ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jan 30, 2013Is there a read me file to help me setup a game step by step? and why do I keep getting naughty boy, back to spawn?
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Posted Jan 30, 2013Hi there, whenever I put 'zombie' (1st line) 'repair' (2nd line) it says the sign is misconfigured. It's beside a zsa-bar that I've made. Why is it doing this?
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Posted Jan 30, 2013@photocritic
change the max point per kill to something other than 20. you will have to play around with it.
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Posted Jan 30, 2013How to off payments? Or control it? After game player have too mach money ((
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Posted Jan 29, 2013@Bjornke
can you fix the nearby spawning setting? it works ok but could you make it so they spawn at any spawnpoint in that relative area, instead of from only the one nearest spawnpoint? my maps are pretty big so i need this setting but people camp at one spawnpoint and spawnkill constantly and its really a problem. could you fix that? thanks
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Posted Jan 29, 2013@Bjornke
I do not have v3.1 on my server at all and I am loosing my spawns and games. We plan on updating to 1.4.7 but we have to wait for some main mods the use on our server.
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Posted Jan 29, 2013@Moochiez
No, it is NOT normal and if you happen to have 3.0 and 3.1 on your server that is BAD news! The two DO NOT mix so when you upgrade to 3.1 NEVER put 3.0 back on or you WILL lose all your 3.1 spawns and doors and barricades and etc. Make a backup!!
Also, I highly highly recommend you upgrade to 1.4.7 and 3.1 as 1.4.7 fixes numerous bugs for Craftbukkit and 3.1 for ZombieSurvival is far superior in quality and stability.
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Posted Jan 29, 2013Every time my server restart I have to set all the spawns and stuff up again, is this normal for v3.0 on 1.4.6?
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Posted Jan 29, 2013I really , really need a tutorial for this!
Are we able to allocate areas in worlds where the Zombie Survival would be?
How do we define those maps?
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Posted Jan 28, 2013@Moochiez
Update to 3.1 with bukkit 1.4.7 and this is fixed.
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Posted Jan 28, 2013I am running v3.0 on 1.4.6 and when I die in the game and the game ends I do not get teleported out of the map and if I die later on for a different reason just in normal play, when I spawn I have my items back from the Zombie Survival game I played an hour ago. I found that odd.
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Posted Jan 28, 2013@Dethraxx
Repair signs are simple:
They are for BARRICADES and must be next to a existing barricade that you make with /zsa-bar
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Posted Jan 28, 2013@Bjornke You are godly
Also I made a map for this I would be happy to share as a schematic file.
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Posted Jan 28, 2013Correction: *Can't figure out
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Posted Jan 28, 2013Heey Bjornke, Just wanted to say. Congrats on the new update! The quick revive feature is really awesome! anyway, I have a question. I set up the whole map etc. But I just can figure out how to make the repair signs... How to we maken them?
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Posted Jan 28, 2013@Moochiez
you can have multiple maps on the same world or maps on different worlds. It doesn't matter. the plugin fully supports multi-world support and can handle as many maps as you can cram into one world.
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Posted Jan 28, 2013@Bjornke
Last question lol, On the official server is each map on a separate world? or can you have multiple maps on the same world?
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Posted Jan 28, 2013@Moochiez
No, unfortunately not and I don't have the time to do that.
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Posted Jan 28, 2013@Bjornke
Okay thanks. Is there a download anywhere for pre-made maps?
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Posted Jan 28, 2013@Moochiez
No, only 1.4.7