AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Feb 20, 2012@JustinM511
what hash system IPBOARD use?
this is the system: $hash = md5( md5( $salt ) . md5( $password ) );?
with one column for hash and one for salt?
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Posted Feb 20, 2012Love this plugin but I am having trouble getting it setup with IP.Board.
It can't seem to connect to the database. Does the plugin support IPB? Thanks.
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Posted Feb 20, 2012@Ivanpro
togli force Exactspawn, but the main rules of dev bukkit is to speak common English, for all comments or ticket.
You have to provide more others information list of plugin and when this happen if this happen every time or under a specified circumstance.
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Posted Feb 20, 2012Dato che sei italiano,ti scrivo direttamente così. Ho un problema con il plugin.Ho messo che gli utenti non loggati sono forzati allo spawn,ma c'è il problema che una volta fatto il login,vengono teleportati in coordinate errate da quelle dove hanno sloggato.Per ovviare a questo problema attualmente ho tolto lo spawn forzato,ma vorrei rimetterlo. Le impostazioni che usavo erano queste: ForceSpawnLocOnJoinEnabled: false SaveQuitLocation: true ForceExactSpawn: true teleportUnAuthedToSpawn: true Per le password uso il file.db ,altre info authme 2.6.1 e bukkit R4(1938)
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Posted Feb 20, 2012@crysis992
i known that my english is horrible, that my grammar syntax is full of errors, but i have done a "wiki" for initial install, why nobody read it?
too bad english?
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Posted Feb 19, 2012@crysis992
type /register password reply-password
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Posted Feb 19, 2012I cant get this new version to work :(
Using Essentials (not GM), Vault (latest Version) , Authme Reloaded (latest version) CB RB-4
Using MySQL as database source.
Players can /login and /logout. But new players cant /register. It just gives the "Usage: /register password" message back. No console/log error messages.
Thats my config: http://pastebin.com/XuHKT5sD
,
crysis992
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Posted Feb 19, 2012@rodier
can u see the messages i think that is a GM settings more ppl say that nothing is working under GM or Essentials can u sent me a pm with all that u have done so i can do a little wiki for that users?
@megge208
hey can u send my .sql dump? could be better that raw data
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Posted Feb 19, 2012ok its working even on online :-D so my tip is update vault on 1.9 update Ess+GM to 2.8.2 u pdate bukkit to R4 CREATE THAT UNLOGINGROUP
But using that groups spam chat.. when someone connect, all from admin team see "user xy was moved to group" after login.. how to turn it off?
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Posted Feb 19, 2012@d4rkwarriors
http://pastebin.com/s6SharKT
excerpt from my db. Copy-paste the raw code into a texteditor, otherwise its barely readable. Maybe that helps :)
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Posted Feb 19, 2012@megge208
nope i never use phpbb, dont kwnon it, f someone explain it and it should be add i'll do it.
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Posted Feb 19, 2012Another question concerning phpbb: There are many bots in the phpbb_users table, are they filtered out?
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Posted Feb 19, 2012@rodier
have u installed Vault? can u open a ticket and use patebin.com for error report and config file report
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Posted Feb 19, 2012damn i cant get authme working 2.6.1 on Rb4 :( im getting full of errors [SEVERE] Could not pass event org.bukkit.event.player.PlayerLoginEvent to AuthMe org.bukkit.event.EventException I see there also Caused by: java.lang.RuntimeException: Permissions manager are not accessable. PermissionsEx plugin disabled? at ru.tehkode.permissions.bukkit.PermissionsEx.getPermissionManager(PermissionsEx.java:111)
im using GroupManager
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Posted Feb 18, 2012@codydbgt
you havent configure it correctly dont u want group switching? use 2.5.1 no metter for me. this is the only way to perform a high security level and some stupid plugin that prevent ppl to being kick out or to bypass inventories.. so read the how to configure it, install a good permissions plugin and enjoy it.
@ThisUsernameIsMine
can u pastebin your config on pastebin.com and the list of yours plugin. so i can look what plugin go in conflit with AuthME
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Posted Feb 18, 2012im sorry but im a little frustrated as to why you decided to make it change the groups when they join i find no sense in this all my admins get set to the default group when they log-in i beg of you to please take this out thanks
cody goodell
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Posted Feb 18, 2012@d4rkwarriors
I did, as i did before with all other Auth-plugins. I've walked through every setting and tested them. If i'm on the server and someone tries to log-in under my name, they get a message that someone else (me) with that nickname is already on the server (which is good).
But it still doesn't prevent the glitch where the logged-in player loses his ability to see the chat (messages can still be sent and seen by other players, but not by the sender)
update: Perhaps this is important for you to know. It only happens when i'm Op. I tested a different (regular user) account and when i tried to log onto the server under that regular player's account-name, that player could still (see the) chat.
edit: I found out that i won't lose chat if the connecting player uses a different case(d?) character in his name than mine. So perhaps this can be fixed by adding an option in the config to restrict by given username? (unless something else causes this)
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Posted Feb 18, 2012@ThisUsernameIsMine
have u check how to configure it? i think no..
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Posted Feb 18, 2012@d4rkwarriors
For me it isn't. When i saw the update i tested it and it still happened :-/
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Posted Feb 18, 2012@ThisUsernameIsMine
it is fixed...