AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 24, 2013Can I use the same database and the same tables? To share accounts in 1 or more servers?
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Posted Apr 23, 2013Would be nice to have some more documentation on the events..
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Posted Apr 23, 2013I'm getting this error when I'm using the email-System:
http://pastebin.com/1hweCu5y
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Posted Apr 22, 2013Some people have 14 accounts on one IP when i have a limit to 4, Not sure how that happens.
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Posted Apr 22, 2013@MCGamer20000
I have this bukkit - 1.5.1-R2 ( beta build ) Build number - #2754
:(
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Posted Apr 22, 2013@ThaDho
I think your Bukkit is outdated...
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Posted Apr 22, 201314:35:39 [INFO] Please contact one of the authors of plugin 'AuthMe': darkwarrir os,Xephi
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Posted Apr 22, 2013@webshoptv
http://dev.bukkit.org/server-mods/authme-reloaded/pages/how-to-configure-email-recovery-system/
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Posted Apr 22, 2013I get Problems when I enable eMail registration. In the chat there's "...please contact an Admin." But I can't see errors in the console.
Please fix it.
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Posted Apr 21, 2013On log-in the player gets moved one block on x or z, this makes them appear sometimes on the air (or in lava) so nocheatplus thinks he's flying.
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Posted Apr 21, 2013Hi, yesterday I got this crash report with bukkit build #2758 1.5.1-R0.3 https://dl.dropboxusercontent.com/u/31498855/crash-2013-04-20_19.36.50-server.txt
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Posted Apr 21, 2013On log-in the player gets moved one block on x or z, this makes them appear sometimes on the air (or in lava) so nocheatplus thinks he's flying.
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Posted Apr 20, 2013@x_clucky
The chat is disabled until the player logs in so they couldn't reveal the password to everyone else. hope this helped
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Posted Apr 20, 2013Please can anyone help me with echo out a last login timestamp from mysql to readablle format with php? I have no idea how to do it.
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Posted Apr 20, 2013PLEASE READ. THIS WILL SOLVE A VERY COMMON PROBLEM. :) i have been working non stop trying to fix the limited creative dupe problem, it has to do with the hide inventory feature. if i disable it, it fixes the limited creative dupe problem but i need the hide inventory feature. can you make it so it always hides the creative inventory when they exit in creative because it switches to hide survival and thats what causes the problem THANKS.
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Posted Apr 19, 2013Stupid question, but If I want to sync multiple instances of authme so that when a user registers on one server he is registered on several servers, is this possible simply by using mySQL and pointing the plugin on each server to the same database?
On that note, would sessions extend to other servers so the player can log out and in to another server without re-logging in as long as his IP matches?
I noticed that people are still having problems with the bungeecord part. I am too, but I noticed that the plugin correctly pipes the real IP to all servers except the main hub. I don't know if that is significant
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Posted Apr 19, 2013I have a slight predicament. I don't want to disable chat prior to login, as some players who register on my forum get confused as to what password they are logging in with, so they ask for help; however, occasionally a player (or even worse, an administrator) blurts out their password because they forget the "/"... Could you please add in a way to only deny the message if the sentence begins with login (or something similar like logni, in the rare incident of a typo)? I assume the regex code would look something like the following with the addition of checking to see if it is the beginning of the message (somehow, perhaps checking if a space is preceding it?)
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Posted Apr 19, 2013@coensteven:
You cant solve that problem... authme doesnt work well with bungeecord, the plugin developer must fix the plugin to work with bungeecord.
I dont know what message are you saying. I suppose that is the max registration message, you can fix it setting the max reg per ip to -1 but it doesnt solves anything...
While this plugin doesnt work well with bungeecord i recommend you to set max registrations per ip to -1 and dont enable the sessions. You can secure your servers with logins but when you cross servers you will need to use /login again. It is a temporality solution... when authme will be fixed you could enable sessions and 1 account per ip.
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Posted Apr 19, 2013When I enabled sessions and logged back it would deop me. I am the owner of the server. I had to disable sessions.
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Posted Apr 19, 2013@coensteven
And, how turn i off this message:
[authme]The player <name> has <number of accounts> many accounts: <all the accounts> It is very big. How turn i it off?