AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 9, 2012@wumpyc
Fixed !
i'm uploading this with an another change
Xephi
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Posted Dec 9, 2012@wumpyc
I have found the problem and try to fix that , disable 2.6.8b9 link for break for this moment , i add this again when i've fix that !
Xephi
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Posted Dec 9, 2012@Xephi59
b7 with factions tag enabled does block the chat, but b9 doesn't block it anymore
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Posted Dec 9, 2012@wumpyc
Also b7 works fine but not the b9 ?
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Posted Dec 9, 2012b7 works good with Factions, but b9 again allows you to chat..
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Posted Dec 9, 2012@JohOply
Add in the latest devBuild here :
BREAK
Check the new config file here :
https://raw.github.com/Xephi/AuthMe-Reloaded/master/config.yml
Xephi
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Posted Dec 9, 2012Hello !
If you have the time, can you see this major security problem please :
http://dev.bukkit.org/server-mods/authme-reloaded/tickets/189-if-database-dont-respond-lock-shut-down-the-server/
Thanks :)
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Posted Dec 9, 2012@Senophoe
Yepah :) i've just add an early AsyncChat event that listen the chat before all of plugins
Xephi
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Posted Dec 9, 2012@Xephi59
Wow, that's amazing! Problem solved. It took you like... 5 minutes. Great job! Keep up the good work. It works fine.
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Posted Dec 9, 2012@Senophoe
Can you set the unslash command and the chatTag to true in faction again , and try this :
https://github.com/downloads/Xephi/AuthMe-Reloaded/AuthMe-2.6.8b7.jar
And tell me if that work for you? :)
Xephi
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Posted Dec 9, 2012@Xephi59
I have phpmyadmin for my mysql so i can import my database to .sql if that will be easier Thanks
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Posted Dec 9, 2012@Xephi59
I just tested it myself. There actually is an issue with Factions chat, and AuthMe. Whenever you have chatTagEnabled set to true on Factions config.yml, you're able to chat before logging in. Since you're able to chat, you can then use slashless factions commands, which caused the bug. Removing the slashless commands on Factions will solve the problem (workaround), but people will still be able to chat before logging in. I'm quite sure it's something related to the chatTagEnabled option.
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Posted Dec 9, 2012@Senophoe
This plugin works with Vault, also all of his supportly permissions plugin can be use
Xephi
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Posted Dec 9, 2012@Xephi59
You told stickycraft to set allowChat to false, and to disable slashless commands on Factions. That solves the bug perfectly, yet people can still chat without registering. Seems to be a compatibility issue with Factions and AuthMe, since it only happens when Factions is also installed.
Does PermissionCheck and GroupOptions (config.yml) work with GroupManager (Essentials) groups?
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Posted Dec 9, 2012@Maxetto
Thanks for support , i try to do it as fast as possible , but cleanup and improve performance about code that none mine could be very fastudious ;p
@gepardo43
I can try to do this , but do you need to convert a .sql to flatfile or the database directly ?
Xephi
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Posted Dec 9, 2012@Xephi59
Thanks for your work on this plugin but I have one question.
Is it possible to convert back - from mysql to flatfile? I see that from flatfile to mysql is possible.
Thank you
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Posted Dec 9, 2012Thanks Xephi59 for taking up this project, i was really looking to change to xAuth but now i will not :) I don't have tested the new build but i think this can be the next important goal for next build: - Increse performace and cleanup code. We really need it. Again, thanks, thanks and thanks for keep it up ;)
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Posted Dec 9, 2012@mbt15
The minecraft skin server was down the whole day your players should have skins as soon as the server is back up :)
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Posted Dec 8, 2012@mbt15
This issue do not come from AuthMe :O
I use AuthMe on my own server and my players have skins '
Xephi
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Posted Dec 8, 2012There is an issue. All player skins are steve. Any suggestions?