AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
-
View User Profile
-
Send Message
Posted Apr 5, 2012@6y7t8h
can u test this version? Link Removed: http://www.mediafire.com/?assbwbe768b16l8
@Adrenalineq
hum? what do u mean?
-
View User Profile
-
Send Message
Posted Apr 5, 2012@d4rkwarriors
Now works perfectly without: UnregisteredPlayerGroup: 'RegisteredPlayerGroup:
-
View User Profile
-
Send Message
Posted Apr 4, 2012@6y7t8h
not yet, iam trying to understand what the hell of move too quicly hope that MagicSpell dev can advice me something, because when "move to quickly" event happen, server have to kick off player, this is normal behavior, and this is the cause of AuthME ask for login :)
-
View User Profile
-
Send Message
Posted Apr 4, 2012@d4rkwarriors
Any luck with finding out why people get /logout'ed when they fly too fast? :o
-
View User Profile
-
Send Message
Posted Apr 4, 2012@Adrenalineq
your problem seems on Registered group, error on retriving player priamry group, could be caused by wrong group or player seems hasent a default group.
i'am looking what happen on changpassword too.
-
View User Profile
-
Send Message
Posted Apr 4, 2012@d4rkwarriors I find issue with disappear equipment:
-
View User Profile
-
Send Message
Posted Apr 4, 2012@Adrenalineq
and in authme config.yml is weel written default and Gracz ?
-
View User Profile
-
Send Message
Posted Apr 4, 2012@d4rkwarriors
All players have group "Gracz" (player) this is default group
-
View User Profile
-
Send Message
Posted Apr 4, 2012@Adrenalineq
check the players who joined the server what is his primary group and if that is correct.
-
View User Profile
-
Send Message
Posted Apr 4, 2012@Adrenalineq
Error still appear when i change Default to default.
-
View User Profile
-
Send Message
Posted Apr 4, 2012I would like to see the support forum Vanilla Translate Google
-
View User Profile
-
Send Message
Posted Apr 4, 2012Cache have problem?
-
View User Profile
-
Send Message
Posted Apr 3, 2012Or for pre register its /authme register username password
And how is the error related to using the register command?
Error relates to login.
-
View User Profile
-
Send Message
Posted Apr 3, 2012@ShadowKillerx Correct Usage is /register password retypePassword
-
View User Profile
-
Send Message
Posted Apr 3, 2012@deleted_7554077
Nope i never used that command. Only command that I was used from Authme, that was: /register nick password
-
View User Profile
-
Send Message
Posted Apr 3, 2012unregistered players start floating some meter above the ground in spawn. this cause them to get kicked within a few secounds if flymode is off on the server.
this makes it very hard to /register for some players.
-
View User Profile
-
Send Message
Posted Apr 3, 2012@ShadowKillerx Don't use "authme reload"?
-
View User Profile
-
Send Message
Posted Apr 3, 2012Im getting errors in my console about authme:
org.bukkit.command.CommandException: Unhandled exception executing command 'login' in plugin AuthMe v2.6.5 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:473) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:33) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:554) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.NullPointerException at uk.org.whoami.authme.Management.performLogin(Management.java:34) at uk.org.whoami.authme.commands.LoginCommand.onCommand(LoginCommand.java:54) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 12 more
why?
-
View User Profile
-
Send Message
Posted Apr 3, 2012@d4rkwarriors
-
View User Profile
-
Send Message
Posted Apr 3, 2012@d4rkwarriors
section database and backup is cut. With those settings unregistered players are able to move. That's fine for me.