AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 14, 2012@allix8
which?
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Posted Feb 14, 2012@megge208
ok i have done it with default null that as int would mean 0, but seems that there are empty row?
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Posted Feb 14, 2012@d4rkwarriors
The forum complains sth like "Field 'x' doesn't have default value" on user registration (when the user data is inserted into the database), please add default values to your coordinates! (ALTER TABLE phpbb_users ADD x INTEGER SET DEFAULT 0 or sth like that)
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Posted Feb 14, 2012Cool new version 2.6b7 My problem is not fix ?
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Posted Feb 14, 2012@megge208
let plugin add column x,y,x will broke your forum database are u sure?
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Posted Feb 14, 2012Uh stupid question, but: how to use with a phpbb3 forum? If I use the phpbb_users table, the plugin adds additional colums x,y,z, which messes up the forum registration and otherwise i can't access the password the users entered (well I could copy them, but this isn't really the use of the plugin, as I have to copy the tables everytime a new user registers)
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Posted Feb 14, 2012new ver is coming add compatibiltiy with buildcraft, and login bonus
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Posted Feb 14, 2012@KoBrA1135
Because register outdated and dont work ;d with newest plugins
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Posted Feb 14, 2012@KoBrA1135
AuthMe now work only with a common permission plugin, it remove all perm group on login, so should never happen a kick bypass or a protection bypass due to ppl that could hack admin account or normal account.
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Posted Feb 13, 2012Just a question: Why Vault?!
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Posted Feb 13, 2012@d4rkwarriors
Forgot about the messages :)
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Posted Feb 13, 2012@A1ter
u ahve to delete messages.yml ( or whole dir ) and let plugin recreate it. if u dont want to do it, u can just edit messages.yml and add new reigster command style :)
@Ivanpro
u a re right, i'll do it.
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Posted Feb 13, 2012can you make a better /authme (help) commands? :D
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Posted Feb 13, 2012@d4rkwarriors
Oh... :) Thanks for explaining most of the options, everything works great now, but there's still a problem, when i need to register it says to type /register pass, but it should say /register pass pass.
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Posted Feb 13, 2012@A1ter
all AuthMe Core is done with Vault plugins..
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Posted Feb 13, 2012@d4rkwarriors
You should add vault support, then most of permission plugins would work better.
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Posted Feb 13, 2012"add SpouCraft Login GUI" best news THX!
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Posted Feb 13, 2012updated configration wiki, hope that someone will check my orrible english and adjust it :|
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Posted Feb 12, 2012@Ivanpro
it si correct, u cant configure both ot that option true!
SaveQuitLocation will prevent ppl to lost their quit or kick location when isent logged-in
ForcespawnLocOnJoin: will teleport every time player join to world spawn, so there is nosense to save quit location if player spawn every time at spawn.
Different from TeleportUnAuthToSpawn: true that will teleport player every time they join to spawn, but when they login correctly they come back to previus quit or kick location!
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Posted Feb 12, 2012SaveQuitLocation does not work well,if it's is true togheter ForceSpawnLocOnJoinEnabled: true