ZombieSurvival
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Survive endless waves of zombie attacks!
Based on the COD gamemode Nazi-Zombies
Official Website: www.bjornke.com
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Information:
Now you can play Call Of Duty® style Nazi Zombies in Minecraft! Includes all of the familiar features of the gamemode and more! These zombies can sniff you out from over a mile away and run faster (or slower) then you with our custom AI! Barricades, doors, mystery boxes, wolf waves, and more! Play with your friends or by yourself, it's easy to setup and easy to use!
Features:
- Multiple Games Per World (as many different games as you like in a single world file)
- Multi-World Support (Can have games in any world/nether)
- Custom Zombie AI (Zombies have infinite find/aggro radius, limited only by how many chunks loaded)
- Runner Zombies (Faster than normal)
- Zombie Spawns (set by using operator, spawns are enabled when wave number is reached)
- Zombie Difficulty Multiplier ( defined in config, controls how much health zombies get per wave)
- Zombie Damage Multiplier (defined in config, controls how much damage zombies deal per wave)
- Revive (A sign will appear where a dead comrade has fallen! Break the sign to revive him! You have 30 seconds)
- Random Skelly Waves (can be configured or disabled in config. Default 1/5 chance)
- Perks (Godmode, Instant Kill, and Fire. All last for 60 seconds)
- Random BITE Effect (Random potions applied to player on zombie attack, chance defined in config)
- Stat/Join Signs (Signs that can display player count / zombie count and if RIGHT clicked, allow player to join via sign click)
- Purchase Door Signs (can buy doors with points/economy t open)
- Death Waiting Lobbies (players go here once dead if spectating is turned off)
- Custom Limits (min/max players, max zombies at one time, max waves, allowed break/place of specific blocks during game)
- Inventory Save (Inventory is saved and replaced after a game)
- Automatically Start Game (When enough players have joined the game with /join command, start-player-count definable in config)
- Doors (set by operator, doors open once wave number is reached)
- Door to Spawn Link (Link spawns to doors so they activate when the door is purchased regardless of wave)
- Signs (can either give you item for expense of point, or heal you)
- Point System (10 points for every zombie killed)
- Economy Support (uses vault to link to most economy systems)
- Death Tax (% of bank, defined in config)
- Money per Kill (added to player account after kill, defined in config)
- Game Over or /leave Account Zeroing (defined in config)
- Spectate System (dead players can spectate the game)
- Friendly Fire Deductions (Players who strike or fire upon other players are deducted points)
- Friendly Fire Alerts (Sound is played on client side when player strikes or fire upon other players)
- Player Death Alerts (Sound is played at death location of player, white wool block flashes) Note this feature experimental
- Internal Anti-grief (if automated server, use this feature to prevent blocks from being broken)
- Items on Join (When a player joins a game, they receive items defined in the config)
- Optional Automation Feature (Defined in config, includes cooldown time between new game starts, in seconds)
- Included /vote feature (gets 2 random maps of all maps and puts them up for vote)
- Custom Zombie Drops (defined in config, includes chance for drop)
- 10th round Fire (Netherrack set on fire every 10th round, use /zsa-fire <name>)
- Version Checking (Displays in console and alerts ops that are in-game if out of date, also include /zs-version command)
- Special Action Blocks (Must be added to game with command /zsa-special)
- Yellow Wool: Double Player Velocity
- Blue Wool: Super Jump
- Light Blue Wool: Super+ Jump (Higher jump than Blue Wool)
- Orange Wool: Light's player on fire for 10 seconds
- Black Wool: Kills player
- Light Gray Wool: Sets player invisible
- Gray Wool: Invisible players back to visible
- Green Wool: Slows player slightly
Useful Pages For Admins
Video Tutorials
- Terms and Backend Configuration: http://youtu.be/U8RmAO9wqzc
- Spawn Point and Sign Config: http://youtu.be/4W0r5iJ5rGo
- Classes: http://youtu.be/JtzjfNmAVHE
Credit: stadvert
Permissions:
You do not need to define permissions for this plugin to work.
- zs.start
- zs.end
- zs.create
- zs.edit
- zs.remove
- zs.reload
- zs.version
- zs.tp
- zs.stats
- zs.help
- zs.join
- zs.leave
- zs.whisper
- zs.signs
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org: A unique identifier, the server's version of Java, whether the server is in offline or online mode, the plugin's version, the server's version, the OS version/name and architecture, the core count for the CPU, the number of players online, the Metrics version,
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Read before posting comments
Completely new and rewritten version will come out as soon as possible, I am already working on it.
Donations:
If this plugin helps you please feel free to donate and keep this project updated. I am coding this plugin in my free time.

Click here to donate.
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Posted Jun 25, 2013I need the ability to damage zombies with TNT, bazooka class is useless otherwise...
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Posted Jun 25, 2013here is the error i get in the command prompt when i start my server:
09:44:24 [INFO] [ZombieSurvival] Enabling ZombieSurvival vR-3.4 09:44:30 [WARNING] [ZombieSurvival] Could not save language.yml to plugins\Zombi eSurvival\language.yml because language.yml already exists. 09:44:30 [WARNING] [ZombieSurvival] Could not save awards.yml to plugins\ZombieS urvival\awards.yml because awards.yml already exists. 09:44:30 [WARNING] [ZombieSurvival] Could not save classes.yml to plugins\Zombie Survival\classes.yml because classes.yml already exists. 09:44:30 [INFO] [ZombieSurvival] Using Vault for Economy Access! 09:44:30 [INFO] [ZombieSurvival] ZombieSurvival Enabled! 09:44:30 [SEVERE] java.lang.NullPointerException 09:44:30 [SEVERE] at com.bjornke.zombiesurvival.main.parseToStr(main.java: 629) 09:44:30 [SEVERE] at com.bjornke.zombiesurvival.main.saveSigns(main.java:2 525) 09:44:30 [SEVERE] at com.bjornke.zombiesurvival.main.LoadConfig(main.java: 260) 09:44:30 [SEVERE] at com.bjornke.zombiesurvival.main.onEnable(main.java:20 0) 09:44:30 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlug in.java:217) 09:44:30 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin( JavaPluginLoader.java:457) 09:44:30 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(Si mplePluginManager.java:381) 09:44:30 [SEVERE] at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugin (CraftServer.java:282) 09:44:30 [SEVERE] at org.bukkit.craftbukkit.v1_5_R3.CraftServer.enablePlug ins(CraftServer.java:264) 09:44:30 [SEVERE] at net.minecraft.server.v1_5_R3.MinecraftServer.j(Minecr aftServer.java:304) 09:44:30 [SEVERE] at net.minecraft.server.v1_5_R3.MinecraftServer.e(Minecr aftServer.java:283) 09:44:30 [SEVERE] at net.minecraft.server.v1_5_R3.MinecraftServer.a(Minecr aftServer.java:243) 09:44:30 [SEVERE] at net.minecraft.server.v1_5_R3.DedicatedServer.init(Ded icatedServer.java:151) 09:44:30 [SEVERE] at net.minecraft.server.v1_5_R3.MinecraftServer.run(Mine craftServer.java:382) 09:44:30 [SEVERE] at net.minecraft.server.v1_5_R3.ThreadServerApplication. run(SourceFile:573) 09:44:30 [SEVERE] [ZombieSurvival] ZombieSurvival failed to start correctly! Dis abling! 09:44:30 [SEVERE] [ZombieSurvival] java.lang.NullPointerException 09:44:30 [INFO] [ZombieSurvival] Disabling ZombieSurvival vR-3.4 09:44:30 [SEVERE] Error occurred while disabling ZombieSurvival vR-3.4 (Is it up to date?) java.lang.NullPointerException at com.bjornke.zombiesurvival.main.parseToStr(main.java:629) at com.bjornke.zombiesurvival.main.saveSigns(main.java:2525) at com.bjornke.zombiesurvival.main.onDisable(main.java:217) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:219) at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoade r.java:481) at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManag er.java:400) at com.bjornke.zombiesurvival.main.onEnable(main.java:208) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader .java:457) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage r.java:381) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.loadPlugin(CraftServer.jav a:282) at org.bukkit.craftbukkit.v1_5_R3.CraftServer.enablePlugins(CraftServer. java:264) at net.minecraft.server.v1_5_R3.MinecraftServer.j(MinecraftServer.java:3 04) at net.minecraft.server.v1_5_R3.MinecraftServer.e(MinecraftServer.java:2 83) at net.minecraft.server.v1_5_R3.MinecraftServer.a(MinecraftServer.java:2 43) at net.minecraft.server.v1_5_R3.DedicatedServer.init(DedicatedServer.jav a:151) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java :382) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:5 73)
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Posted Jun 25, 2013hey Bjornke do u even reply to people comment
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Posted Jun 24, 2013Hey bjornke I still love this plugin and use it constantly :D I hope you do update it soon and i am getting a little anxious but i will wait patiently ^_^ also i have a few ideas that i think would extremely benefit the users (all in config):
A third running speed:
Ex:
- Walking-Zombie-Speed: 0.25
- Running-Zombie-Speed: 0.28
- Sprinting zombie-Speed: 0.33
- Chance of Runner (1/n): 7
- Chance of Sprinter (1/n): 12
- Chance-Of-Runner/Sprinter-Increase-per-round: 1
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Posted Jun 24, 2013@LastTulare
I don't understand "without the config"?
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Posted Jun 24, 2013A ticket I commented on was removed. lol apparently, more than a few of us have the same problem. Until Bjornke releases his planned update we simply have to start the server without the ZS config and then add it in, followed by /zs-reload :D Thats the only way I know how to make it work.
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Posted Jun 24, 2013@vertigolf
I have tried lots of things i reloaded multiple times deleting the config and having on regenerate, delete plugin and reinstall and i have also tried to use the new beta build that was released on the website but NOTHING works!! On the website it says "If you have questions comment on the website or pm me" but i dont have perms to comment and his email is not on the site! My players are sad :(
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Posted Jun 24, 2013@cinnamonVirus did you try to reload the plugin?
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Posted Jun 23, 2013The plugin keeps on failing to start i need help!! I have tried replace the .jar and deleting the config and having a new one generate!!! uhg has been not working for days
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Posted Jun 23, 2013Is There Any chance to get the source code for this?
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Posted Jun 21, 2013I need help my command prompt won enable the plugin :( i have the newest version with the new craft bukkit!
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Posted Jun 21, 2013Hi, you're plugin is super. I'm working on a server project and I'm looking for a plugin maker. This project could be a big one. We are supported by some website and youtubers. If you want some others informations, contact me on skype (deathn0t)
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Posted Jun 20, 2013how do i stop players losing money when he/she hit a another player
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Posted Jun 19, 2013I configured the mystery box but the box doesnt work.......When you buy it, it doesnt take points away or give you any items that i configured to it.......... PLZ HELP!!!!!
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Posted Jun 19, 2013zombie.shserver.net
is down?
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Posted Jun 18, 2013Will be updated for new Bukkit Recommended Build. Be patient please :)
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Posted Jun 18, 2013Hey there! Sorry, but I've tried pretty much every single zombie related Minecraft plugin/mod out there, and I like yours that most! Buuut.... I am also using Flans Gun mods on the server, and when I shoot a zombie, well, nothing happens, I can easily slay non-zombie survival, zombies with the guns, so it is a part of the plugin that disallows the use of certain weapons, I assume? or perhaps it is the damage value i have it set for? for example; M16A4 damage 6. And I realize you probably know all this, and it isn't something that i can just hop into a config file to fix, but I just thought i would voice it here, so maybe it can receive some extra attention, or people reading this thread with the same problem as me wont just be stuck scratching their heads as to why it wont work. Anyway, thank you for your time, I can give you the Error report if you wish to follow up on this, Thank you for a great plugin!
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Posted Jun 18, 2013Hey there! Sorry, but I've tried pretty much every single zombie related Minecraft plugin/mod out there, and I like yours that most! Buuut.... I am also using Flans Gun mods on the server, and when I shoot a zombie, well, nothing happens, I can easily slay non-zombie survival, zombies with the guns, so it is a part of the plugin that disallows the use of certain weapons, I assume? or perhaps it is the damage value i have it set for? for example; M16A4 damage 6. And I realize you probably know all this, and it isn't something that i can just hop into a config file to fix, but I just thought i would voice it here, so maybe it can receive some extra attention, or people reading this thread with the same problem as me wont just be stuck scratching their heads as to why it wont work. Anyway, thank you for your time, I can give you the Error report if you wish to follow up on this, Thank you for a great plugin!
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Posted Jun 17, 2013@jazzman170
the problem is with YOUR files not the game. The game runs fine.
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Posted Jun 17, 2013My suggestion to those that want gun support and how I have done it.
I have setup a buy sign after some doors have opened. Making it more rewarding to go through all the stages of the level.
I set the buy signs to 0 and named them Gun Package. This is VERY easy to do with SignShop. If you don't already use this for your server, you should consider it. I only use it for my items that I have created with plugins I make.
Now, since ZombieSurvival has separate inventories, you don't have to worry about players stealing items from the mini game.
As some of you may notice, doing this adds a lot more fun to your game. Case in point; I add a gun package after door 3 opens at wave 3. This makes players have more of a goal orientated game play. On one map, I have a flamethrower at a high wave. I did this cause I trap players in a long hallway. The only thing that can save them until the door opens behind them is high powered weapons xD