ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Sep 24, 2012Can't wait to add this, I had a area for the plugin Quarantine but doesn't seem active and this has about all the features I want.
Thanks for the update!
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Posted Sep 24, 2012that he is.
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Posted Sep 24, 2012@Bjornke
Awesome, have you read my PMs? (Sorry for sort of spamming, but you went away for a bit there). I have a bug and suggestion list there. Bjornke is back!
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Posted Sep 24, 2012Changes for today:
Made the method for resetting doors more accurate and less likely to fail. Made some minor enhancements to how the config is loaded and saved on exit so that you can now edit the config and reload the server without overwrites!
When making a zombie door that is a wooden or iron door: YOU MUST SELECT BOTH THE TOP AND BOTTOM BLOCKS! However it is GUARANTEED to reset completely now :)
More updates to come! WAITING FOR APPROVAL
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Posted Sep 24, 2012Will be updating soon guys, sorry I got a new job recently and needed to get settled in!
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Posted Sep 23, 2012If you refuse to update it, can we get the sourcecode?
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Posted Sep 22, 2012I did say /zs-reload after changing it. It still Does an internal error. My steps: 1) stop the sever. 2) edit the file 3) turn on the server, say /zs-reload 4) join game 5) start game 6) an internal error has occurred during this command.
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Posted Sep 21, 2012@arourke
you have to do /zs-reload after you edit things.........that has been said almost 50 times in this thread. Reading previous posts will teach you alot.
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Posted Sep 21, 2012Ok, I have a serious question. Every time I change ANYTHING In the config.yml file, it starts off like normal. I join the game, everything is fine. I say start, and it says: and internal error has caused this command to fail. And then I have completely reinstall the plugin. Do you know of something I may be doing wrong?
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Posted Sep 21, 2012It might. I'll contact the dev tonight and see
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Posted Sep 20, 2012Can you add a feature to disable the autojoin message for all
don't abandon
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Posted Sep 20, 2012Guys - is this plugin going to be abandoned. It held great promise.
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Posted Sep 19, 2012@Suhjinko
Make sure you have added the doors with "/zs-a door" first. The sign and door must be within 6 block of eachother. Also, use blocks for the doors, I use glass personally
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Posted Sep 15, 2012Is there a permission node to make it so it doesnt announce when people are joining games and what not?
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Posted Sep 14, 2012@AlesisJC
You could try
- -zs.join
Anyone know how to make purchaseable doors? I know how to make the sign, but it dont seem to work.
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Posted Sep 8, 2012Hi,
Is there a way to turn off the economy support. I want the players to use points they earn in the game and be able to keep their survival economy separate from the games.
I also am looking to have their points reset after each game.
So far I can only replicate them using their survival currency in the game and the games add more/remove money from their account while playing the game.
BOSEconomy is what is being used along with Vault.
Is there also a way to make them lose their inventory when leaving a game?
EDIT: Finally got points to work inside the games where players no longer lose their money, but they still earn money off killing zombies.
EDIT 2: How do I get players out of the map and back to the lobby(Waiting Area) when they leave the game. I don't want them to have /spawn permissions
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Posted Sep 8, 2012Sorry, but how do we remove the /join permission from players? Or in fact any specific permission as I don't seem to find any sort of information about that.
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Posted Sep 7, 2012Hello. can someone please join my server and help sort out this plugin please :/ heres the ip anyways IP:Mega-Craft.no-ip.org
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Posted Sep 7, 2012Great plugin!
I would like to see a tutorial though, im getting a bit stuck with the zombie spawinings!
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Posted Sep 6, 2012Guys - great plugin but not seeing much in the way of responses. Hope you do not abandon it !.