AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 27, 2012@d4rkwarriors
Im from Russia, there Spout unpopular because many Pirates argh-argh )
Linux? Its not a solution, i have perfectly optimized server with only 2% cpu usage and 2 of 10 gb ram.
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Posted May 27, 2012@Jokaru
i suggest u 2 thing :) : 1. try spoutplugin u will see an improvment of ram and save usage. 2. if u are under windows system switch to linux os, and use crontib features for restarting.
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Posted May 27, 2012@d4rkwarriors not /reload, i know that reload is a bad command. Yeah inventory save with spout but i dont want it with my 53 plugins. And position save only if your auto reload can do some commands before stop.
"why i have to add something that probally will broke all the situation" - Because you are best and its add popularity to your plugin? )
I use SimpleRestart and it is now disabled because its conflict with inventorySQL which i cant disable because i dont want spout on my server together with its error. Send you PM right now.
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Posted May 27, 2012@Jokaru
nosense to support /reload command that isent a must for an intelligent server admin.
i have my auto restarter for 2 times/day without inventory SQL without any other pluigns, no one lost inventory or position, so tell my why i have to add something that probally will broke all the situation, if that is already in this plugins works good , obv if u are able to do it.
send me a pm, with your server ip, i want to see with my hands what the hell on auto restarting, and if u mean auto reload, so leave this plugins, reload command will broke all your save progress and allocated RAM.
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Posted May 26, 2012@d4rkwarriors
I know this solutions but other auth plugin SAVE pos and inv when stop or restart. And AuthMe dont support auto reload (when server completely stop and run again), without auto reload cant live big server when admin very busy to restart server. To stop loses inventory i use inventorySQL which also dont support auto reload. This two bugs always been in your plugin. PLS Just fix it finally, or talk to other developers to help you.
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Posted May 26, 2012@Jokaru
another time, hope for the last time. 1) dont use reload command, it is a stupid features that broke too many things and stop the garbage collector to work properlly! 2) before stop your server /lock - /kick-all - /save-all - /stop this is a must for a good server and for a good chunk and player saving!!!!! 4) download and install spoutplugin.jar 5) SaveQuitLocation: true 6) caching: false 7) remove all plugins that manage inventory before AuthMe. 8) thats all :D you have your server without any loose of inv or position, still have 60 players online since 1 years no-one has ever lost any type of items at relog or restart.
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Posted May 25, 2012I have the same problems. Dont save position and dont save inventory after reload or stop. PLS FIX IT! Its a great plugin, but this two epic errors make this plugin unusable.
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Posted May 25, 2012Anyone know ho to setup AuthMe with WordPress??? I need it so much... :/
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Posted May 25, 2012@toxuin
yes thats how does it work, but cache is for pooling connection on external database, not for single connection, so query and dataes where store in hashmap and then pulled to external db when poolmanager has reach is capacity, nad i did not close the connection on SQL channel after every login, i cant do that, so connection still open until end of server, can u try with nolag utils check what event make all theese lag? seems very strange that mysql still busy if there arent any login request.
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Posted May 24, 2012@d4rkwarriors
Yeah, that's kind of cross-server registration-authorisation. I don't know how to implement it in other way.
Other plugins works not on remote mysql, only authme does. I see constant connection between servers, even there's no authorization-related work is done on server. For example, when I log in to server authme checks my password on remote DB but even after that connection persists and packets flow. Could that cause lags?
Presistent connection should not affect server performance (that hard), excluding the moments player logs in (and cache should make this not very hard). Isn't it?..
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Posted May 24, 2012@toxuin
doeas all other plugins on external mysql work well? beacuse nothing change from localhost mysql, only chacing that u can enable or disable. Very difficult to fix something that depend on many external things, but u really need an external db connection?
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Posted May 24, 2012We've got a MySQL database hosted on a remote server. This causes AuthMe lag all server. Mobs are walking like robots, block breaking rollbacks and people are knock-backed when moving. When we switch AuthMe to file mode or turn it off - everything is okay. Toggling cache does not help.
Can you please fix this somehow?..
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Posted May 24, 2012can you fix the problem with the /reload problem. this is the best login plugin.
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Posted May 24, 2012@jazzautobotmic
simple put it in plugin directory!
@LynnJordison
what i simple do is. /lock server with AdminCmd 1 min before from restart, /kick-all players that are playing after 30 secs /save-all and the after 30 secs /stop. This is the best sequence of command for restarting a server.
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Posted May 24, 2012@iluvanimestyle
Hi, I've been having the same problem you're having for almost 2 months now. It just happens when the server is restarted. And if I disable AuthMe, it stops happening.
I read your solution, and tried that, it worked for some hours, until the automatic restart, there players lost their position again and/or suffocated in walls.
Could you help me? Or tell me which bukkit build and authme version you're using. I just don't know what to do, and players complain if I force them to appear in the spawn when they relog.
Thanks and sorry for my english :)
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Posted May 24, 2012how do i install SpoutPlugin?
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Posted May 24, 2012Add SMF hook and XenoForum
Make for yourself! Already 4 months of waiting!
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Posted May 23, 2012@Megalanias
seems it, noone report usses.
@toxuin
search AuthMe reloaded on github from Multiplayer-italia Team thets is the most updated version from now.
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Posted May 23, 2012@letsmine
u could push your change on github :D
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Posted May 23, 2012Where can I get sources?.. I found 2.6 version on github.
I need to fix the IC2 charge bug, but I CAN'T because sources are outdated.