ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jan 3, 2013@ARavinMadMonkey
Indeed it would be! I plan to make a detailed guide and video with 3.1 as the files will change and feel that it would be most appropriate to do so then so there is no confusion when the file system changes from yaml to zss.
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Posted Jan 3, 2013A setup guide or something similar would be very helpful.
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Posted Jan 3, 2013Hello guys! Very exciting changes in store for R3.1
Obviously the highly requested features will become a part of this awesomeness! Some changes to how the file system works will also improve this game ten fold :)
There will be some surprise features that I can't wait to unveil! This will perhaps be the most exciting update ever and possible the most stable.
However as stated before, 3.1 will be a HUGE change in how the game saves files so old maps will NOT work. There may be a conversion kit available to ease this process.
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Posted Jan 3, 2013@Madmike59
The swords are probably related to an issue that I will be fixing here soon for 3.1
On the other hand, if you re using the absolute most up to date version you shouldn't have a problem with getting millions of points anymore however I will look into it a bit more
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Posted Jan 3, 2013@Harderstyle
Signs changed a while back, check this post:
http://dev.bukkit.org/server-mods/zombiesurvival/?comment=478
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Posted Jan 3, 2013Harderstyle That sounds like a bad idea to do haha If i have empty account set to true they will lose all there money.
Also i have a problem with people getting a million and a half potions every round. Im going to screw with the config a bit to see if i can fix it but maybe a faster solution will come here? And Everytime i join and leave, On leave i lose all my stuff like normal but next time i join I will have 1 more starting sword than last time, like first time i had 1, second i had 2 third i had 3..... and so on. Dont know why it keeps giving me more and more swords when i have it set to give 1.
Thanks, madmike59
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Posted Jan 3, 2013Madmike59 you should to have empty account and force point to true to use point instead the money.
By the way i have a big problem with the sign, the plugin is good but when i want to buy something it say : misconfigured sign, pleae tell admin, but the sign is like this : <zombie> <wood sword> <50> <268:1>
Someone can help me?
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Posted Jan 3, 2013Love the update however i seem to be having a problem with the points system. I have force points set to true yet in game it still uses money so if i go into the game having 10k on me i can walk threw my entire map and unlock all doors in round 1..
Is there a known fix or has this not been known to happen?
Thanks, madmike59
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Posted Jan 2, 2013So then how do you disable vault from this plugin, i cant use the plugin on our server because it freezes at where it is enabling vault usage. We get no error codes, and our server just crashes at there
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Posted Jan 2, 2013For those of you complaining that it acts like ti doesn't exist. you MUST use R3.0 for bukkit 1.4.6 versions. Older versions do NOT work on 1.4.6
Also, there is a point system if you didn't read the config or the description that you can use instead of Iconomy.
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Posted Jan 2, 2013Is this not compatible with some plugins? I drag it in to the plugins folder restart the server and it acts like it doesn't even exist.
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Posted Jan 2, 2013Would it be possible to get a points system different from Iconomy, Like you have Iconomy and you don't want people to be able to lose/gain money from this
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Posted Jan 2, 2013I drop zombiesurvival-R2.4 in /plugins yet it doesn't generate a config or show up in /pl in-game?
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Posted Jan 1, 2013Ok, one question. Can you put this on a seperate world for a server to use, or will you have to make a whole new server for it.
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Posted Jan 1, 2013Ermehgerd I lerv it! I haven't used it, because that would require stopping my server, but it looks amazing! Finally a zombie survival plugin where I can enter manual spawn points for players and zombies!
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Posted Jan 1, 2013How do you set up the class signs
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Posted Jan 1, 2013@waza_man
While running on Windows, I use a bat file although for our Linux we run off a hosting company. I've worked with SwiftSwamp and we've come to the conclusion that something on our server host's side is messing up the plugin as it won't boot up even if its the only plugin. We're currently working with our host to resolve the issue.
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Posted Jan 1, 2013@xWallou
Are you using .sh to run it? Windows used .bat files while linux uses .sh files. It runs fine on my Linux server.
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Posted Dec 31, 2012Bukkit Approved Beta 3.0 for 1.4.6 finally :) Many thanks to them.
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Posted Dec 31, 2012Just a heads up guys while 3.0 is a major revision, 3.1 will include a major overhaul to how the program saves data. Old yaml files will become obsolete in 3.1 and you will have to remake all of your maps. Now on the bright side, I am investigating the possibility of making a conversion package that can convert old game files to the new system to prevent this impending doom many of you will have.
The reason for the new system: Faster load times, smaller files, additional security, additional functionality.