AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 3, 2013How can i ResumeLogin ?
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Posted May 2, 2013Great plugin, I have two questions though: 1) Is it possible to allow premium players to log in without forcing them to /login (such as with PremiumProxy: http://dev.bukkit.org/server-mods/xauthpremiumautologin/) 2) Would it be possible to add IP.Board support?
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Posted May 2, 2013please make the hide inventory feature compatible with creative control. when players logout in creative they get their creative items into their survival inventory on login!
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Posted Apr 30, 2013If the login fails in Login players things will disappear, I have set the players who still disappear items.
I do not care how settings are back to the spawn point.
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Posted Apr 30, 2013Xephi59 if you have time, check this http:pastebin.com/7T51Gmye and ticket #349
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Posted Apr 30, 2013@iltkamil
You can enable teleport unauthed player to spawn config
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Posted Apr 30, 2013Is it possible to make it work with RedPower and Computercraft mods? Both mods can move and destroy block but cant place them.
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Posted Apr 29, 2013Did they ever fix the problem with people logging in as other people to get there cords with cracked minecraft users?
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Posted Apr 29, 2013How does this work with BungeeCord? I enabled the BungeeCord hook, but when i switch servers it still asks me for a password everytime, dont i need something in the bungeecord plugin folder for this to work?
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Posted Apr 28, 2013@ststeppat
The only thing now what you can do about it is change your teleportunauthedtospawn true
set that to flase but than other people can see where someone is when they login as someone else because that is enabled. what you can do as well is set SaveQuitLocation to false.
But we don't want that we what it fixed :) but i'm sure they are working on it.
-RaiZoS
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Posted Apr 28, 2013I got another one but I don't know if this is authme.
sometimes when I login my server it bumbs up and down. and when I login it acts like i'm underwater. I don't know what that bug is but it is realy strange. when you reconnect 1 or 2 times it fixes it.
-RaiZoS
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Posted Apr 28, 2013How can I convert from sqlite to mysql?
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Posted Apr 28, 2013@RaiZoS
i have the some Problem, please help.
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Posted Apr 28, 2013Don't know where the bugs go but I have 1. When I go from my main world, to my other flat world and disconnect there. I first have to login at the main world spawn point but when I login I do not go to my flat world. But it teleports me to my main world in the ground.
It does not log the flat world but places you in the wrong world at the good coordinates. I hope you understand and fix this. :)
-RaiZoS
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Posted Apr 27, 2013how i delete the 2min of wait after relog :S i dont see it in config
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Posted Apr 26, 2013@Ronewird Same Here.Opened a ticket.
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Posted Apr 26, 2013Hi! I translate the messages to Spanish. If anybody need it, look this :
http://dev.bukkit.org/paste/7638/
Message to the autor: If you want, put this in the description to help the peple.
A greeting.
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Posted Apr 26, 2013@tiagoomendess
Yes you can using MySQL
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Posted Apr 24, 2013@mrchasez
they can easily go to there school and make another acount, Or ask friends.
They can login as someone else to. Its not the IP where the acount is made, But its the IP what is used to login last.
So when a acount is made by the IP 1 with the name name and I login as name the IP changes to 1 and I got 2 acounts.
I hope you understand, if not your bumb.
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Posted Apr 24, 2013Hi
I 'm a php developer .. know a little about java
i want to make a plugin(PHP) for a website(PHP) can connect the authme(can login the game server through the website)...
but the authme not using the mysql...
so i think maybe make a plugin(java) for bukkit to connect the authme 's databases... and return the information to the php using socket....
but i can't open the auths.db at all... it seens has been encrypted...
can help me ?
thank you very much!