Zombies Vs Humans
Zombies Vs Humans is a fun game mode made popular in the web version of Minecraft. It revolves around a round system, where 1 zombie is picked and everyone else is humans. Humans must escape and hide, whereas Zombies must 'infect' the rest of the humans. You infect humans by running into them. You can imagine the fun that can be had with this.
Currently implemented is:
- Full round system (with changes to blocks being roll'd back at the end of each round) which is fully configurable
- Lightning every minute marks remaining human locations.
- Pumpkins (Jack-O-Lanterns) are equipped to Zombies heads and cannot be removed to distinguish them from Humans.
- Each player starts with 20 dirt - other blocks broken do not drop items.
- Hunger is disabled.
- Crouching is disabled.
- Commands (e.g: /alive to see remaining human names)
- Score system.
- And more.
Resource usage is very, very low due to the simple nature of the map, only one world ever being in existence, and only players and dropped items being the only entities. Server has been tested with 40+ players online.
Installation:
You need the plugin - put this in your Bukkit plugins folder. (StonedZombie.jar). Upon server start up, a configuration file will also be created which you can edit.
You need to set up your Bukkit server configuration to:
- Disable The End
- Disable The Nether
- Disable Animals & Creatures
- World name MUST be 'zombies' without the '.
A world file containing some template arenas that can be used and added to is available for download. This is the recommended world. You can also download a fully configured server. It is recommended that NoCheatPlus is used in addition, as this will help prevent people building 1x1 pillar towers and prevent cheaters.
A full SVN of the plugin can be found here: https://www.assembla.com/code/zombiesvshumans/subversion/changesets
A full server with template world and already configured can be found here: https://dl.dropbox.com/u/1102355/Zombies%20Server.zip 15MB Revision 8 - This can also be downloaded from this projects BukkitDev download page.
Note: When you first login, nothing will happen. Nothing will ever happen until there are 2 people online, then the game will begin.
Limitations:
Water/lava/sand is not roll'd back properly due to how my current rollback system works. Currently whenever you place or break a block, the location, block type and it's data is just pushed onto a stack. At the end of the round, this stack is just pop'd till empty. Block changes not fired by the place or break events are not pushed onto this stack, and can cause issues because of this.
-
View User Profile
-
Send Message
Posted Aug 21, 2015@cloclo8003
I use "PerWorldPermissions" For that :3
-
View User Profile
-
Send Message
Posted Jan 2, 2014This is probably a stupid question, but can I only use it in 1 world, and disable it at the main world?
-
View User Profile
-
Send Message
Posted May 22, 2013Hi, sorry i'm new in this plugins thing and i would like to know if it is possible to use only a part of your plugin, i mean the rounds (with time), setting arenas, and making one random player become a zombie and infect the other ones... the rest i don't need like the jakc o'lantern and the dirt blocks... is it possible? oh, and can i onvert those specific parts of your awesome plugin into permissions? thank you
-
View User Profile
-
Send Message
Posted Feb 15, 2013the baby looks scary :)......
-
View User Profile
-
Send Message
Posted Dec 22, 2012Great plugin - make the head a zombie head maybe? And I can't edit the arena...
-
View User Profile
-
Send Message
Posted Nov 14, 2012@minecraftgamer37
Feel free to take over the project or submit patches for it.
It does seem like a fairly simple implementation, but due to my other hobbies and university, I've not had time to do any work to this project in about a month.
-
View User Profile
-
Send Message
Posted Nov 13, 2012@stoneharry i was wondering if you need any help with the plugin maybe now since 1.4 came out we can make it so its a zombie head insted of jackolantern
-
View User Profile
-
Send Message
Posted Nov 3, 2012@Polunom
Sorry for the long wait before a reply.
The config should look something like this: https://www.assembla.com/code/zombiesvshumans/subversion/nodes/StonedZombie/src/config.yml?rev=11
Human'N'x: 1 Human'N'y: 1 Human'N'z: 1 Zombie'N'x: 1 Zombie'N'y: 2 Zombie'N'z: 3
Where N is the arena number.
It reads from 1 to the highest number, incrementing by one. This means if you have a arena at 5 and 7 but not at 6, it will only read the first 5.
The x,y,z refers to coordinates. Human starting position and zombie starting position.
The config comes with 7 arenas already configured (from the template map). You can add or remove as many as you want.
Ask if you still need help. :)
-
View User Profile
-
Send Message
Posted Nov 1, 2012@stoneharry
How can you make custom arenas? I can't seem to find anything in the config file and have clearly looked through the code.
-
View User Profile
-
Send Message
Posted Oct 25, 2012Just letting everyone know I am still planning on actively developing this plugin - I just haven't had much free time in the last few days. Looking to implement lots of new features this weekend.
edit: Will update to 1.4.x as soon as a development build of bukkit is released. edit2: Seems no major changes are needed. Latest revision will work with 1.4.x.
-
View User Profile
-
Send Message
Posted Oct 24, 2012Add mysql suport for stats Deaths, Kills...
-
View User Profile
-
Send Message
Posted Oct 20, 2012Add Kits for donators and weapons. Also don't let players pick up dirt blocks. They keep collecting blocks from natural dirt blocks. Another thing is the spawning should be easier to config then changing everyone individually
-
View User Profile
-
Send Message
Posted Oct 19, 2012This is amazeing
-
View User Profile
-
Send Message
Posted Oct 19, 2012Still looking for feedback on what to change, my current to do list is:
-
View User Profile
-
Send Message
Posted Oct 16, 2012Its like Hide And Seek -.-
-
View User Profile
-
Send Message
Posted Oct 16, 2012Great plugin, just needs more maps!
-
View User Profile
-
Send Message
Posted Oct 16, 2012are there eny videos on how this works?
-
View User Profile
-
Send Message
Posted Oct 16, 2012@TheMimey
I am not changing the core concept of this game mode - which is still actively played on the web version of Minecraft. Everyone is humans, 1 person randomly picked as zombie, and play till no humans left or time runs out. I don't want to overcomplicate it - the beauty and fun of it is that it is such a simple game.
However, I will look into making it so that zombies appear as zombies rather than marked by pumpkins as a optional configuration in the config file.
edit: I looked into it. You essentially construct a packet and send it to all the online players - and I will have to keep actively updating players who login and relog etc to keep the right people showing as zombies. Shouldn't be too hard to do, but it is really ugly.
-
View User Profile
-
Send Message
Posted Oct 16, 2012@TheMimey
Almost like an active version of dev.bukkit.org/server-mods/dwarvesvszombies/
-
View User Profile
-
Send Message
Posted Oct 16, 2012@stoneharry
Atm this game is just plain tag team...it would be awesome if you can implament this plugin into DisguiseCraft, so the human team, on /join Human, or /Join Zombie has propper disguises. /Join Human makes the player a EG: NPC , and /Join Zombie makes them a Zombie player.
( EG: /disguise Zombie , /disguise NPC, code it to use something like that, on the disguise plugin.)