ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Nov 23, 2012@Demonlover11
where can i find this part, i have gone through the config file but i cant seem to find it in there...
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Posted Nov 22, 2012-
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Posted Nov 22, 2012@Wazzupp11
The layout for items sign is:
zombie <description> <amount-price> <id:damage>
EXAMPLE: zombie Healing Potion 1-20 373:8197
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Posted Nov 22, 2012@PS3SUCKMYWii Theres no tutorials on this in english.. Although there are tutorials in German! Not much of a help :P Thats a good dea though. Tutorial would make this pluin much weasyer to set up
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Posted Nov 18, 2012How do you use repair signs and buy item signs... the formant zombie <desc> <price> <Item:amount> dont work anymore :O
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Posted Nov 17, 2012Has anyone figured out how to work the signs for repairing barricades? I've tried everything I can think of, but maybe my issue is related to my ticket I have open on sign purchasing issues?
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Posted Nov 16, 2012-
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Posted Nov 15, 2012broken with 1.4.4
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Posted Nov 14, 2012I am trying to decide weather or not to get this plugin.... Is it possible to have a normal world outside of the zombie game?
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Posted Nov 14, 2012Is this going to be updated to 1.4.2??? If so i would definitely download on my servers
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Posted Nov 13, 2012anyone have plugin tutorial on this please pm if so
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Posted Nov 13, 2012-
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Posted Nov 12, 2012Looks like a great mod but i really have no idea how to use this! :( Can someone give me a link to a tutorial or something like that please?
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Posted Nov 12, 2012i cant seem to get this to work... every time i try to make a game it says an internal error has occurred, i left click a block and it says lobby created IM SO CONFUSED
it also always says i need an update when i have B.3 The top one on the updates list
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Posted Nov 11, 2012I love this plugin and I am using it on my server play.skillcraft.net and all of my players love the game too. I am currently using the beta version (I am aware of the bugs) and thought I would list some of the bugs I have experienced along with some features I would like to see implemented. First off, after a game, players keep their items from the game even though they died and left. So they don't get back their inventory before they joined. Most people don't type /leave and it doesn't affect them in the survival world. So maybe make it so when you die you are forced to leave and get your inventory back from the survival world. Also if you don't leave after you die, you will be teleported back into the arena upon the next wave, that should be configurable. In most zombie survival games once you die you are out and cannot join again until the game is over. Anther bug happens when sometimes a zombie or wolf will get stuck somewhere or de-spawn so players spend 5 minutes trying to hunt down that last zombie to move on to the next wave. A wave timer of maybe 5 minutes would fix this. One of the things I would like to see implemented is rewards AFTER the game, so players will be playing for more than just high scores. But high scores are still a nice thing to play for so a physical leader board would be nice. Another thing I have a problem with is people typing /back after they die in the arena thinking they can still play. That may not be fixable, only with other plugins. I have seen that there is the option for wolf waves and skeleton waves, why not add the other mobs along with boss waves? Also one of the things I added to my arena were dispensers to shoot arrows at oncoming waves the problem is that I have to restock the arrows often. A way to restock or shoot the dispenser for the cost of points would be interesting. I hope you take my suggestions into consideration! Thanks for the great plugin!
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Posted Nov 10, 2012-
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Posted Nov 9, 2012It would be very appreciated if anybody with an amazing Zombie Survival map would post a link, thanks.
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Posted Nov 9, 2012@Demonlover11
Enabled Inventory save. It separates the two inventories between real world and game world.
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Posted Nov 9, 2012@MetalJulien
Signs are NOT the same in Beta. Purchase signs have changed to this:
EXAMPLE
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Posted Nov 9, 2012I've been using the plugin for a few days now, and have tried a good number of things to try to configure it as I want. I have a few questions. First, is there a way to have doors be only purchasable, without having them open at a set round? (This isn't too big of a problem, because I work around it by setting the round the door opens to be greater than the maximum round.) Next, is there a way to activate certain zombie spawns based off of some door being opened, instead of by round? If not, is this something that could be added in the future? My workaround for this one is to try to make sure there is a path from the spawners to all areas, but this leads to a couple problems. One being that as the complexity of the map increases, so does the placing of the spawners. The other, which is probably more important, is that zombies may spawn quite far away, and especially early in the game this can lead to a noticeable drop in pace.