AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Aug 20, 2012@daego
I have no problems with b5 and SaveQuitLocation :true
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Posted Aug 20, 2012Sry, but i really think u run into wrong direction with b4 and b5,
i am back on b3 again and again use SaveQuitLocation: false
b3 : no problems.
without this :
ppl die in the void, tp goes to wrong to "old" ppl location (void) and the ported ppl die also in the void, no more different angles before/after /login, no "jump" up 1 or 2 block after /login, no more spam in console about wrong spawn locations...
plz, go back to b3 and delete b4 + b5, really....
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Posted Aug 19, 2012I can speak without login in, any fix?
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Posted Aug 19, 2012@daego
I have it on true and everything works fine (with the new 1.6.7 b5)
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Posted Aug 19, 2012@MarioG1
no, save-quit was always on false
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Posted Aug 19, 2012Ciao, ho un piccolo problema ma non so se è colpa di authme o di PEX, allora ho fatto un gruppo chiamato NonLoggati dove ho dato solo i permessi di loggare e/o registrarsi e sul config di authme c'è scritto che non possono chattare. Però possono chattare anche se non gli do nessun permesso e se sul config di AuthMe c'è scritto allow chat: false
Che problema ha? P.S. Sto usando la 2.6.6 e ho MC 1.3.1
EDIT: Anche con la 2.6.7B5 e inoltre i miei utenti cadono nel vuoto al login ma non muoiono, così non possono fare comandi com /spawn e se noi si fa tp si cade nel vuoto D:
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Posted Aug 19, 2012Its better now, you don't fall after log-in 2 blocks high.
But you are still not using the exact quit location for x and z, do you?
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Posted Aug 19, 2012ok new b5 out redownload it some changes on how scheduler was coded and remove +2 blocks manually added to Y from previus release.
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Posted Aug 19, 2012@d4rkwarriors
Idk. you can try to remove it or add 0 so that it is easy to re-enable it if it doesn't help :)
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Posted Aug 19, 2012@MarioG1
so now the problem is related only to +2 blocks that i manually added to y for avoid suffocation damange in prev release?
thk to all for testing, as usual test new feature or fix, alone is very different that with 3 or 4 players online that dint know the code :D
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Posted Aug 19, 2012I tested 2.6.7 b4 and 2.6.7 b5 with my friend on a temp server and found no great differences in game.
In both versions you spawn a little bit to high which causes 1.5 hats damage if you are in an room that is only 2 block high.
In b5 i get this error message every time join:
2012-08-19 15:42:47 [INFO] [AuthMe] MarioG1 logged in!
2012-08-19 15:42:47 [SEVERE] [AuthMe] ERROR: Problems on SpawnLocation: Location{world=CraftWorld{name=world},x=91.5,y=65.5,z=116.5,pitch=0.0,yaw=0.0}
2012-08-19 15:42:57 [SEVERE] [AuthMe] ERROR: Problems on SpawnLocation: Location{world=CraftWorld{name=world},x=91.5,y=66.0,z=116.5,pitch=90.0,yaw=208.04996}
Oh and i think i found the problem why i spawn a little bit to high. If this are the coordinates where you are spawned in the error message the y coordinate should be 65.0 not 65.5.
But i never died or stuck in walls in this two versions like in you previous versions :)
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Posted Aug 19, 2012@daego
Have you set save quit location to true because this is not working in 1.3.1 R1.0 because of an craft bukkit bug (its already fixed in R2.0).
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Posted Aug 19, 2012Someone that could test this dev version with more then 1 players online?
https://github.com/downloads/Multiplayer-italia/AuthMe-Reloaded/AuthMe-2.6.7b5.jar
i added 2 different thread for checking during 20 seconds if player is soffucating after login and then rework coords. this i think will cause a bit more lag.
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Posted Aug 19, 2012@daego
mmmm i have test it for a day and never happen but as usual testing alone is diffirent form a live server, i will add some new check and pack today.
@AwashOrphan4060
no
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Posted Aug 18, 2012Is there a way i can only have certain groups register/login? and just let the others play without logging in?
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Posted Aug 18, 2012INSTANT REMOVE LINK TO 2.6.7b4 !
ADMINS DO NOT USE 2.6.7b4 ! PLAYER DIE IN THE VOID
read why : http://pastebin.com/R7TdwN5r
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Posted Aug 18, 2012@javoris767
Use: unLoggedinGroup setting and create group in yours perm looking like that:
http://wklej.org/id/813901/
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Posted Aug 18, 2012Players can talk while not logged in o.O. I'm on 2.6.7b4
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Posted Aug 18, 2012@ShadowKillerx
ya u are right u have to detect it meanwhile error occurs i will take some time in tring reproducing this usse.
@shukamu
just opne config.yml of AuthMe and put name of your db column in it, http://dev.bukkit.org/server-mods/authme-reloaded/pages/ for more infos. i dont have an xauth converter so dont ask for it.
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Posted Aug 18, 2012I need to use my xAUTH database, can anyone help me?
my configs from xauth is that: