AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 13, 2012@kozzy68
that is a real bukkit usses, but now i will add possibility to add spawn coords in config file so this tedius problem will go away. And Consider that AuthMe DIDNT SAVE any inventory it simply LOAD bukkit inventory from Minecraft/bukkit storage system. Wired thing happen when u are uloggeding and someone try to connect with same nicks, but spoutplugin fix it for now.
@A1ter
happen only at coord 64? but one different block dont cause the death of players.. just jump and they are free.. could be lags or flying or jumping, 1 different block shouldnt cause any problem.
@ThoLav
seems very very cool , can u open a ticket and explain more better what Maintenance will do ?
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Posted Apr 13, 2012Hello,
it would be fine to have a maintenance mode, so that only users, who belong to maintenanceGroup are able to login and do all they normally can do. There should also be a maintenanceMessage displayed, if someone joins the server and tries to login! InGame it should be possible to change maintenanceMode with a command like 'authme maintain true' and 'authme maintain false"
Samples for config.yml settings.
It would be awesome to have this feature. I think ops/admins would love this feature.
What do you think about that?
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Posted Apr 13, 2012@juodas
Hi,
I'm running 1.2.5 and it's working flawless.
OS: ubuntu server 11.10
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Posted Apr 13, 2012Are you going to update it to 1.2.5?
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Posted Apr 13, 2012@d4rkwarriors
Hello again, I still occurs when it set SaveQuitLocation: false. And i tried to watch the file as you said, so I will tell you how I tested it. I logged in went few blocks from the spawn and quit the server, then i joined the server and waited till it kicked me because I didn't login, then i joined my server again, and logedin, it spawned me in the spawn... I saw that the numbers dont dissapear when i try to login the first and the second time, it dissapears when i login, it should do that as i know, so yeah, and I found a second bug, when i was at the level of 65 it recorded that i was at 64, so i think thats the problem that i go into the ground, and also about the inventory bug, It occurs for me at random times, I think you should read all your source code and try to see where the problem is.
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Posted Apr 13, 2012found another baaad bug confirmed and tested. Get pure authme server register new player pickup few items or just one dirt. kill yours MC client log back and you will lose yours items. seems to happend only for new registered players. (not iven spout will fix that)
For that floating I found workaround to enable walk to some distance like 3. It happens with essentials setspawn. Authme respects changes spawn but will keep player floating always bit.
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Posted Apr 13, 2012@kozzy68
i simply take getWorld().getSpawn() if plugin set it correcly authme take it correcty ;)
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Posted Apr 13, 2012there is one thing that is quite bad too and that is spawning of brand new players. if you move spawn location just a bit new players will spawn in air and get kicked in few secs. Auth me would not respect /setspawn I think. This is someting that happens lot.
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Posted Apr 13, 2012Github link?
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Posted Apr 13, 2012@lion328
on github
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Posted Apr 13, 2012source code?
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Posted Apr 12, 2012@eddoras
unfortunally this is a bukkit usses i spent this last 5 days to find out a solution, the only one i found for simply is to install spoutplugin.jar that create new interface for player listener more better then bukkit did
@kozzy68
ya i will add it too, but lost of inv should be very rare if u set up a short time to login, beacuse when u are logged in your inventory are still good ;)
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Posted Apr 12, 2012you should add to that big red part of plugin post "install spout to prevent inventory deletion bug until its fixed" or you never end with this questions here :)
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Posted Apr 12, 2012@d4rkwarriors
make
settings: sessions:
enabled: true cant prevent this damn thing ?
Or cant use NotLogged group with any bukkit permission like dropevent etc. ?
Thats terrible bug :(
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Posted Apr 12, 2012@eddoras
nop only server side will fix this bad usses that afflict bukkit :( in the meawhile that i try to find a solution could be the best thing
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Posted Apr 12, 2012player loose inventory when relogg.
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Posted Apr 12, 2012@d4rkwarriors
umm , only install spoutplugin.jar on server side and this issue will be fixed ?
And players need install spout for join server :/ ?
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Posted Apr 12, 2012@eddoras
we known it and we dont find any solution yet, the best work around for now is to install spoutplugin.jar that will fix this bukkit usses.
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Posted Apr 12, 2012I have found major bug [i think, maybe] , when any player logged in an playing , if any other bad guy login with same nick and click server , "same nick already playing" error pop out and player's whole inventory deleted.
Some bad players doing this thing all day , and my players [who's deleted inventories] annoying me with "my pro set deleted ! my best sword deleted , they have logged while i'm playing , help me ! etc." :S
I hope u understand what i mean sorry for bad english , please fix this i dont want to hear about this bad situation from my players :'(
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Posted Apr 12, 2012Hello, theres a little Issue, don't know if you knew already but if you have sessions on and the player has loggedin before and he join again he need to Login with his passwort but then he get a message that he is already logged in because of the session. Is there a way that the Spout Gui doesnt appear when he is loggedin with the session?