AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 22, 2012An issue, players can TALK without logging in.
restrictions:
allowChat: false
maxRegPerIp: 3
but my allowChat is false, is this a bug or something?
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Posted Aug 22, 2012@thetduong
Go in Factions config, modify that line: allowNoSlashCommands set it to "false" It will resolve your issue
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Posted Aug 22, 2012Problem: Faction bypasses Authme somehow, like for example. If you log into another account, before logging in, you are able to type "f show" and u will have access to this, Because faction plugin doesnt require u to type the "/" before each command, anyway to fix this?
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Posted Aug 22, 2012@wumpyc
have u try it with R2.0? i never see any problem about quit event.
@G_CODE649B
install spoutplugin only server side.
@zsombi28
what version of AuthMe? and where did u see that error at start up?
@alanthya
just use b1 or modify plugin.yml inside .jar .
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Posted Aug 22, 2012When i set up for mysql backed it doesn't work here's: 17:04:41 [SEVERE] [AuthMe] ERROR: Timeout while waiting for a valid database connection. My config: mySQLColumnName: mcuser mySQLTablename: logininfos mySQLUsername: asdasd backend: mysql mySQLColumnLastLogin: mclastlogin mySQLDatabase: asdasd mySQLPort: '3306' mySQLColumnIp: mcip mySQLHost: 12.345.67.8 mySQLColumnPassword: mcpass mySQLPassword: aaaaa caching: true I don't know what is the problem with this config, Iam using mysql for my permission plugin, PermissionsEX, and works fine for that. I have all requiments completed, vault, and perm. plugin. Please help
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Posted Aug 22, 2012Help! People can join using a username that's already in the game and it will say you logged in from another location!!! It doesn't kick them and says same nick is playing or something. they can bypass it! They even doesn't have to type /login again! Please help! This is so serious problem!!! :(
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Posted Aug 22, 201219:31:06 CONSOLE: [SEVERE] null
19:31:06 CONSOLE: exception executing command 'login' in plugin AuthMe v2.6.7b2
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Posted Aug 22, 2012Please fix this: Sometimes some players get off the server and when they try to come back they get error: Same nick already playing. Then if admins try to kick that "glitched person" it says it kicked him but he's still on the server.
As in xAuth changelog they say: re-activated PlayerQuitEvent as 1.3.1-R2.0 does include the PlayerQuitEvent fix
PLEASE I love AuthMe and this annoys me much. If no fix i'm switcing to xAuth
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Posted Aug 22, 2012@d4rkwarriors
Im not sure cuz im not Author of that plugin i can only say that without any registration plugin it works fine. But with registration plugins wont, working only when you have session enabled but everyone knows that sessions are bad thing ;)
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Posted Aug 22, 2012Can you remove /r from the list of commands? A lot of people use /r to reply to private messages. Thanks!
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Posted Aug 21, 2012@daego
where do u read that i added support for reload command?
@ShadowKillerx
very strange Authme dont manage player location at Quit Event are u sure that SG use lowest priority for quit event? and are u sure that SG manage location at quit and not at join?
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Posted Aug 21, 2012@daego
Sorry, i'm using 1.87.3, not 1.72.3 :P
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Posted Aug 21, 2012@d4rkwarriors i miss this message after server /reload (i still use 2.6.7b3)
Please login with "/login password"
Please login with "/login password"
Please login with "/login password" etc
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Posted Aug 21, 2012@d4rkwarriors
I have found small bug when you have SurvivalGames installed, normally SG should move you to sg lobby when you quit ongoing game, but AuthMe blocking that and after login in again you will be at SG map (not at lobby) this cause to stuck the player in sg map and he cant back.
I have checked without AuthMe and it works fine, also with xAuth. So pls do something to compatibility this 2 things - ty
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Posted Aug 21, 2012@Maxetto noLag is on 1.87.3
https://github.com/bergerkiller/NoLagg/downloads
@d4rkwarriors no im tired of testing again and again, i have so many tickets open atm and i test dev builds with coder, i just wait now...
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Posted Aug 20, 2012I'm getting the latest dev version, will this blow up my server? xD
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Posted Aug 20, 2012@d4rkwarriors
IDK if it's a authme issue, i was using 2.6.6 and all worked fine since i installed NoLagg 1.72.3... I think i will go back to 1.72.2 and see if the problem still here
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Posted Aug 20, 2012@daego
try b5 and bukkit with nothing else... lets see if problems persist.
@EricPickup
as prev answer.
Consider that all of theese dev versions have nothing of stable and theese modification arent permanent, so u can still use b3 b2 b4 b5 what do u think is better and feedback me.
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Posted Aug 20, 2012@George233
Try 2.6.7b3
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Posted Aug 20, 2012My users can chat, but not use commands/move, just chat before even logging in. That's a big problem, anyone else?