons shoot faster.
- Skeletons shoot fire arrows (that start fires).
- Zombies spawn with weapons and armor.
- Mobs can break blocks when focused on a player.
- Hostile mobs have more health.
- Small chance of your sword taking massive damage with each strike.
- Creepers have much more powerful explosions (that cause fire).
- Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
- A mob will spawn if you try to sleep.
- More mobs will spawn.
- Mobs will drop more XP when killed.
- Mobs will drop more items when killed
- Mobs will target players from further away
- Mobs will move faster
- Custom texture pack during a bloodmoon, the default one makes the moon red.
All of the features can be configured for each world. See the config section for more information.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands
- /bloodmoon start - Starts a bloodmoon event.
- /bloodmoon stop - Stops a current bloodmoon event.
- /bloodmoon next - Schedules a bloodmoon for the next night.
Permissions
- bloodmoon.admin.start - Allows the player to manually start a bloodmoon
- bloodmoon.admin.stop - Allows the player to manually stop a bloodmoon
- bloodmoon.admin.ignore-world-lock - Allows the player to leave the world even if the bloodmoon is active and the lock-in-world feature is enabled
All of these default to OPs only.
Config
Information relating to the config file for this plugin can be found on the config page.
Potential Conflicts
Due to limitations of the Bukkit API, this plugin has to override certain methods from the Minecraft source. If any other plugin replaces the same things it will not be compatible with BloodMoon and weird stuff may happen ! You would still be able to use both plugins but you would need to disable the break-blocks option in the config file, even them some features of either plugin may not work properly.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/BloodMoon/
-
View User Profile
-
Send Message
Posted Apr 15, 2013@wide_load
Oh, i thougt that is was chance of generation a dungeon in a biome. My server log is going mad with thees dungeons, 1 person found 8 within 1 MC day. He was just walking around looking for natural caves. But thanks for looking into it, I really appreciate it :)
It would be cool if it could be something like 10% chance that a biome would generate 1 dungeon. that would make them a bit more rare, and not clutter the land like that :)
You can see here the player that spotted 3 dungeons in the same frame
-
View User Profile
-
Send Message
Posted Apr 14, 2013@Bco1981
That's 1% chance that a chunk will generate a dungeon in it so you should see roughly 1 dungeon per 100 chunks. It seems pretty unlikely that anybody would want anything about 10% really so I'll look into making the config on a lower scale I guess.
-
View User Profile
-
Send Message
Posted Apr 14, 2013Hi.
Nice touch with the random dungeons... One thing thoe. in the configuration, it says chance: 1. Is that 1 = 100% chance ? so if i change that to 0.5 will it then be 50% chance if there will be a dungeon ?. I wan't to lower the amount it generates cause, one of my players has seen 3 dungens in the same frame... i think that's a bit to much. Love your plugin :)
-
View User Profile
-
Send Message
Posted Apr 11, 2013@matthewthegoodman
No worries, it's a common problem. I'll probably add a server version check in the next version :P
-
View User Profile
-
Send Message
Posted Apr 11, 2013@wide_load
Hi Wideload, i just realized after i posted this that i was running CraftBukkit 1.4.7 and not 1.5.1. Thanks for responding though! :) thx, Matthew
-
View User Profile
-
Send Message
Posted Apr 10, 2013@matthewthegoodman
Wrong version for your server version.
-
View User Profile
-
Send Message
Posted Apr 9, 2013Hi, I'm having a problem installing ur plugin BloodMoon. I tried downloading a few of the downloads without luck. Here is the error code. I hope u can help me.
2013-04-09 17:26:38 [SEVERE] Error occurred while enabling BloodMoon v0.23.2-SNAPSHOT (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R2/EntityCreeper at uk.co.jacekk.bukkit.bloodmoon.entity.BloodMoonEntityType.<clinit>(BloodMoonEntityType.java:13) at uk.co.jacekk.bukkit.bloodmoon.BloodMoon.onEnable(BloodMoon.java:35) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.loadPlugin(CraftServer.java:282) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.enablePlugins(CraftServer.java:264) at org.bukkit.craftbukkit.v1_5_R1.CraftServer.<init>(CraftServer.java:218) at net.minecraft.server.v1_5_R1.PlayerList.<init>(PlayerList.java:56) at net.minecraft.server.v1_5_R1.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_5_R1.DedicatedServer.init(DedicatedServer.java:105) at net.minecraft.server.v1_5_R1.MinecraftServer.run(MinecraftServer.java:381) at net.minecraft.server.v1_5_R1.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R2.EntityCreeper at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 13 more
-
View User Profile
-
Send Message
Posted Apr 8, 2013@yanniclord
No problem, thanks for realising :P
-
View User Profile
-
Send Message
Posted Apr 8, 2013I got the latest version but it cant initialize the plugin. Says: Error occurred while enabling
Bloodmoon v0.23.1 (Is it up to date?) java.lang.NoClassDefFoundError:net/minecraft/server/v1_1_4_R1/EntityCreeper
and so on.
Edit: I accidently Downloaded the other version. So Sorry.
-
View User Profile
-
Send Message
Posted Apr 7, 2013@wide_load
yes i know. But some times the plugin are compatible with previus version of the server. Some times this is the answer i take. Some times the answer is Yes, use that it work fine,
ask is just ask. Sorry about that
-
View User Profile
-
Send Message
Posted Apr 7, 2013Two problems:
1) Nether sky kicks players off the server when the bloodmoon starts. Those who aren't kicked end up with their inventories wiped until relogging. I can't use the feature.
2) This has already been mentioned, but the moon is still white even with the bloodmoon texpack.
Other than that, excellent plugin! My players and I love it.
-
View User Profile
-
Send Message
Posted Apr 6, 2013@rycoiscool
A version for 1.5.1 has been available since March 28th on BukkitDev and a week or so before that on my CI.
-
View User Profile
-
Send Message
Posted Apr 6, 2013Can you please update to 1.5.1. Im sorry to be another annoying person but there is a beta build now for 1.5.1 so can you please update to that ASAP because my server runs on this mod it is a zombie apocalypse. Thank you soooo much for making this mod! Your the best!
-
View User Profile
-
Send Message
Posted Apr 6, 2013@Ronewird
Here's a clue form the file list "A: v0.23.2-SNAPSHOT-b59 for 1.5.1 Mar 28, 2013"
-
View User Profile
-
Send Message
Posted Apr 6, 2013is comprativble with 1.5.0?
-
View User Profile
-
Send Message
Posted Apr 4, 2013@blaxout1213
Oh it could be that the format of the texture pack has changed with 1.5. I'll check that.
-
View User Profile
-
Send Message
Posted Apr 4, 2013@wide_load
How do i set the server to acknowledge these textures? When i accept the texture pack from the server it says "Downloading textures..." than when its finished the moon is still white
-
View User Profile
-
Send Message
Posted Apr 4, 2013@Hendies
It's event based so it should really work in the same way :/ Will look into it though.
@blaxout1213
The client has to accept the texture pack, it won't do that if there is one with the same name already downloaded or if the config is set to ignore server texture packs.
-
View User Profile
-
Send Message
Posted Apr 3, 2013The texture pack thing doesn't work i turned it on but the moon is white as ever.
-
View User Profile
-
Send Message
Posted Apr 3, 2013How do you clean up all the mobs left over from this?
^ doesn't matter, most of the creepers seem to have disappeared. But the gold armored zombies stay until daylight.
You should make it so that when the bloodmoon ends (from the use of the command) all of the mobs it spawns are removed, so you don't have to wait around til daylight