ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Apr 29, 2013ROUND 20!!! 267 zombies!! My new record!
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Posted Apr 29, 2013Everything works great except:
When there are two players left and they both die, whoever clicks respawn first gets ported fine. The 2nd person tries to click respawn and nothing happens, they are just stuck at the death page. This wouldn't be a problem, but when they close their client and relog, they are in the arena and are not ported out. Using /leave command doesn't work because there is no game that they are in.
We have put this in our main server world, a separate world, a seperate server with no other plugins and it happens every time. Is their any way to fix this?
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Posted Apr 29, 2013@NLPhantom97
were does it say about perk points and what are they
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Posted Apr 29, 2013@wukaboy
whats ur max wave what wave were the doors set to what wave were the spawns set too are u sure u linked them
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Posted Apr 29, 2013@wukaboy
there are perks?
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Posted Apr 29, 2013@MacXGaming
either ur using wrong vesion of server or wrong version of zombie survival
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Posted Apr 29, 2013I turn on my server and see in /pl - ZombieSurvival are red? ZombieSurvival are disabled, but how can i enable they again?
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Posted Apr 29, 2013@wukaboy
I figured out how to get it haha i was just joining the game but if you use the signs it let's you stay in the game.
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Posted Apr 28, 2013I am having a problem with the plugin. I set up all the arenas (all in the same world) and they all work fine. You can play them with no problem. Then when I do a server restart, the plugin disables itself when the server is starting. Here is the error log:
http://pastebin.com/TV1pwmwX
Then, I do a reload using /reload, and the plugin works fine. Here is the log after a reload:
http://pastebin.com/khWHTtsk
I have already sent in a ticket, but there has not been an answer. Anyone know what the error is?
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Posted Apr 28, 2013@xTomiK101
That cannot be fixed.
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Posted Apr 28, 2013@NLPhantom97
You can create perk points by command /zsa-perk <yourmapname> Then left click the block you want to set as perk point.
For colored wool you have to first set the colored wool. Then type /zsa-special <yourmapname> Then left click those blocks you want to set as special blocks.
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Posted Apr 27, 2013How do you fix naughty boy go back to spawn?
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Posted Apr 27, 2013@NLPhantom97
Oh, just another thing, how do you create perk points and make use of those colored wool, 'cause those are not working in my maps..
And, if you want to see my map that I'm making, you can ask for the IP :D (I'm making Nacht der Untoten from Call of Duty World At War) :D
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Posted Apr 27, 2013@wukaboy
Yes, I noticed that, I will think about creating child regions.
Thanks for the help man, you're awesome!
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Posted Apr 27, 2013@NLPhantom97
Yes, but there is a problem. There will be spawning other mobs if you put the flag to the hole map to "allow". You should mark the zombie spawns with signs or something and create child regions. And flag those child regions to "mob-spawning: allow". That will prevent from other mobs from spawning there.
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Posted Apr 27, 2013@wukaboy
Yes,
and now, I think I know what I'm doing wrong, I turned 'mob-spawn' flag to deny.. So the zombies won't spawn because of that
Going to try to turn the flag off, if it still happens, I will reply to your comment again :)
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Posted Apr 27, 2013@lewis2
That's not working. Instead now those zombies won't spawn on first wave, but now they spawn at 2nd wave. I still didn't open the door but they spawn.
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Posted Apr 27, 2013@NLPhantom97
Have you protected your map with WorldGuard?
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Posted Apr 27, 2013Hi, when I join a game, no matter what game, the zombies don't spawn, and the waves are just going on.. I don't have to do anything for it..
I am running the latest Craftbukkit version, 1.5.1, and have the latest ZombieSurvival plugin installed (the one that SHOULD only work with 1.5.1)
Can someone please help me?
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Posted Apr 26, 2013@wukaboy
set the doors to max wave +1 and spawns to max wave +2 instead of both at 0