ZombieInsanity
ZOMBIE INSANITY
Quick Description
This is a MineZ-like plugin that mostly enhances zombie survival servers. This plugin provides a thirst feature, visibility feature, and configurable potion effects zombies can inflict when they bite. There are several more features, and you can check them out below.
I WILL NO LONGER BE UPDATING THIS PLUGIN. Updating the plugin is up to whoever else. If you download it, the source code is in the .jar file. I have moved on to a more important (to me) project.
Features
Current Features:
- - All features listed can be turned off in config
- - Disabling other mobs from spawning
- - Make zombies spawn in place of other spawns
- - Cause potion effects to people/villagers damaged by zombies
- - Random chance for zombies to spawn with helpful potion effects (resistance, strength, etc)
- - More specific options for forcing zombie spawns
- - Thirst bar
- - Visibility levels
- - Resistance (non-fire) ability for zombie spawns
- - People in creative do not lose thirst
- - Chance that you experience bite effects
Problems/Help
NEW for 1.2.4!
THE NEW .JAR REQUIRES THAT YOU DELETE YOUR OLD CONFIG & SETTINGS AND RELOAD YOUR SERVER!
I changed up the config again (sorry), but I think you will find it much easier to use.
For help setting up the .yml file:
- Configuration: Go to page
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Posted Jul 23, 2012@xBlueXFoxx
Yes, the multiworld version breaks everything. Revert back.
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Posted Jul 23, 2012@xBlueXFoxx
I haven't got the latest update with multiworld as it says it may be buggy and I don't need it
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Posted Jul 23, 2012The plugin doesn't appear to work at all now, I've tried listing the world "dayz" in the config, even took the time to rename my map folder to "world" and it's not working.
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Posted Jul 23, 2012I would agree, modifying, thirst should effect OP if they're in survival, I tend to have some times where I want to play with other users, but don't want to deop myself.
I will be checking out the multiworld support today, seeing how it works along side a survival world.
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Posted Jul 23, 2012I would appreciate it to be based on gamemode As OP I go on survival aswell, and normal players go on creative
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Posted Jul 22, 2012@makerofrobots
so would it look like this?
if ((player.getGameMode() == GameMode.SURVIVAL)) {
and can you be more detailed on exporting? its my first time. It seems like theres a lot of options exporting. Unless you can lead me to a video I can watch that will help me.
and i didnt decompile it, the source was already in the .jar file
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Posted Jul 22, 2012@MrMightyGnome
get rid of
plus the paranthesis around the whole enchilada, not the {}, the ()
how to you have it uncompiled? and to recompile it, all I know to do is download eclipse, copy/paste all the code in there and then export it.
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Posted Jul 22, 2012I will be glad to be an "Official Plugin Tester", since I'm using this plugin every day for my DayZ server.
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Posted Jul 21, 2012@makerofrobots
It doesn't require spout, many non-spout plugins use it.
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Posted Jul 21, 2012can i ask, in the source of drinking water. what would i have to change to make it so that ONLY people in CREATIVE would NOT lose thirst.
ex.
if ((player.getGameMode() == GameMode.SURVIVAL)&&(player.isOp() == false)) {
what would i have to edit from that?
and it would be nice if you can also tell me how i can recompile it back to .class file for it to actually work
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Posted Jul 21, 2012HEY EVERYONE!
A couple of things:
1. For the love of lord jesus christ, DEOP YOURSELF BEFORE TELLING ME YOUR THIRST DOESN'T GO DOWN IN SURVIVAL -_- SO MUCH FACE PALMING! IT HURTS! -_-
2. Please refrain from suggesting things listed in my planned features list in the description.
3. Please be sensible/courteous/whatever and don't post 30 (HYPERBOLE HERE) comments in a row if there are no replies, EDIT THE ORIGINAL.
3. Thank you for your helpful and supportive comments (Most of you -_-).
4. Just uploaded a probably buggy/possibly unplayable multiworld supporting version of my plugin. Please be awesome and test it out and tell me what the bugs are, don't have time to myself. Anyone interested in being a "Official Plugin Tester"? You would get your name under the plugin :D.
@TheFluffey
I do believe this requires spout/spoutcraft, will try out when I am at home anyway though.
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Posted Jul 21, 2012I can't seem to get the zombie 'onoverride' to work on 1.2.5. I know the 1.2.1 and earlier versions would convert other mobs like creepers or spiders into X amount of zombies. Is this still a functional feature? My ultimate goal is to create a large population of zombie hordes.
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Posted Jul 21, 2012no they dont
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Posted Jul 21, 2012Zombies stay with a group of zombies like Minez?
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Posted Jul 21, 2012can you also implement enable/disable mob breaking blocks? ex: - (block ID):(seconds)
Zombies:
BreakBlocks:
- DIRT:2
- COBBLESTONE:2
- SAND:2
- BRICK: 5
something like that
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Posted Jul 21, 2012@makerofrobots
Here is some code on zombie speed changing:
https://github.com/graindcafe/Tribu/blob/master/src/graindcafe/tribu/TribuZombie/EntityTribuZombie.java
Property of GraindCafe :)
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Posted Jul 21, 2012he didnt derp. i just looked at the drinking water code and it has a code saying that if the player is in survival or is op == false, and it continues. meaning it will not work with water level going down if the player is in survival mode or is op. I played with this new update for one hour and my thirst had stayed at the same level and did not reduce (my level was 17 and has been 17 for a whole hour) please fix makerofrobots.
also im pretty sure this was done on purpose but i cant seem to make snowmans or iron golems. Please add an option allowed it or disabling them. I might actually use them in my server and need it badly. thank you
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Posted Jul 21, 2012@TheFluffey
He derped.
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Posted Jul 21, 2012@xBlueXFoxx
I'm just reading the update - "Ops and people in survival do not lose thirst (NEW)"
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Posted Jul 21, 2012Thank you for making this plugin! I am running it on my server now and I will let you know of any bugs that I find. Thank you! Thank you! Thank you!