Zombies Vs Humans
Zombies Vs Humans is a fun game mode made popular in the web version of Minecraft. It revolves around a round system, where 1 zombie is picked and everyone else is humans. Humans must escape and hide, whereas Zombies must 'infect' the rest of the humans. You infect humans by running into them. You can imagine the fun that can be had with this.
Currently implemented is:
- Full round system (with changes to blocks being roll'd back at the end of each round) which is fully configurable
- Lightning every minute marks remaining human locations.
- Pumpkins (Jack-O-Lanterns) are equipped to Zombies heads and cannot be removed to distinguish them from Humans.
- Each player starts with 20 dirt - other blocks broken do not drop items.
- Hunger is disabled.
- Crouching is disabled.
- Commands (e.g: /alive to see remaining human names)
- Score system.
- And more.
Resource usage is very, very low due to the simple nature of the map, only one world ever being in existence, and only players and dropped items being the only entities. Server has been tested with 40+ players online.
Installation:
You need the plugin - put this in your Bukkit plugins folder. (StonedZombie.jar). Upon server start up, a configuration file will also be created which you can edit.
You need to set up your Bukkit server configuration to:
- Disable The End
- Disable The Nether
- Disable Animals & Creatures
- World name MUST be 'zombies' without the '.
A world file containing some template arenas that can be used and added to is available for download. This is the recommended world. You can also download a fully configured server. It is recommended that NoCheatPlus is used in addition, as this will help prevent people building 1x1 pillar towers and prevent cheaters.
A full SVN of the plugin can be found here: https://www.assembla.com/code/zombiesvshumans/subversion/changesets
A full server with template world and already configured can be found here: https://dl.dropbox.com/u/1102355/Zombies%20Server.zip 15MB Revision 8 - This can also be downloaded from this projects BukkitDev download page.
Note: When you first login, nothing will happen. Nothing will ever happen until there are 2 people online, then the game will begin.
Limitations:
Water/lava/sand is not roll'd back properly due to how my current rollback system works. Currently whenever you place or break a block, the location, block type and it's data is just pushed onto a stack. At the end of the round, this stack is just pop'd till empty. Block changes not fired by the place or break events are not pushed onto this stack, and can cause issues because of this.
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Posted Oct 16, 2012@TheMimey
None - it is not designed to work with any other plugin apart from NoCheatPlus. Of course, it will still work with others, just not tested or intended to.
I don't see why permissions or multi-ranks would be needed. I am open to suggestions and feedback. If you can reason it well, then I will give support for it/implement it. :)
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Posted Oct 16, 2012@stoneharry
okay thanks, theres no permission nodes?
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Posted Oct 16, 2012@TheMimey
Please read the full installation section of this page at least. :) Here is a quote:
"Note: When you first login, nothing will happen. Nothing will ever happen until there are 2 people online, then the game will begin."
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Posted Oct 16, 2012How can i test this? there is no start command or anything
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Posted Oct 16, 2012@WingedSpear
I can make the messages so they can be set in the config file, but this would be more-so if the plugin became more popular. You can download the source + compile yourself if you want this, shouldn't be hard. :)
@teracraft
What is wrong with the code? Please explain.
This plugin is not like other plugins - it is designed to be a its own game mode - not to extend existing game modes. It is not supposed to be an extension. Of course it will conflict with other plugins.
If you want specific plugins to be compatible with it, then I will look into where it conflicts and adjust my events to deal with their code. However, I am not at this time adding support for survival or creative game modes.
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Posted Oct 15, 2012just putting it out there that the code for this plugin needs to be tidied up A LOT. First of all it should have better multiworld support. the fact that the setting need to be so specific for this plugin to run is unbearable. Take a look at battlenight. I can run it on my server and nothing would happen if i didn't set it up. Then look at this. It interferes with at least 6 out of my 28 plugins i run on my server. Good idea but needs work.
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Posted Oct 15, 2012the plugin can be translated? we want a PVP server and is impossible find a good plugin with language features.....
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Posted Oct 15, 2012ehmm i have a question...i have to disable end nether animals and creature and renamemy world zombie only for the installation procedure? once i have installed i can bring all to normality?
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Posted Oct 15, 2012@KevinEssence
It is fully automated (not sure what you mean?) and there is no test server currently. I was using it on my server but it shut down due to a lack of funding - hence why I went public. :)
@MagicRecon
What other plugins do you want it to work with? And you can create your own arena's now.
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Posted Oct 15, 2012i do like the look of the plugin however untill it works with other plgins and you can create your own arena i will give it a miss, but will defo check back at a later date
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Posted Oct 15, 2012Is this automatic and is there a test server with this plugin?
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Posted Oct 15, 2012Update! Revision 9 makes the arenas fully configurable now. This means you only need the plugin to run the game mode!
https://www.assembla.com/code/zombiesvshumans/subversion/changesets/9
The JAR file will appear for download on the downloads page once it has been approved. The template world has not been updated. http://dev.bukkit.org/server-mods/zombiesvshumans/files/3-stoned-zombie-v3-0-r9/
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Posted Oct 15, 2012@tarahere81
At the moment this changes the gamemode completely - so your server can only run this gamemode and nothing else. I may add support for multiple worlds (so that you can have multiple game modes) but to code something like this is complicated.
I would need to have a hash map containing on players in game, constantly checking for if they left/relog'd etc. Would also need to handle the whole multi-world concept in the first place, and other.... stuff. Yeah, probably not that hard but a lot of rewriting anyway. Maybe later. :)
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Posted Oct 15, 2012I mean with multiverse
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Posted Oct 15, 2012Can you create a world just for this ? Or must you only have 1 world on your server?
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Posted Oct 15, 2012@simonatbukkit
Not at the moment - I cannot decide how I would configure a system like this. Perhaps using a config value with number of arenas, then other configs flagging each arena numbers values.
@WingedSpear
Personally I like the style where you can see part of a person's skin and then the pumpkin identifies them as a zombie. But I will look into morphing packets to display the person as a zombie as a optional configuration at some point.
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Posted Oct 14, 2012u should add support for DisguiseCraft so Zombies are real zombies instead of humans with pumpkings
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Posted Oct 14, 2012Yeah this would be much better if you can just make it so you can setup your own arenas, instead of making your server a full-on Zombies vs Humans server.
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Posted Oct 14, 2012Can you create your own arenas?