AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 16, 2012well it does we tested it on d4s server.
+Iv found another but but it has someting to do with confilict with other plugins I think limit of max players registered per ip does not work when I have more plugins installed. Im suspecting ipcompare plugin. :(its quite bad cos people can register like 100 accounts but might be foult of that other plugin.
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Posted Apr 16, 2012Shouldn't wipe anything.
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Posted Apr 16, 2012seems there is lot of work with this plug. Do you have some news about that inventory whipe out after /register ? You suspected force registration option. d4k
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Posted Apr 16, 2012@selfservice0
nope, i said that spouplugin fix the multiple connection exploit and wipping of inventories, if your server reject connection thats isent caused by plugins..
@dabomb665m
lastonline in database 1000 means 1000 seconds after login session will remain active, if your player change ips often, drecreese timeout, like 200
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Posted Apr 16, 2012the message he is getting is something like "Session Dataes doesnt corrispond wait end of session"
I've been having it happen a lot recently as well. I have settings: -sessions enabled: true -timeout: 1000
I have also recently moved the server files to another computer... so I'm guessing this has something to do with times not matching from the client/server. Its frustration because some players have a hard time trying to get in. Is there a temporary fix when I see something like this? I'm not sure where the session information is even stored... or how to change it. Help?
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Posted Apr 16, 2012@d4rkwarriors
On the server not accepting new joins after a while.
You said spout would prevent this from happening, it does not.
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Posted Apr 15, 2012@Kaosvf
thats is a jvm problem, when server reach heap max size and thread are fized in working state.
@MissPicket
spout in needed for fix wipping of inventories when another players try to connect with same name. what u report is very strange, but give it a try with spoutplugin, i think that someone will exploit that account. For Registration wipping iam looking for that and fixing it asap, as i see it was whoami core problems that i never saw in the test.
@selfservice0
what do u mean by still reject connections? who reject your connections? what mesage? be more specific.
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Posted Apr 15, 2012@d4rkwarriors
Nope, still rejects connections....
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Posted Apr 15, 2012<<reply 652842="">>
Hi D4rkwarriors,
It doesn't happen to everyone, but sometimes certain players lose their inventories when they log back in. There's one guy who loses it every single time. I really have no idea why, there are no console errors. At first I thought it was only happening to the new players (on their second login) but this guy has been around for months, so it's not that.
Any thoughts? Should I install spout like Kozzy recommended?
Thank you!
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Posted Apr 15, 2012@MissPicket
Install spout + tell each new registered player to recconect. spout will fix deletions done by griefers and reccocect is required not lose items after registration only for newly registered players
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Posted Apr 15, 2012why it is, i than OP I do not know 2 registrations with an IP and everybody else can Here my config: http://pastebin.com/RKPZ1r0N sorry for my poor english
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Posted Apr 15, 2012why sometimes happen this? http://pastebin.com/c0matEjT
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Posted Apr 15, 2012@MissPicket
on Registration? or on what kind of situation?
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Posted Apr 15, 2012Some of my players are losing their inventory too...
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Posted Apr 15, 2012<<reply 649389="">>
Hey Kozzy, the only thing i found to fix this was superspawn. Version 1.8 works, still on 1.2.5 - version 1.9 doesn't though. Hope that helps.
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Posted Apr 14, 2012@selfservice0
install latest spoutplugin.jar will fix the multiplae connection, u do not need client side spout.
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Posted Apr 14, 2012It still rejects connections with spout
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Posted Apr 14, 2012@kozzy68
but this happen only if AuthMe is installed??
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Posted Apr 14, 2012@d4rkwarriors Thanks again for re. Actualy this is not same invetory deletion bug we tested together on skype few days back Spout wont fix it and it has nothing to do with other players joining yours nick. Each newly registered players (and only new) will lose his inventory fist time (only first time) if his client crashes after he logs out and back he is safe he can even crash. This is sometings that new players get quite unhapy about.
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Posted Apr 14, 2012@d4rkwarriors
I already opened a ticket.
What do you mean with explain better? What didn't you understand? I'm native german.