Zombie Insanity
This plugin is a continuation of "ZombieInsanity Original author: makerofrobots Public Domain liscense

====== IMPORTANT NEWS EVERYONE! ======
I would like to start using SpoutCraft with this plugin. It would make things less buggy, and better. I would be able to have symbols like in Dayz for the thirst and leg breaking. You could use the level and xp bar back right? This is the way.
Spout Features I've thought of
- Bandit Skin when killed "x" amount of players
- Hero Skin when killed "x" amount of bandits
- Broken leg symbol
- Thirst Symbol
- Visibility Symbol
- Can't jump when legs are broken
- Maybe code in guns!
Implemented Features
- Thirst: Players start with a thirst level of 20, and it slowly decreases. The level may regain by drinking water. This is represented by the # level.
- Visibility: The XP bar represents how visible players are to zombies. The higher the visibility, the further away a zombie can see you.
- Tents: If a player right clicks with a piece of wool (tent), a tent will be generated on the spot.
- Legbreaking: If a player falls more than 6 blocks, his/her legs get broken, and the slowness effect will be applied. This can be fixed by taking morphine (bone).
- Zombie bites: You can configure an effect, and a chance that it will happen, with a zombie bite. Such as a 20% chance for the zombie to poison the player.
- Bandages: When bleeding (Poisoned), a player can right click with a piece of paper (bandage), and bandage themselves up.
- Turning: When a player dies, a zombie spawns on their deathpoint.
- Sunburn: Zombies to not burn in the sun
- RandomSpawns: Set random spawning
- SpawnProtection: Duh.
- Camp fires: When a player right clicks with a flint in hand, and a log in his/her inventory, a campfire will be generated.
Instructions for randomspawn range and offset!:
Use this equation when setting your random spawn. You'll want to first go to the center of the area.
current coord - 1/2 range = offset.
This means if you are on 1000 X, and your range is 200, then you do 1000 - 100 = 900 <- offset
Lets say you are on a negative coord:
currentcoord + 1/2 range = - offset
Upcoming Features
- Faster Zombies: Zombies speed can be configurable, and they will run faster when aggroed.
- Flashlights: A player can right click with a torch, and a torch will spawn on the block they are looking at, and move when they look at another block.
Known Bugs:
- On spawn, player takes a 1/2 heart damage. - Sometimes spawn protection doesn't work
Suggestions? Let me know!
YES, I have thought of spout support, and YES I do intend on adding it.
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Posted Nov 6, 2012@thatguynamedkevin
Excuse me? You called me to gtfo? I'm here to calm the fuck down of you and spamming all the way.
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Posted Nov 6, 2012@Hellangel98
sorry, but i am just being active and replying to his request for the error log so gtfo
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Posted Nov 6, 2012@thatguynamedkevin
Excuse me sir. You have been spamming quite alot of times. So please calm down.
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Posted Nov 5, 2012sorry i don't have it and dealing with other issues related to my world D:
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Posted Nov 5, 2012must have been bloodmoon :/
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Posted Nov 5, 2012@thatguynamedkevin
Um, I didnt include that AT ALL in the plugin yet, so that may be another plugin or just your server overloaded. I haven't made it to 1.4. Error log plox
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Posted Nov 3, 2012ok, most of the features still work, the only problem is that all mobs are at insanely high movement speed and i get an error once in a while.
(when i say fast movement speed i mean they look like the enderman tping all over)
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Posted Nov 2, 2012@thatguynamedkevin
I'll update to 1.4 when I make my server to 1.4.
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Posted Nov 2, 2012@Vinsenseable
It seems to take awhile to code the part where the zombies spawn daytime. There's no problem on the nighttime.
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Posted Nov 2, 2012i was wrong, i get no errors but it doesn't do anything lol
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Posted Nov 2, 2012nevermind, it seems to not be broken in 1.4. will test more and report later
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Posted Nov 2, 2012how long till 1.4 update?
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Posted Oct 31, 2012@Hellangel98
Zombies require a certain light level, im sure I can fix it. And working on the latter.
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Posted Oct 31, 2012@Hellangel98 both of these would be awsome
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Posted Oct 31, 2012Is there a way to enable zombies spawn in daytime?
Oh yes. I would like to configure the starter kit to custom.
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Posted Oct 29, 2012Also, you should add the refilling chest feature to this plugin at somepoint
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Posted Oct 29, 2012Tent still not work?
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Posted Oct 28, 2012looks awsome, bout to get the update and test it out, will report any bugs
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Posted Oct 27, 2012Guys please do not use ZombieInsanity v 1.2. It is buggy and defective. I've fixed it, and V 1.3 will be up ASAP
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Posted Oct 27, 2012@funkystudios
No, and I'm trying to figure out how to do that.