AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 4, 2012Somebody can help me.I need help with pnpbb3. I what that when i /register on my server(with AuthaMe) to register on phpbb3 in the same time(Same Nickname same password). PLEASE i need help. P.S: Sorry if I wrote something wrong.
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Posted Dec 4, 2012@Xephi59
k cool :D btw update the thread?
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Posted Dec 4, 2012@stickycraft
I had this to the ToDo list ^_^
Xephi
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Posted Dec 4, 2012@Xephi59
k :) btw maybe a nice add:
in mysql add a row with online on server:
and if he log ins set it to 1 and offline to 0
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Posted Dec 4, 2012@Zeokon
Do you use my latest 2.6.8b4 version?
Have you set the option in config.yml :
allowChat: false
Xephi
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Posted Dec 4, 2012Nope doesn't work, using mysql database and people can still chat when not logged in.
Database name : forum
idk what it might be...
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Posted Dec 4, 2012@Typhome
I use the file system but that needed approval from the BukkitTeam ^_^
@Zeokon
Normally i've fix that with the new AsyncChat *_* but if needed i can try to rewrite this
Xephi
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Posted Dec 4, 2012people are able to chat on my end. I'll try it again.
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Posted Dec 4, 2012Zeokon, im using all latest builds. CraftBukkit - 1.4.5 R0.3 AuthMe - 2.6.8b4 And no problems. All AuthMe problems that i had is fixed by Xephi59 finally.
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Posted Dec 4, 2012@Typhome
are you using the latest build? If you are don't, people can chat when logged out.
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Posted Dec 4, 2012Xephi59, dont you use the files system (i mean: Recent files) in this project? It would be better than reading this page out of download links.
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Posted Dec 4, 2012Don't use latest dev you're still able to chat..
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Posted Dec 4, 2012@Tritek
Huuum i've try with the last dev build Citizens and i can spawn npc :/
Have you any error in the console ?
@Typhome
I try to do my best on it :) thanks again :)
Xephi
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Posted Dec 4, 2012Xephi59, np :) I hope you will help this project as actively and wont let this be abadoned. So you can now update downloads and etc. Here still no crashes/errors, that's good. The disconnects problem your fix helped it. :)
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Posted Dec 4, 2012Authme block spawn npc.
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Posted Dec 4, 2012@Xephi59
k :) btw maybe a nice add:
in mysql add a row with online on server:
and if he log ins set it to 1 and offline to 0
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Posted Dec 4, 2012@stickycraft
This problem appear to be from Multicraft and not from AuthMe ^_^
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Posted Dec 4, 2012@Xephi59
Yes
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Posted Dec 4, 2012I'm so glad you took it over Xephi and made the first attempt on fixing stuff.
I hope we can see some more updates from you soon and I that the flattosql works well :)
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Posted Dec 3, 2012@Xephi59
Thanks, i wouldn't like to switch plugins but this one has been abandoned twice now.