ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jun 14, 2013@Bjornke
PLEASE fix this plugin, it keeps breaking after being active for so long. Its random, sometimes it lasts for 3+ hours before it turns RED in /plugins and othertimes it last longer. On server restart its always broken unless i delete the whole config folder and restart then add the folders back over and do /zs-reload to get my games back, but it always breaks again soon after..
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Posted Jun 14, 2013How are you guys adding guns from crackshot??? I've seen some servers with them and some people here said they did it???
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Posted Jun 13, 2013is there a random box ?
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Posted Jun 13, 2013What could I give my donators with this plugin
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Posted Jun 12, 2013Is there a possible way to limit a group to a class, where not all players have access too?
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Posted Jun 12, 2013It doesnt make sense, sometimes on start it gets errors and fails to start, other times it starts fine.
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Posted Jun 12, 2013@jazzman170
Works great on 1.5.2 for me.
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Posted Jun 12, 2013How sad that such an amazing plugin is what it seems inactive now :( this plugin breaks on start :/
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Posted Jun 10, 2013regarding my post below, only way to fix it is via /zs-reload however after so much time it yet again removes itself and requires another /zs-reload.
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Posted Jun 9, 2013@XsupergurkeX
This plugin does not support Flans or any other gun mod.
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Posted Jun 9, 2013My game keeps deleteing itself after so much time! It doesnt make any sense! I create the game, its great and fine for so long yet after so much time has passed (not a restart, TIME) its just missing (the game i created, not the files). Doesnt make any sense.
Latest version of zombie survival craftbukkit 1.5.2 R0.1
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Posted Jun 9, 2013Nice Plugin! But one problem: I use the plugin with flans mod and the ammo make no damage the zombies ): If I shot a zombie for example with a mp, the Ammo slide in the zombie, but make no damage ): The zombies ignorated the weapons. only the rocket launcher make damage. sry for my very bad english, Im german
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Posted Jun 8, 2013@AK139
You could use join and leave signs instead.
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Posted Jun 8, 2013Awesome plugin but one problem...
The commands is ./leave and /join Those commands are the same as another plugin I use. Am I allowed to de compile the plugin and edit the source code to change the command? Or it would be cool if u could do that for me :D
Thanks,
AK139
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Posted Jun 7, 2013@XgodofwarX
It is in Misc. Global Settings, which is near the end
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Posted Jun 7, 2013Hello, I just have a two things that I need help with:
1) Could anyone please tell me how to make a working mystery box or a format that I could follow. 2) Is it possible to make it so that when the game starts (with a 60 second delay or something) and then no one else can join that round until it is over? If it's not possible, Hint Hint creators!
Thanks Guys!
Edit: forgot one more problem, can I disable the thing where points get taken away when you hit another player?
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Posted Jun 6, 2013Everytime I do /zs-reload the plugin just refuses to work until I delete all config files.
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Posted Jun 5, 2013You say barriers in the initial description at the top? I cannot seem to find them mentioned anywhere else in the plugin or any of the pages/videos/docs... We're talking zombies-destroying-barriers right? Like COD Zombies and many other plugins? :/ Otherwise this plugin is amazing so far! Thanks! *EDIT* Found it! It's the /zsa-bar and /zsr-bar commands! Just wasn't documented :P One more question though, could you explain more on the way the points work? I currently use an economy system and i DO NOT want them synced up, yet even though I set use point system to true, it still uses the money... :S :/
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Posted Jun 5, 2013@BryanFTW
hey bryan, i was having the same issue with guns not working...... its because the guns shoot snowballs...... you need to go to you gun plugins config file and change the snowballs to arrows...... one it is changed to arrows you will receive points for killing zombies.... it worked for me, hope i helped
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Posted Jun 5, 2013@wukaboy
just get pvpgunplus for grenades and guns and such..... it works