AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Jul 1, 2013Is there a way for users "Premium" does not have to register or login?.
Premium users I would like to not have to do this, only "non-premium".
A greeting.
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Posted Jul 1, 2013ok so how do i set separate login locations per world. so one login location for each world so they dont get tped across worlds before login, the reason is players can still glitch inventories somehow
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Posted Jun 29, 2013v2.8 - AuthMe gets stuck for 56 SECONDS on PlayerInteractEvent (one minute = force restart). Can you try to fix, please? :/
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Posted Jun 29, 2013WARNING: Newest authme fucking up multiInv!
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Posted Jun 29, 2013Do you planned use CAPTCHA for the first user registration ? ( good idea from spam bots, DDOS and robots ) and use timeout between two last registrations ?
Thanks... this really nice plugin !
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Posted Jun 27, 2013-
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Posted Jun 26, 2013@drinkings
thank's)
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Posted Jun 26, 2013The new version is really buggy it won't let a user register but it says they have to login but when they try and login it tells them to register?
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Posted Jun 25, 2013@JustAPlank
You should use 127.0.0.1 as IP adress. Not 0.0.0.0
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Posted Jun 25, 2013Is there a way to put that if you are OP don't changes to Survival but if you aren't OP when you enter to the server, the gamemode changes to survival.
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Posted Jun 25, 2013http://aikar.co/timings.php?url=5798541
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Posted Jun 25, 2013This problem appears every 5 min aprox.
http://pastebin.com/YHcmtxHy
Lastest version of authme reloaded.
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Posted Jun 24, 2013@RokkeyCX
That problem cannot be solved if there's nothing to check what's wrong.
Is there a error report in the console? If there is, try posting the error report on this page.
Nothing to be checked, cannot be solved.
And about the question, I don't use MySQL.
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Posted Jun 24, 2013@drinkings
I don't think its possible, try {PLAYERNAME}.
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Posted Jun 24, 2013@marotoweb
@emfjop
I tried to put bungee-proxies to my BungeeCord IP (0.0.0.0) but it still makes everyones IP to 127.0.0.1 even when I tried using Spigot (I had to uninstall CraftBukkit).
Is my BungeeCord IP in the BungeeCords config in the where it says host?
My host says: host: 0.0.0.0:25565 (does this mean I had to put:
bungee-proxies:
- 0.0.0.0:25565?)
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Posted Jun 24, 2013I got 1 problem and 1 question for you guys :
1. When I join the server , I register and then I logg in , then I get kicked , after it says that Succefuly logged in message . I try 2000 times but nothin works .
2.How can I use a config file , and not mysql database thing ?
Thank you very much for your time !
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Posted Jun 24, 2013@JustAPlank It's not a AuthMe issue
Read the documentation for the Bungeecord and Spigot
http://www.spigotmc.org/wiki/spigot-configuration/
bungee-proxies
Default: 127.0.0.1
Type: List
Description: All BungeeCord IPs in the list will never be seen by a plugin. Instead, it will allow the player's actual IP to pass-through. This option is void unless using BungeeCord.
Just config your poxy/Bungeecord IP in bukkit.yml if you are using Spigot
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Posted Jun 24, 2013@Nik0lashka
have no access to database. see the file plugins/authme/auths.db - it may be corrupted or not existed
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Posted Jun 24, 2013When smbd login AuthMe throws this error:
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Posted Jun 24, 2013I have converted to MySQL file, and when importing with workbench it syas:
ERROR 1062 (23000) at line 2: Duplicate entry '1' for key 'PRIMARY'
Any solution?