AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 18, 2012@AS1LV3RN1NJA
thanks alot i will send u my orrible sentence for working progress part so u can check it and fix :D
@re4397
yes, simple download and install spoutplugin only server side!
@iluvanimestyle
action for safe restart: /save-all , /kick-all player /stop , i will add kickall options on disable. Think that if u will do this 3 action that will never happen.
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Posted May 18, 2012@d4rkwarriors
Ok i sorta found some clues. This problem happens only when the server is restarted. When the server isn't restarted, no matter how many times one leaves and joins back and login, they will be at the cordinates they last were. After the server restarts, they are teleported to some random location. Also, most of the time, when the server restarts and i open auths database, the coordinates for the people that were on are gone. There are no coordinates for them. I believe is causes a "random" spawn point for them? the people that weren't on still have their coordinates in the database.
i believe there is something wrong with saving the coordinates since sometimes the coordinates change inside the database
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Posted May 18, 2012When one player join with same name of the online player, the online player freeze. How can I fix it ?
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Posted May 18, 2012Ok, I've updated the front page and a little bit of one of the other pages.
Some of the other pages are missing some information (Work In Progress).
I'll continue to help keep the plugin documentation clear and easy to read whenever you need help.
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Posted May 18, 2012@iluvanimestyle
but have u check if x coord is well written in db and it is the real x position? seems very strange that it saves random coords :)
( in db we dont save spawn location only last position where u log off or where u where kick off from the server, Spawn poit is taken from map directory with world.getSpawn() method )
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Posted May 18, 2012@d4rkwarriors
indeed the coordinates are saving wrong. i dont know if its just the x thats wrong cuz the z and y seem close to the correct spawn. hope you can fix it. another thing is that it might be only saving part of the coordinates of the correct spawn point such as the last two for first two. i dont know but it teleported my x 3700 blocks away from my original spawn point.
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Posted May 18, 2012@pigeoncraft
contact me with a pm, and let me see your skill
@EDawg878
i have found the problem thanks for report, fixed in next ver.
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Posted May 18, 2012I know a bit of java and i've coded a few personal plugins for my server. I can help you with as much as I know. Im pretty good with sql and configs.
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Posted May 18, 2012@iluvanimestyle
sound very strange, a good check that u could do is, when this player are randomly teleported, open database ( or flatfile if u use it ) of AuthMe, and check the respawn coords of that player, write down it, and compare with their crazy random location.
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Posted May 17, 2012@Yndi74
I Have the same problem with the setting "maxRegPerIp: 1". It allows players to register 2 accounts per IP.
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Posted May 17, 2012@d4rkwarriors this doesn't seem to fix the problem completely
EDIT: Ok the real problem is the spawning point. This happens to players where when they d.c. and log back on, they randomly spawn somewhere else and die. Today, someone d.c.ed and logged back on and they were in the middle of an ocean and instantly died, losing all their diamonds and precious stuff. This shouldn't be happening since i have SaveQuitLocation True and teleportUnAuthedToSpawn: True
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Posted May 16, 2012@iluvanimestyle
SaveQuitLocation: true and u solve this problem. ()
@andrew2060
not yet
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Posted May 16, 2012to add on to my post, i found a bug where i have teleportUnAuthedToSpawn: True and sometimes a player logs on, gets teleported to the spawn but after they log in, they stay there and they dont get teleported to their spawn point before their previous logoff. any ideas?
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Posted May 16, 2012My apologies if this question has already been answered (I checked back 10 pages and haven't seen anything pertaining to this) but is there a way to transfer the information from authme.db into a mysql database?
Thank You!
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Posted May 16, 2012http://pastebin.com/mniesZXn This is my settings for AuthMe. i dont think im still having the problem with losing inventories. i think it magically disappeared but the nether problem still exists. When im in the nether and i log out and log back in, im in the coordinates that i was in the nether except im in the overworld. My plugins are: AuthMe, AutoSaveWorld,bPermissions(not configured), FiMColour Chat, LagMeter, PlgSetspawn, Vault(not configured) and Spout(not configured). it might not have anything to do with valut, spout, or bpermissions since i still had this problem even before i installed those. Any ideas?
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Posted May 15, 2012@BONNe1704
ya iam finding a solution for detect this "magic" lost of items that afflicts sopmeone and not someone else, so i can see where and when this happen, even if iam sure, that isent nothing real related to AuthMe, that i know lost item only after first join and fisrt registration.
@BONNe1704
that is a problem of your set spawn that has wrong coords, could u list your plugin ? and explain when ppl lost items?
@BONNe1704
hum?
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Posted May 15, 2012there :)
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Posted May 15, 2012could you possible post your config file? im also having the problem of spawning through blocks when using teleportUnAuthedToSpawn: True
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Posted May 15, 2012@iluvanimestyle
hmm, i put it and for me works fine...
If it still happens, try also InventorySQL... this plugin must help, because it saves inventory on leaving
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Posted May 15, 2012Sorry to double post but even installing SpoutPlugin results in a wiping of inventories sometimes for some players. do i have to configure spout plugin because all i do was put it in my plugin folder. any suggestions?