ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jan 28, 2013Will 3.1 work with 1.4.6?
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Posted Jan 28, 2013R3.1 has been uploaded and is awaiting approval.
Works ONLY on 1.4.7
NOTES:
New Features:
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Posted Jan 28, 2013Is there any pre-made maps that we can use? Thanks
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Posted Jan 27, 2013@DarraghBurke
hopefully today some time! the tester sais soon and that they were testing it today and the Author said probably by today
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Posted Jan 27, 2013-
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Posted Jan 26, 2013yes the public version out now is not 1.4.7 compatible.
the 1.4.7 version will be published soon and is currently in testing.
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Posted Jan 26, 2013I place the .jar file in my plugins folder but no folders are created and plugin doesn't show up in-game. Running 1.4.7, do I need to wait for the update?
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Posted Jan 25, 2013I'm on mac, and I can't get the config. There are no other commands listed either.
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Posted Jan 25, 2013i just got an idea... you should add aggressive iron golems to serve as tanks. 1/30 chance of spawning. spawn only after round 10
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Posted Jan 25, 2013Good news to all, looks like Sunday or MAYBE Saturday I will be able to release the 3.1 overhaul for 1.4.7 :)
WARNING: You will need to remake all of your games with 1.4.7 R3.1 though! But I guarantee the new found stability is WORTH every ounce of time you spend remaking them.
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Posted Jan 24, 2013@Flusherz
The money you get paid for a zombie is based on how much effort you put into the kill. Not on killing. So yes, you can earn more money by punching a zombie to death rather then with a diamond sword because more effort was used. Therefor, the reward bigger. This also prevents players that are highly equipped from stealing all the points, max points just puts a governor on things so even if someone does 50 points of hitting, they can't get more than 20 or whatever else you defined.
zombie buy signs do work, they have changed though, so you may need to remake them.
Every time a new wave starts there is a message in chat for the zombies that will be spawns and their health. What more are you seeking in wave chat updates?
You get double because now that you have reloaded, you get a whole new set of stuff :) You need a join class sign.
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Posted Jan 23, 2013-how do u get classes to work? -whenever i reload game it doubles items given when joined... -zombie payout money is always random, rather than a certain amount....only gives max amt. option
-zombie buy signs don't work -zombie updates on waves in chat should be added
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Posted Jan 22, 2013This is an awesome plugin! There appear to be a few errors, however.
It is not always healing me after each game ends. Sometimes when I kill a zombie it will open a door for each zombie, and not for completling each game. (Ending the game after 10 kills) I need to be able to change the direction I am facing when the game starts. (I start th game facing a wall) Zombies occasionally spawn from all spawnpoints (or other spawnpoints than their specified wave) If this could be updating that would be amazing! Such an epic plugin
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Posted Jan 21, 2013an internal error occurs whenever I try to create a game -___-
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Posted Jan 21, 2013@benneht
No, there are no pre-made maps for this.
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Posted Jan 21, 2013Are there any pre-made maps for this?
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Posted Jan 20, 2013@Bjornke
Very glad to hear, have an empty zombie city waiting :)
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Posted Jan 20, 2013@gamer9797
Signs have changed a lot recently, probably need to re-create them.
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Posted Jan 20, 2013@Chalkie19
It's cool, problem has been resolved with newest version.
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Posted Jan 20, 2013@Jleeevinnn
These are already features.