AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Dec 7, 2012@giffordj
Huuum the plugin check for the official world spawn, if you have set your spawn in a middle of a river , also the plugin tp your players here , if you are using Essentials , set correcty spawn :
/setspawn default
/setspawn newbies
Xephi
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Posted Dec 7, 2012Works great thank you. I only have one issue.
When new players enter the system it has the spawn in a middle of a river. Is there a way to specify the coordinates so when new users logon and they are new they start at a specific point. On my server with nocheatplus, it kicks them for Survival flight and kicks them.
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Posted Dec 7, 2012Thank you for yet another update and some more fixes and features :)
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Posted Dec 7, 2012@stickycraft
set allowChat to false also :)
I you encour any problem , disable the unslash command in faction config :)
Xephi
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Posted Dec 7, 2012btw there is a bug with authme and factions
Players can login on an opped account without doing /login pass and then they can do like f pow name 010000 without / for it
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Posted Dec 7, 2012@AS1LV3RN1NJA
Thanks for your support guy :)
Xephi
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Posted Dec 7, 2012Xephi, just wanted to say it sounds like you're doing an awesome job with the plugin :)
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Posted Dec 6, 2012New Release
Changes 2.6.8b6:
Changes 2.6.8b5:
Download Link
http://dev.bukkit.org/server-mods/authme-reloaded/files/8-auth-me-2-6-8b6/
Thanks for support !
Xephi
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Posted Dec 6, 2012@Xephi59
Nice!
I knew it : we need to be patient :)
Thanks!
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Posted Dec 6, 2012@Xephi59
I just don't like people advertising other plugins, same for servers.
It's fine when the plugin really is dead but it's not the case here, so... they should be quiet! >.<
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Posted Dec 6, 2012@Folas1337
@BoomerBR
Thanks for your supports :)
More features add as soon as possible :)
Xephi
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Posted Dec 6, 2012@TanveerGT5
Xauth is totally bugged, and authme just got updated and all bugs got fixed, please read before talk.
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Posted Dec 5, 2012@TanveerGT5
We just got an update, stop talking b...s... The plugin was working fine before and it just got a new update. Look before talking -.- I hate people advertising other plugins on others' plugin pages that aren't even dead...
This is the update btw: https://github.com/downloads/Xephi/AuthMe-Reloaded/AuthMe.jar
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Posted Dec 5, 2012Guys do not use this anymore its officialy DEAD Switch over to xAuth and use the xAuth converter to convert all your authme Database over to xAuth, your server will be much more secure and better!
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Posted Dec 5, 2012The thing about citizens was absolutely my bad, I'm sorry. Just updated and it's fine again. Sorry for giving a false positive. The plugin still works for me, no crashes nothing! Thanks!
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Posted Dec 4, 2012Xephi59, for me AuthMe stucks.
With no reasons. Just stops on 2 minutes and the goes again.
No errors, no anything.
I'll give you any logs, or configs, if it's helps.
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Posted Dec 4, 2012Yes, it's first on the restrictions list, if you don't believe me try it
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Posted Dec 4, 2012@MixDeath
The phpbb integration hasn't finish from the author :/
It's in the todo list , also i try to do it when i have the time :p
But code in php isn't my prefered job x)
Xephi
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Posted Dec 4, 2012@Folas1337
I've test without AuthMe and keep just Citizens , and the issue occured already , also nothing in AuthMe code is incorrect for npc's talk close or look close ^_^
Xephi
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Posted Dec 4, 2012Since I've updated I'm having an issue with citizens. I'll try to update citizens later but at the moment they don't rotate anymore (so they can't look at the closest person) and they do not give any messages anymore.
I gave them text to say when you go close to them but this isn't happening since the update. I'll tell you if the citizens update fixed it or not.
Thanks for the answer already, Folas