AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 6, 2013Hi,
2.7.12 is working fine.
I'm getting this error with 2.7.13, 2.7.15. 2.7.17 :
CB git-Bukkit-1.5.2-R0.1-1-g53734d2-b2772jnks (MC: 1.5.2) (Implementing API version 1.5.2-R0.2-SNAPSHOT)
<<code lua>>12:58:09 [SEVERE] Could not pass event PlayerJoinEvent to AuthMe v2.7.15 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)-
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Posted May 6, 2013Uh, I'm looking for the events to listen.... Is there a list or any post I could study on?
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Posted May 6, 2013i have a problem with mysql could i get this error: 06.05 10:40:54 [Server] SEVERE ERROR: Can't use MySQL... Please input correct MySQL informations ! SHUTDOWN... 06.05 10:40:54 [Server] SEVERE ERROR: Got error 122 from storage engine
for a full log click here:Error log
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Posted May 5, 2013New Release 2.7.16
Changes 2.7.16:
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Posted May 5, 2013@yoroyarell
What was your old plugin ?
@Skingn
Huuum waiting for approval but can be found on the jenkins server :)
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Posted May 5, 2013Update to 1.5.2 soon?
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Posted May 5, 2013How do i check my member's passwords?
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Posted May 5, 2013Ok.. I am done.. this was great plugin.. now it is ....
No multi world support (also vanilla worlds are affected): http://dev.bukkit.org/server-mods/authme-reloaded/tickets/387-teleport-un-authed-to-spawn-multi-world-issue/
wrong login coords cause lot of issues http://dev.bukkit.org/server-mods/authme-reloaded/tickets/388-login-coords-sometimes-wrong/
and other smaller bugs...
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Posted May 4, 2013Bungecore is not correct with authme , you can register with it!
FK IT
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Posted May 4, 2013@yoroyarell
You can use PHP for it, i'm use SHA256.
example :
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Posted May 4, 2013@PapaHarni
That is one of the reason why i want to change to authme. There is "Support for PLAINTEXT password storage", but how should I convert into authme encrypted?
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Posted May 4, 2013Latest dev build working well with CB 1.5.1 so dont panic...
But idk how it is with 1.5.2
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Posted May 4, 2013@yoroyarell
You have all User Passwords in Plain text? oO
Really good that i'm not a user of you. It's more as dangerous to save all passwords in plain text....
------------What must i do to run this plugin with BungeeCord correct? Only hook on Bungecord don't work. Then i get this Error on use /login command :
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Posted May 4, 2013If i am coming from another auth plugin which has no converter option in yours, can i somehow import its db into authme like sql script or so? I have the usernames and passwords in plain text (i am speaking about 3500 players here)
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Posted May 4, 2013For me even the release version for 1.5.1 is broken
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Posted May 3, 2013Quick Question: Is the latest AuthMe broken with the 1.5.2 development build? It seems to not work for me... If it does work with a development build, could I have a link to each download?
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Posted May 3, 2013Can someone look into the ticket #365? it is kinda urgent
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Posted May 3, 2013@Thinhold
Thats essentials, not AuthMe
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Posted May 3, 2013Hello,
I have installed the plugin, but when I logged in for the first time I get a stone sword, stone spade, stone pickaxe and a stone axe. Is it possible to remove the first join items?
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Posted May 3, 2013I have weird problem sometimes but not always. Some players after login falling down until they relog and also some players after login walk few block away and then they back at first postition after login. Mine server isnt lagged.
Im using MySQL, and that issues appeard when i migrated from flatfile to MySQL.
MySQL server & database are on same server where minecraft is.
Latest dev AuthMe version.
Latest 1.5.1 CB.