AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted May 23, 2012Does this work with 1.2.5. R2.0 ? ^^
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Posted May 23, 2012Thanks, i found the error. The .db file is from Authme 1.6, which we have used couple of months ago. Then we used MYSQL, and afterwards we forgot it after a map reset.... flatfile :) So my converter wasn't working at first, because there were just 2 rows, instead of 4, and the wrong password hash :) No it works (yeyy, thousands of entrys converted :))
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Posted May 23, 2012@letsmine
yes converter isnet an hard thing!
and the string has multiple information NAME:STALT:HASH(PASSWORD+SALT):ip:lastlogin :D nothing is messed up :D
@BarelyMissed
on github but u have to wait till tonight iam pushing the new fixes, search for AuthMe Reloaded by Multiplayer-italia.
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Posted May 22, 2012Could you link me to the source code?
Thanks! :D
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Posted May 22, 2012ok, manually then :)
Thank you for information, you are on of the plugin developers answering the fastest :)
Are you sure, that Hash works good? We have SHA256, and the results are like mixed types of hashes.
For example: XXNAMEXX:4afbae3732b1723ae446ec11f7b81ac4:XXIPXX:1337704889903 XXNAMEXX:$SHA$a43d71424c7425ad$ab774b2d722f4696ed28960c1245527d6b0b4ff4a88f746d91be30a74566a42a:XXIPXX:1337703066383
It works anyway, but it seems a little bit ... messed up :)
But a converter from flat to sql doesnt sound complicated? Just load every text, split(":"), and put array into DB, and thats it, isnt it?
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Posted May 22, 2012@letsmine
flatfile is a simple file like a txt where each line correspond to a registered player, sqlite and mysql are well know, and unfortunally thare isent a backend converter yet
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Posted May 22, 2012What Type of Database is Flatfile? I want to migrate it to sql, but I do not have the time to experiment with it, so could you please tell? Or does it have auto convert?
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Posted May 21, 2012@d4rkwarriors
I found the problem. The plugin iSafe is causing it.
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Posted May 20, 2012@iluvanimestyle
how duping should work, if authme wipe inventory at login?
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Posted May 20, 2012well you know, people in the nether gets teleported to the same coordinates in the overworld. you said that they should remain in the same world but they dont. Also, teleportUnAuthedToSpawn: True isn't the problem. Duping is when they relog, sometimes their items are duplicated (as in have two of those items) and if they keep doing that, they can keep duplicating more items
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Posted May 20, 2012@iluvanimestyle
so what the problem with this overworld?
and.. what duping?
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Posted May 19, 2012overworld is the world that people usually are. It is where the pigs,cows,mobs,NPC villages are. Basically its the main world that people play on and build,not the nether or the end.
EDIT: Also how do i fix the duping problem when one relogs?
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Posted May 19, 2012@iluvanimestyle
hum? forgive i havent understood your last sentece what do u mean with overworld?
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Posted May 19, 2012@d4rkwarriors
oh o-o but it teles me to overworld no matter what world i am but the coordinates are the same o-o. apparently it works for BONNe1704
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Posted May 19, 2012@iluvanimestyle
player has to join the same word where they quit! if not thats a problem, i do not save any world name only coords, when i wrote that part i thought that if player was kicked out or left he has to rejoin in same world so if he quit in nether he will rejoin in world nether, thats the fact. and remember to forgive my english :D
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Posted May 19, 2012@d4rkwarriors
Ok im sorry i feel stupid right now. i solved it by downloading AuthMe 2.6.5. Before i googled for a 1.2.5 AuthMe version since on the right it says AuthMe 2.6.5 is for 1.2.4 so i thought it wouldn't work. The spawning and teleporting seems to work with the AuthMe 2.6.5 version. Everythings fine! the only thing i can't figure out now is the nether problem. These are my settings http://pastebin.com/q3KJdR9R. And again sorry d4rkwarriors for my stupidity D:
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Posted May 19, 2012@iluvanimestyle
this is a common bukkit problem related to 1.2.5, happen with or without AuthMe, it happen with Stargate, it happen with Multiverse, happen alot of time, iam not able to understand where is the problem, but i know for sure that a correct restarting action will prevent this random respawn.
@re4397
impossibile u dindt install spoutplugin! there isent a chance where if u install spoutplugin server side that usses still live.., so check if u have done some mistake.
@codydbgt
add me on skype seems the same bug as inventory loss, send me a pm with server ip, i will see with my hand whats the problem, no need to pay.
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Posted May 18, 2012I NEED THIS UPDATED ASAP ILL PAY YOU!!!!!! AND HELP TEST
http://pastebin.com/7FWAnBgD
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Posted May 18, 2012@d4rkwarriors
I already did it but do not fix.
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Posted May 18, 2012@d4rkwarriors
Ill try that later but do you know what to do if this happens without server restarting? PEople log on and spawn inside walls/ suffocate
BTw do you have to change anything for it to be compatible with the new craftbukkit 2.0? cuz im spawning in the void after server restart even after correct restart action.its getting everyone pissed.