AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 12, 2012@polijaime123
yes as i said many times, set up unLoggedInGroup and PermissionCheck: true so unlogged player has 0 permissions and cant do any actions.
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Posted Apr 12, 2012Factions commands work without having to login
Is there any solution?
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Posted Apr 12, 2012@BONNe1704
nope inventory of unLoggedIn player were stored in cache/ dir, u can check it.
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Posted Apr 12, 2012Hello, i have problem...
Sometimes when player joins game his inventory is cleared...
I found that often it happens, when player join game, but don't login and go away... then next time, when he will join, his inventory probably will be cleared ...
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Posted Apr 12, 2012@ShadowKillerx
i think that if will get help from perm plugin Author could be best iam not sure if that options really works :D
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Posted Apr 12, 2012@d4rkwarriors
Ye, he came back to default but after logout he should be removed from that config ;) But this is weird cuz i have set:
createUserRecords: false
in my perm.yml
My perm.yml looks like:
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Posted Apr 11, 2012@ShadowKillerx
ya i think that there is a way to enable or disable it in permission config, that sense if that player join he is default group -> AuthMe switch it in unLoggedIn -> that isent default so Perm plugin wrote it to file, -> then he come back to deafult and u dont see this changes ;)
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Posted Apr 11, 2012@d4rkwarriors
Ok... But where is sense for that, they are comming to perm.yml with group called Player and this is default group so that make no sense ;p.
Btw. is there any way to remove them after logout or something?
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Posted Apr 11, 2012@ShadowKillerx
212K permissions.yml
@Nibelton
last cb and last spout plugin, all works good. try simply to regenerate config file beacuse i test it now and works great.
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Posted Apr 11, 2012spout GUI broken or somtn ? latest RB of everything and anything,but no GUI.
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Posted Apr 11, 2012@d4rkwarriors
And how big is your perm file?
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Posted Apr 11, 2012@ShadowKillerx
yes as my server do every new player is written in permission plugin, it normal behavior for a good permission plugin, in this way u dont see your ram grow up .
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Posted Apr 11, 2012@d4rkwarriors
Is that a normall symptom that everyone who will connect to my server will be writen to permission config?
Becouse that file will take a lot of space soon.
I have enabled permission check in AuthMe and created UnLogged group and thats why they are comming to that config, but can i configure that to remove them after every logout.
I mean someone joining the server (group UnLogged) -> he logged in (group Player). And when he disconnect, that is removed from config and when he will connect again process will loop again.
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Posted Apr 11, 2012@d4rkwarriors @MarioG1
no i don't have essentials installed on my server
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Posted Apr 11, 2012ipcompare conflict error (when player gets kicked by ipcompare)
http://pastebin.com/NkQLfJwS
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Posted Apr 11, 2012@allix8
I found the cause steal passwords. This plug-in BigBrother, it shows the chat log, until the authorization. Sorry for the trouble.
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Posted Apr 11, 2012@Schlumpf9
i try to find out a solution as i see in translated file special characters are omitted
@MarioG1
i think that are u using Essentials Suite ?
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Posted Apr 11, 2012@A1ter
I also get spawned in walls or the ground sometimes. This only happens if the connection between the server and the client gets lost.
I am not sure if this also happens if i get kicked because i have disabled timeout on my server.
I tried both disable and enable save quite location this has no effect on the bug.
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Posted Apr 11, 2012Hello, I don't know if this is an Spout issue or not, but when I use the Spout Login Gui and I am using German letters as ö,ä,ü,ß and so on ... they are not shown correctly. I converted the spout.yml into utf8, but in the Game it isn't correct displayed. Is there a way to fix this?
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Posted Apr 11, 2012@A1ter
with SaveQuitLocation: false this usses is still present?
AuthMe dident save location if u arent logged in. (2.6.5) u can check it your self, opne auths.db or your mysql database look at your coords and see if they are saved wrlongly or not, this could be a good debug, so i can know where is the fail.