ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Nov 9, 2012Misscomfigured sign in the beta, all the time if I try to buy a weapon......
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Posted Nov 9, 2012@Demonlover11
Thanks, I only needed to install Vault
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Posted Nov 9, 2012-
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Posted Nov 9, 2012-
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Posted Nov 9, 2012@Demonlover11
I cannot figure out how to make it work. Do I have to change something in EssentialsEco or ZombieSurvival configuration?
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Posted Nov 8, 2012-
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Posted Nov 8, 2012-
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Posted Nov 8, 2012You should enable the zombies to have a health over 20..... then it would be the superest awesomest zombie mod ever
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Posted Nov 8, 2012@TheFluffey
Yes it does. :)
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Posted Nov 8, 2012Great work BJ keep it up man.
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Posted Nov 8, 2012@Bjornke
Thank you very much! It works... if you add enchantment sign, this is going to be my favourite plugin. ♥
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Posted Nov 8, 2012@Bjornke
Sorry for not being active in beta, waiting for 1.4.2 release. Does 3.0 use 1.4.2 bukkit?
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Posted Nov 8, 2012@bizio98
Signs changed big time in R3.0 I'll be adding documentation regarding this. However, for now here is the new sign structure:
EXAMPLE
Why this way? Makes it obvious that you get 1 for 20 points, and you can use damage values, and amount! This is a BETA version so if format needs to be changed, tell me.
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Posted Nov 8, 2012That's a very great plugin! I love it but in Beta-3.0 I can't use signs. I tried in every way but it says everytime "Misconfigured sign, please tell admin!". Can you tell me what I have to write on signs? Thanks (Sorry for my bad English but I'm Italian)
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Posted Nov 8, 2012Downloading the beta right away. Now to check of all the other plugins we use are updated.
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Posted Nov 7, 2012Does it have a random chest or will it be added ?
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Posted Nov 6, 2012Beta R3.0 Uploaded
Approved! Download today!
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Posted Nov 6, 2012@Kitten_Tails
In the Beta version of R3.0 this is possible like so:
items with damage values:
276:632:64
Item 276 with damage value of 632 and 64 of them (this item does NOT actually exist)
items without damage value:
276:0:64
Diamond sword, no damage value (ALWAYS include the 0 or WILL NOT WORK) and 64 of them
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Posted Nov 6, 2012@Bjornke
Ok thanks, but how do I add multiple of a certain item, say arrows?
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Posted Nov 6, 2012@Kitten_Tails
Dude, you must be seriously mistepping somewhere if the plugin doesn't save the data. I can assure you 100% that it works perfectly fine.
As for the list:
item-drops:
- 265
- 56
join-items:
- 267
- 261
- 262
DO NOT use @64 anywhere