AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 30, 2012@siOnzee this thing is boring me, configure unlogged in Group and Read Wiki page.
@chopstick121
install spoutplugin.jar even if iam not able to understand all of your sentece.. :D
@anime5167
hum?
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Posted Aug 30, 2012Problem With Chat
When I Join with my name i can speak , withouth being loged in. Any Solution?
Please fix it.
-- allowChat: false**
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Posted Aug 29, 2012someone is using proxy and when they logining into our accounts like my name is Crossfier they login from crossfier and how can i fix that it happens more then twice HELP please
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Posted Aug 29, 2012@selfservice0
yes is set on false
but why say login not /login will be show all?
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Posted Aug 29, 2012@anime5167
this is false.
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Posted Aug 29, 2012allowChat: false now work on 1.3.1 R2.0 & 1.0
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Posted Aug 29, 2012@CryLegend
configure unLoggedInGroup and read wiki page!!!!
@stickycraft
run craftbukkit + AuthMe without any others plugins and u will not see any loss of items , or the best tips is to Read all the main page, probally u will get the solution yourself.
@Sk89r
nop. if u kown something about php u can do forum->game.
@webshoptv
language: in config.yml or just elave en and change messages.yml , save the file and use authme relaod!
@allix8
savequitlocation: true !
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Posted Aug 29, 2012players are losing all there stuff by joining the server D:
cani get help?
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Posted Aug 29, 2012I disable chat while not logged in, but members can still do it. Can you fix this? (Authme 2.6.7b5)
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Posted Aug 29, 2012I have been getting this error in console from time to time http://pastebin.com/hhAM19FP
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Posted Aug 29, 2012Is it possible to make it so when a player registers on a server their username / password that they registered on the server gets registered on the forums?
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Posted Aug 29, 2012How can I change the language?
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Posted Aug 29, 2012@allix8
Set TeleportUnAuthedToSpawn to false
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Posted Aug 29, 2012@d4rkwarriors
Thanks :).
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Posted Aug 29, 2012A very old problem with saving the player's position:
for example, I am far away from the spawn, get out of the game, I go to the game, but not authorized. I go out and I go back and have already authorized. And the player moves to the spawn point.
thx!
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Posted Aug 29, 2012I can talk while not logged in ._.
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Posted Aug 28, 2012I got this error and i don't know why: 2012-08-27 10:55:35 [WARNING] Could not properly handle event PLAYER_TELEPORT: java.lang.IllegalAccessError: Synchronized code got accessed from another thread: net.minecraft.server.NetworkReaderThread at org.bukkit.event.Listener.onPlayerTeleport(Listener:0) at sun.reflect.GeneratedMethodAccessor53.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:35) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:344) at org.bukkit.craftbukkit.entity.CraftEntity.teleport(CraftEntity.java:162) at uk.org.whoami.authme.listener.AuthMePlayerListener.onPlayerKick(AuthMePlayerListener.java:487) at sun.reflect.GeneratedMethodAccessor385.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:35) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.NetServerHandler.disconnect(NetServerHandler.java:140) at org.bukkit.craftbukkit.entity.CraftPlayer.kickPlayer(CraftPlayer.java:215) at fr.neatmonster.nocheatplus.checks.chat.ChatListener.onPlayerChat(ChatListener.java:63) at sun.reflect.GeneratedMethodAccessor232.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:24) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:830) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:807) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:44) at net.minecraft.server.NetworkManager.i(NetworkManager.java:211) at net.minecraft.server.NetworkManager.c(NetworkManager.java:326) at net.minecraft.server.NetworkReaderThread.run(SourceFile:93)
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Posted Aug 28, 2012@stickycraft
Make your server premium.
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Posted Aug 28, 2012players are losing all there stuff by joining the server D:
cani get help?
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Posted Aug 28, 2012@dogbig
this is very bad news! As Always Bukkit Team thought that their ideas are always correct and u cant say nothing, as they are prophets :| . Give me some times to code a solution.