AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 28, 2012players are losing all there stuff by joining the server D:
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Posted Aug 28, 2012@d4rkwarriors
According this feature request https://bukkit.atlassian.net/browse/BUKKIT-2423#comment-18925
this become feature in bukkit 1.3.2 - loggining of each user command (also with /login password) which is really bad :(.
So, sadly, with Bukkit 1.3.2 builds AuthMe/xAuth (globally any offline mode) will be no more secure, because of passwords in plain text located in server.log. So the encryption in MySQL is unnecessary.
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Posted Aug 27, 2012players are losing all there stuff by joining the server D:
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Posted Aug 27, 2012@d4rkwarriors
yeah but the command found ONLY with plugin faction but not with other plugin... is it a problem with this plugin of faction one?
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Posted Aug 27, 2012Please d4rckwarrors pull out a new dev build as soon as you can! I have Mods and Admins to see the console and they can watch all password, mine included D: Pull out a new build please! It's really important this issue!
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Posted Aug 27, 2012@wumpyc
how can i fix a bug that come from bukkit? if AuthMe see player online that mean that bukkit return playerOnline = true , iam cheking what the hell is causing this in bukkit, but consider that isent a usses that come from AuthMe i simpley check if (bukkit.player.isonilne) then do things..
@D4rkia
imposisble if u set correct group switching players hadent permission to do any command!
@dogbig
what Build? always this shit come from bukkit behavior.. i never show that command on console obv.
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Posted Aug 27, 2012@dogbig these bugs are caused by the new dev bukkit build, or by the new authme b5 version? which build of bk are you using? and which version of authme?
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Posted Aug 27, 2012Hello,
I have found another exploit. With latest dev build and CB 1.3.2 beta commands of AuthMe being logged. So, we clearly can see user's passwords
Example:
[INFO] Player123 issued server command: /login 123345
Is there any possibility how to fix this? Thanks**
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Posted Aug 27, 2012there is an exploit!! I don't know how but with correct configuration one user can start any comand without login!!! please quickly fix..
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Posted Aug 26, 2012Same nick is already playing : Are you fixing this?
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Posted Aug 26, 2012Hello, there are some errors with v2.6.7b5: http://pastebin.com/n8NZ8dqm
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Posted Aug 26, 2012i have a suggestion for you. your check must split the upper word or lower word. because the server is play this day have the same name but, the two player use the same the password.
i think this is a bug.
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Posted Aug 25, 2012@d4rkwarriors Hey i always use the latest dev build of craftbukkit and i just updated my server to Dev Build #2355, then authme could not pass everything like PlayerEvent etc...
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Posted Aug 25, 2012I'm using latest dev build of this plugin and R 2.0 and there's that bug that people get: You are already online :(
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Posted Aug 24, 2012@broluigi
what result u aspct to see?
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Posted Aug 24, 2012and i found this one on accident basically you log out with tons of shit in your inventory while in creative you join back, and you wait till it logs you out for Login timout then you join back in, sign in, and you have the creative inventory in your survival inventory
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Posted Aug 24, 2012@selfservice0
@dogbig
i have removed AsynEvent in two last dev due to iam not able to understand the benefics..
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Posted Aug 24, 2012@selfservice0
I have too this bug... it seems to be issue with MySQL connection.
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Posted Aug 24, 2012@ms0244412
I have seen this bug also. Does not happen all the time, but sometimes. Seems to be a "cannot pass asyncchatevent to authme" bug
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Posted Aug 23, 2012@ms0244412
Wich Version did you use ?
For me the Plugin works perfect. Im on 2.6.7b5