AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 18, 2012Great to see an update!
I'm running an offline-mode server on an intranet/LAN (not linked to the interweb).
Whenever someone tries to enter the server under my name, i lose the ability to chat. Relogging solves this.
I believe xAuth also still suffers from this. Only AuthDB seems to work (the one i currently use). Hopefully you can/will fix this because sometimes the use of offline-mode is inevitable.
Thanks and best regards from The Netherlands ;)
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Posted Feb 18, 2012@QweSteR2221
asap that is the features that iam working now with another guy who decide to help me!
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Posted Feb 17, 2012"add SpouCraft Login GUI"
When will be added?
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Posted Feb 17, 2012@Schlumpf9
hey it is a timestamp:
http://docs.oracle.com/javase/1.4.2/docs/api/java/util/Date.html#getTime%28%29
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Posted Feb 17, 2012Hello, I have a question to the 'lastlogin' field. What function is used to generate the time?
When I use php to give the data on the website out I get .1903 :D
When I use this: date('d.m.Y', $getAcc->lastlogin) to give a good time format, I get a bad date :p. How is the time set from AuthMe? Would be nice if you could explain me that :)
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Posted Feb 17, 2012@rodier
yes try that version and how to configure it.
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Posted Feb 17, 2012Im using 2.5.1 Im gonna upgrade now to 2.6.1 We have problem with this: player cant move, cant chat..etc when its not logged but they can still speak if they log as someone else. I mean there is player krtek ingame and any griefer called Krtek (big K letter) connect.. and he can chat.. have same colored nickname and text like krtek..same group.. how is that possible? that player with name Krtek (griefer) is NOT authenthed.. he just connected. will 2.6.1 fix it?
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Posted Feb 17, 2012@tomori_peti
first use pastebin.com or bukkit paste for report error, what i can undestand in that caos?
second use a ticket manager for correct support.
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Posted Feb 17, 2012@tomori_peti
Update to latest R4 1938 build and try with vault
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Posted Feb 17, 2012We got this error on our server. Authme is use MySql with MD5 coding. We have the latest version of AuthMe and Bukkit R3. Edit: http://pastebin.com/94u2LRLk
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Posted Feb 16, 2012@allix8
please open a correct ticket on it, iam going to release a stable version tomorrow, also use google translator please or write down all the action that u done and what is the result.
@AusTim
ok good advice i'll do it, when i complete vb database hook.
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Posted Feb 16, 2012@d4rkwarriors
Awesome thanks :) Looking forward!
btw, another idea for implementation: restrict users that haven't activated the account through email (for vBulletin, for example). Otherwise a person can make increadible amount of accounts for further cheating. Shall it be difficult to make?
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Posted Feb 16, 2012@d4rkwarriors
I'm sorry, bad with English.
1) So do not write down to me permissions.yml new players. It is also erased all the comments to the users. 2) Let me explain, I went into the game. Came out, closing the game client. I go again, writing - you are not logged, wait until the end of the session.
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Posted Feb 16, 2012@AusTim
hey i have to do a little restrucuture of database, it is a very little change ( i have to add salt column otherwise u cant compare the correct hash :) ), hope that in the next three days i'll complete it.
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Posted Feb 16, 2012@deleted_7554077
Sure.
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Posted Feb 16, 2012@AusTim
Did you try this?
passwordHash: Md5VB
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Posted Feb 16, 2012@deleted_7554077
Nope. Password hash doesn't match.
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Posted Feb 16, 2012@AusTim
Like the change log states - initial support for Vbulletin 3.x has been added to version 2.6b7
Is it not working?
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Posted Feb 16, 2012I'm sorry for bothering you, but when the build with vBulletin 4.0.8 support is planned to be released? Today or tomorrow or another day?
Thank you :)
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Posted Feb 16, 2012@allix8
u ahve to check configuration section, now AuthMe work with Vault and Group permissions. so u have to set up a specified group for unloggedin user that have the permissions that u choose. this will prevent every type of bypass.
2) i dont undestand what u have written