ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jul 3, 2013@AK139
Do you have enough players joining If Not write /zs-start [NameOfMap] and this will force start the game. The Lobby is where the player get tp to when the game starts not a waiting room.
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Posted Jul 3, 2013@ProsperCraft
I've the exact same error
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Posted Jul 3, 2013Hi,
I don't know what I'm doing wrong but I need some help.
I create the zombie map with all the player spawns, zombie spawns etc. Then when I join the game it says (player) has joined the game but it doesn't tp the player to the player spawn. He stays where he is. If he goes inside the arena and joines he still wont get tped to the player spawn but is able to play.
I need some help.
Thanks
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Posted Jul 2, 2013can anyone help me with the box i dont know how to witw it in the config file i did it like this - 12 - 34 - 354 - 67 - and i have tried like this - 234, 34, 56, 45, and like this - 345, 23, 43 -
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Posted Jul 2, 2013guys i have my zombiesurvival in the nether and there are loading problems
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Posted Jul 2, 2013@AnAwesomeGuy
it does not matter what block you use for the doors. it could be anything, fence, obsidian, sponge, etc. you must take out your world edit tool, enter the command "/zsa-door town1 1000" (1000 means that the door wont open by itself) and then select the block you want to set as a door with your worldedit tool whether it be a wood door or a block.
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Posted Jul 2, 2013hey i was wondering if in the new update you could maybe clean up the sign format? i know this would be slightly irritating to users to have to redo all the signs but some of the players that have never played before find it a little difficult to understand how to read them. like they didnt know that 1-25 meant 1 item for $25 so they got confused. if you could make the format like "1 for $25" or something it should fix the problem. just a small request ^_^ if you decide not to do this thats ok. thanks anyway :) also if you could make a way to give the players enchanted items from signs that would be awesome too. thanks for your time :D
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Posted Jul 1, 20132013-07-02 03:47:52 [INFO] This server is running CraftBukkit version git-Bukkit-1.5.2-R1.0-2-ga359c7f-b2794jnks (MC: 1.6.1) (Implementing API version 1.6.1-R0.1-SNAPSHOT) 2013-07-02 03:47:53 [SEVERE] Could not load 'plugins/zombiesurvival-R3.5.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R3/EntityLiving at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:184) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.v1_6_R1.CraftServer.loadPlugins(CraftServer.java:239) at org.bukkit.craftbukkit.v1_6_R1.CraftServer.<init>(CraftServer.java:217) at net.minecraft.server.v1_6_R1.PlayerList.<init>(PlayerList.java:55) at net.minecraft.server.v1_6_R1.DedicatedPlayerList.<init>(SourceFile:11) at net.minecraft.server.v1_6_R1.DedicatedServer.init(DedicatedServer.java:106) at net.minecraft.server.v1_6_R1.MinecraftServer.run(MinecraftServer.java:392) at net.minecraft.server.v1_6_R1.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NoClassDefFoundError: net/minecraft/server/v1_5_R3/EntityLiving at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:266) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:173) ... 9 more Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_5_R3.EntityLiving at org.bukkit.plugin.java.PluginClassLoader.findClass0(PluginClassLoader.java:70) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:53) at java.lang.ClassLoader.loadClass(ClassLoader.java:423) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) ... 12 more
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Posted Jul 1, 2013A few suggestions:
1.Signs that when activated (at a cost of course) teleport the player to specified coordinates. Uses: Teleporters like in Kino der Toten maybe?
2.Support for Crackshot plugin? As in, the guns actually damage the zombies (if they don't already) and signs can be made for selling guns for points. Could the new minecraft 1.6 attribute system be used for increased compatibility between custom zombie health and custom projectile damage?
3. A sign that activates nearby redstone wire upon being used (at a cost of course!)? Could be used to make traps for slowing zombies down, or, with command blocks, Perk'A'Colas and similar thing could be created.
Edit: Another less important suggestion: a Nuke powerup/perk that kills zombies in a 7 block radius and randomly assigns the kills to players (to bypass the "natural damage" problem).
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Posted Jul 1, 2013@LastTulare
So the trick won't work for me at all with any bukkit build :( BUT I did notice that when i reload the server the plugin will work... its really weird!
Does anyone have an idea why this is?
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Posted Jun 30, 2013dear bjornke i got a problem with the doors i dont know if it should be iron or wood cause if i buy them and it is iron i still cant open them and if it is wood i can always open and the doors are in a 6 block radius line1: zombie door line2: town1(my games name) line3: 75 and can you make the zombies smarter cause they are all in each corner of my map
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Posted Jun 29, 2013Just a few suggestions for the next version.
1. Not sure if this would be able to be coded, but i would like it to be able to stop a game if a zombie isnt killed in a certain amount of time. Example: someone finds an area where zombies cant get to them, but he cant kill them, there should be a certain amount of time before the game ends if nobody kills a zombie.
2. This is also something to change for the OP, the "perks" that you have in arent perks, they are powerups. Which comes to my second idea, perks! Like in the original game, there could be perks. Ex. juggernog (resistance effect), speedcola, (speed effect), quick-revive (have a torch instead of sign when downed), double-tap(instant bow pullback).
3. My final idea is there should be an option in the config which allows or doesnt allow people to keep their inventories when they die ingame. Pretty simple, and it is pretty hard to start from nothing on round 15.
Thanks for reading and considering!
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Posted Jun 29, 2013Whenever I create a game (/zs-create Asylum 2 5 20) It creates the game and I set everything up (doors, barracades, etc.). Then when I restart my server the game isnt found and all doors/spawns/etc. arnt there anymore. It does show the games in the games.yml though.... Can somone please help?
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Posted Jun 29, 2013Is there any command to cost some scores to run some commands? E.g. cost 50 scores to run /shot get AK-47, so this game can work with CrackShot plugin to get more interesting experience :)
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Posted Jun 28, 2013@hnkessler123456789
look for drunkencraft.org, zombie survival is set up there and works as intended. It may not be using every feature but you get the basic idea (: its really addicting too
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Posted Jun 28, 2013@CinnamonVirus
Yea, the other server I manage runs bukkit dev #2777 and the trick I use works fine. #2788 dont do it for me anymore :/
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Posted Jun 27, 2013What server can i see this plugin on?
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Posted Jun 27, 2013@LastTulare
So if i use the old bukkit build it will work?
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Posted Jun 26, 2013Can anyone tell me if this plugin works well and if its hard to config?
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Posted Jun 25, 2013@CinnamonVirus
Take your set up config out of the plugin's folder and place it somewhere like your desktop, load the server and it will generate a fresh config folder, then you delete it while the game's running and replace it with your set up config, go into the game and /zs-reload.
Of course, now not even that is working for me on my 2nd server :S The first server is running craftbukkit build #2777 and my 2nd is running the recommended build #2788. The #2788 craftbukkit twerked a few of my plugins honestly lol but I got it under control.
So now Im anxiously Awaiting Bjornke's update since my second server is FOCUSED on zombie survival!!!I plan to make more than a dozen maps and see if my server can be posted in a "servers that run zombie survival" section (: