AuthMe Reloaded

The most famous and used /login|/register plugin!
WARNING: if you want to try the newest features please use the latest dev build! (https://ci.codemc.org/job/AuthMe/job/AuthMeReloaded/)
Prevent username stealing:
AuthMe Reloaded prevents players who aren't logged in from actions like placing blocks, moving, typing commands or seeing the inventory of the current player.
Anti-Spoof:
The possibility to set up name spoof protection kicks players with uncommon long or short player names before they could actually join.
Sessions:
Login Sessions make it possible that you don't have to login within a given time period.
Configurable:
Each command and every setting can be enabled or disabled by a easy structured config file.
Translatable:
If you don't like English or don't like our default translations you can easily edit almost every message sent by the plugin!
Features:
- E-Mail Recovery System!
- Playername spoof protection
- Countries Selection! (countries codes)
- AntiBot Features!
- Protection against "Logged in from another location" messages
- Two-factor (2FA) support!
- Login sessions
- Editable settings & messages
- MySQL and SQLITE support
- Supported hash algorithms: Available Hash Algorithms
- Supports tons of CMS! (Website integration)
- Custom MySQL tables/columns (useable for forums, other scripts)
- Database queries can be cached
- Compatible with NPC and CombatTag plugins
- Account restriction through IP and name
- Permissions group switching on un-logged-in
- Different permission group for Registered and unRegistered users
- Support for permissions onJoin with transient vault system
- Cache on file for all inventories and enchants for un-logged-in players
- Save Quit location to prevent loss of position
- Possible to use without a Permissions plugin
- Automatic backup system of all your user password data
- Default Language Style: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, nl, and others! (feel free to send me new translations)
- Convert SQLite to an usefull authme.sql that you can import on a MySQL database!
- Import your database from Rakamak, CrazyLogin, RoyalAuth, vAuth !
Support:
Configuration
Commands
Permissions
Warning: if you're updating from AuthMe 3.4 to 5.2+ you need to change the permissions nodes.
List of all single permissions
How To
- How to use the converter
- WebSite Integration
- How to convert from Rakamak
- Convert from SQLite to MySQL: set MYSQL as backend and run the "/authme converter sqlitetosql" command.
Source: Source Code on Github
JavaDoc: AuthMe Javadoc
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
DevBuilds: ci.codemc.org
Maven dependency:
<repositories>
<repository>
<id>codemc-repo</id>
<url>https://repo.codemc.io/repository/maven-public/</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.7.0</version>
<scope>provided</scope>
</dependency>
</dependencies>
Metrics
Usage statistics: AuthMeReloaded on BStats.org
Licenses
This product includes and download automatically GeoLite data created by MaxMind, available from https://www.maxmind.com
Credits
Current AuthMe development team members: Our Team
Credits for old versions of authme go to d4rkwarriors, fabe1337 , Whoami and pomo4ka.
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Posted Apr 7, 2012Could you add an configurable option that numbers letters and special character are required for the password?
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Posted Apr 7, 2012@d4rkwarriors is it possible to Convert Authme Passwords into Xauth.... 2000 passwords would be lost if its not possible, why i want to chance? cause of a (Bug?) What makes players inventorys to clear when logout, if this can be fixed then im staying D: pls Respond
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Posted Apr 7, 2012@selfservice0
Ubuntu 11.11 doesn't exist. versions new 12.04.,11.10 and 11.04 and older versions
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Posted Apr 7, 2012I am using ubuntu 11.10 the connection issue is present. Maybe it has to do with java 7 or plugin capability.
Might I remind you that you fixed this issue once before long ago. If your source code was open I would compile it with java 7 to test ;)
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Posted Apr 7, 2012unregistered players start floating some meter above the ground in spawn. this cause them to get kicked within a few secounds if flymode is off on the server.
this makes it very hard to /register for some players.
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Posted Apr 7, 2012Hi, i've a problem! When my player rejoin in my server, they have inventory empty! Why? What can i do?
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Posted Apr 6, 2012And whats up with that bug what i was posting day ago. Any ideas/fixes?
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Posted Apr 6, 2012Could you please fix a bug with World Portal? If I teleport with a pressure Plate I always have to login again.. I think it is because the Player is moving too quickly ... I'm using AuthMe 2.6.5 and World Portal 0.2.2.
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Posted Apr 6, 2012@juodas Here - http://dev.bukkit.org/server-mods/authme-reloaded/files/5-auth-me-2-6-5/
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Posted Apr 6, 2012Where is update for 1.2.5?
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Posted Apr 5, 2012@d4rkwarriors
Thanks for the quick reply, but what happens now is that the player blasted away but takes no damage because the real location hasn't moved. When a player is pushed away, other players see him as not moving and can hit him etc.
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Posted Apr 5, 2012can the force login be set to individual players?
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Posted Apr 5, 2012@d4rkwarriors
Nope, on Linux debian 64 bit
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Posted Apr 5, 2012@Cheppert
strage i have 1.19 too and no problem on it. delete it , redownload e reconfigure your permission style. all should work with PEX even if u didnt set up any authme permission node for authme.
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Posted Apr 5, 2012@d4rkwarriors
PEX version 1.19.1
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Posted Apr 5, 2012@Cheppert
what is your permission plugin?
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Posted Apr 5, 2012same error, i tried with xAuth, but the same error too... then i tried with the - '*' , it works.. there must be one node which is still missing
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Posted Apr 5, 2012Try with both on:
- modifyworld.*
- authme.player.*
modifyworld.login is important aswell
Sry gotta go :D
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Posted Apr 5, 2012@deleted_7554077
i have:
but the same error
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Posted Apr 5, 2012Use the exact format as i pasted.
You have to specify a world for which the permissions apply
worlds:
world:
permissions:
- authme.plyer.*