Zombie Insanity
This plugin is a continuation of "ZombieInsanity Original author: makerofrobots Public Domain liscense

====== IMPORTANT NEWS EVERYONE! ======
I would like to start using SpoutCraft with this plugin. It would make things less buggy, and better. I would be able to have symbols like in Dayz for the thirst and leg breaking. You could use the level and xp bar back right? This is the way.
Spout Features I've thought of
- Bandit Skin when killed "x" amount of players
- Hero Skin when killed "x" amount of bandits
- Broken leg symbol
- Thirst Symbol
- Visibility Symbol
- Can't jump when legs are broken
- Maybe code in guns!
Implemented Features
- Thirst: Players start with a thirst level of 20, and it slowly decreases. The level may regain by drinking water. This is represented by the # level.
- Visibility: The XP bar represents how visible players are to zombies. The higher the visibility, the further away a zombie can see you.
- Tents: If a player right clicks with a piece of wool (tent), a tent will be generated on the spot.
- Legbreaking: If a player falls more than 6 blocks, his/her legs get broken, and the slowness effect will be applied. This can be fixed by taking morphine (bone).
- Zombie bites: You can configure an effect, and a chance that it will happen, with a zombie bite. Such as a 20% chance for the zombie to poison the player.
- Bandages: When bleeding (Poisoned), a player can right click with a piece of paper (bandage), and bandage themselves up.
- Turning: When a player dies, a zombie spawns on their deathpoint.
- Sunburn: Zombies to not burn in the sun
- RandomSpawns: Set random spawning
- SpawnProtection: Duh.
- Camp fires: When a player right clicks with a flint in hand, and a log in his/her inventory, a campfire will be generated.
Instructions for randomspawn range and offset!:
Use this equation when setting your random spawn. You'll want to first go to the center of the area.
current coord - 1/2 range = offset.
This means if you are on 1000 X, and your range is 200, then you do 1000 - 100 = 900 <- offset
Lets say you are on a negative coord:
currentcoord + 1/2 range = - offset
Upcoming Features
- Faster Zombies: Zombies speed can be configurable, and they will run faster when aggroed.
- Flashlights: A player can right click with a torch, and a torch will spawn on the block they are looking at, and move when they look at another block.
Known Bugs:
- On spawn, player takes a 1/2 heart damage. - Sometimes spawn protection doesn't work
Suggestions? Let me know!
YES, I have thought of spout support, and YES I do intend on adding it.
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Posted Oct 24, 2012Hey, I got a suggestion. Could you integrate with spout and have a feature that you if you set Spout: true then it won't use XP Bar, but it will make a custom bar (HUD). When disabled, it'll just use XP Bar. Will be really awesome! Thanks for the amazing plugin!
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Posted Oct 24, 2012Idea! flashlight should just be torch and you should do somthing like this plugin for it http://forums.bukkit.org/threads/inactive-mech-torchburn-v1-2-carry-torches-rather-than-placing-them-556-565.6009/
You could ask the author about using that code even
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Posted Oct 24, 2012by multiworld support do you mean where you can pick which worlds it's acitve in?
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Posted Oct 24, 2012I think you should add Multiworld support to this a quickly as possible. I would like to use it but can't because of it. Well, I'll keep checking in to see what you get done. :D
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Posted Oct 24, 2012There doesn't seem to be a download link :'( Am I just missing it?
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Posted Oct 24, 2012Idk about multiworld support but in the last version it was a fulltime plugin, the author before was gonna make it like CoD zombies and MineZ mixed from the looks of it though, but I hope Vinsenseable does not go that way as i love it as a MineZ like thing.
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Posted Oct 23, 2012Will this plugin have MultiWorld support via MultiVerse? Is it a full time plugin, or is it set up like a minigame that you have a start command for? Thanks!
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Posted Oct 23, 2012@thatguynamedkevin
Hey, thanks for the support. I just uploaded the first version, so have at it, and let me know of any bugs, or any new features you could think of.
- Currently tents are not working, sorry about that
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Posted Oct 23, 2012Can't wait till you get this updated and stuff, If you need a beta tester I would love help, I can also offer what little bit of knowledge i have of java!